/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "modules/audio_processing/aec3/render_reverb_model.h" #include #include "api/array_view.h" #include "rtc_base/checks.h" namespace webrtc { RenderReverbModel::RenderReverbModel() { Reset(); } RenderReverbModel::~RenderReverbModel() = default; void RenderReverbModel::Reset() { render_reverb_.Reset(); } void RenderReverbModel::Apply(const VectorBuffer& spectrum_buffer, int delay_blocks, float reverb_decay, rtc::ArrayView reverb_power_spectrum) { int idx_at_delay = spectrum_buffer.OffsetIndex(spectrum_buffer.read, delay_blocks); int idx_past = spectrum_buffer.IncIndex(idx_at_delay); const auto& X2 = spectrum_buffer.buffer[idx_at_delay]; RTC_DCHECK_EQ(X2.size(), reverb_power_spectrum.size()); std::copy(X2.begin(), X2.end(), reverb_power_spectrum.begin()); render_reverb_.AddReverbNoFreqShaping(spectrum_buffer.buffer[idx_past], 1.0f, reverb_decay, reverb_power_spectrum); } } // namespace webrtc