// // Created by Grishka on 29.03.17. // #ifndef LIBTGVOIP_NETWORKSOCKET_H #define LIBTGVOIP_NETWORKSOCKET_H #include #include #include #include #include #include "tools/utils.h" #include "tools/Buffers.h" namespace tgvoip { // API compatibility struct IPv4Address { IPv4Address(std::string addr) : addr(addr){}; std::string addr; }; struct IPv6Address { IPv6Address(std::string addr) : addr(addr){}; std::string addr; }; enum class NetworkProtocol { UDP = 0, TCP }; struct TCPO2State { unsigned char key[32]; unsigned char iv[16]; unsigned char ecount[16]; uint32_t num; }; class NetworkAddress { public: virtual std::string ToString() const; bool operator==(const NetworkAddress &other) const; bool operator!=(const NetworkAddress &other) const; virtual ~NetworkAddress() = default; virtual bool IsEmpty() const; virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress &other) const; static NetworkAddress Empty(); static NetworkAddress IPv4(std::string str); static NetworkAddress IPv4(uint32_t addr); static NetworkAddress IPv6(std::string str); static NetworkAddress IPv6(const uint8_t addr[16]); bool isIPv6 = false; union { uint32_t ipv4; uint8_t ipv6[16]; } addr; private: NetworkAddress(){}; }; struct NetworkPacket { TGVOIP_MOVE_ONLY(NetworkPacket); Buffer data; NetworkAddress address; uint16_t port; NetworkProtocol protocol; static NetworkPacket Empty() { return NetworkPacket{Buffer(), NetworkAddress::Empty(), 0, NetworkProtocol::UDP}; } bool IsEmpty() { return data.IsEmpty() || (protocol == NetworkProtocol::UDP && (port == 0 || address.IsEmpty())); } }; class SocketSelectCanceller { public: virtual ~SocketSelectCanceller(); virtual void CancelSelect() = 0; static SocketSelectCanceller *Create(); }; class NetworkSocket { public: friend class NetworkSocketPosix; friend class NetworkSocketWinsock; TGVOIP_DISALLOW_COPY_AND_ASSIGN(NetworkSocket); NetworkSocket(NetworkProtocol protocol); virtual ~NetworkSocket(); virtual void Send(NetworkPacket packet) = 0; virtual NetworkPacket Receive(size_t maxLen = 0) = 0; size_t Receive(unsigned char *buffer, size_t len); virtual void Open() = 0; virtual void Close() = 0; virtual uint16_t GetLocalPort() { return 0; }; virtual void Connect(const NetworkAddress address, uint16_t port) = 0; virtual std::string GetLocalInterfaceInfo(NetworkAddress *inet4addr, NetworkAddress *inet6addr); virtual void OnActiveInterfaceChanged(){}; virtual NetworkAddress GetConnectedAddress() { return NetworkAddress::Empty(); }; virtual uint16_t GetConnectedPort() { return 0; }; virtual void SetTimeouts(int sendTimeout, int recvTimeout){}; virtual bool IsFailed(); virtual bool IsReadyToSend() { return readyToSend; } virtual bool OnReadyToSend() { readyToSend = true; return true; }; virtual bool OnReadyToReceive() { return true; }; void SetTimeout(double timeout) { this->timeout = timeout; }; static NetworkSocket *Create(NetworkProtocol protocol); static NetworkAddress ResolveDomainName(std::string name); static bool Select(std::vector &readFds, std::vector &writeFds, std::vector &errorFds, SocketSelectCanceller *canceller); protected: virtual uint16_t GenerateLocalPort(); virtual void SetMaxPriority(); static void GenerateTCPO2States(unsigned char *buffer, TCPO2State *recvState, TCPO2State *sendState); static void EncryptForTCPO2(unsigned char *buffer, size_t len, TCPO2State *state); double ipv6Timeout; unsigned char nat64Prefix[12]; std::atomic failed; bool readyToSend = false; double lastSuccessfulOperationTime = 0.0; double timeout = 0.0; NetworkProtocol protocol; }; class NetworkSocketWrapper : public NetworkSocket { public: NetworkSocketWrapper(NetworkProtocol protocol) : NetworkSocket(protocol){}; virtual ~NetworkSocketWrapper(){}; virtual NetworkSocket *GetWrapped() = 0; virtual void InitConnection() = 0; virtual void SetNonBlocking(bool){}; }; class NetworkSocketTCPObfuscated : public NetworkSocketWrapper { public: NetworkSocketTCPObfuscated(NetworkSocket *wrapped); virtual ~NetworkSocketTCPObfuscated(); virtual NetworkSocket *GetWrapped(); virtual void InitConnection(); virtual void Send(NetworkPacket packet) override; virtual NetworkPacket Receive(size_t maxLen) override; virtual void Open(); virtual void Close(); virtual void Connect(const NetworkAddress address, uint16_t port); virtual bool OnReadyToSend(); virtual bool IsFailed(); virtual bool IsReadyToSend() { return readyToSend && wrapped->IsReadyToSend(); }; private: NetworkSocket *wrapped; TCPO2State recvState; TCPO2State sendState; bool initialized = false; }; class NetworkSocketSOCKS5Proxy : public NetworkSocketWrapper { public: NetworkSocketSOCKS5Proxy(NetworkSocket *tcp, NetworkSocket *udp, std::string username, std::string password); virtual ~NetworkSocketSOCKS5Proxy(); virtual void Send(NetworkPacket packet) override; virtual NetworkPacket Receive(size_t maxLen) override; virtual void Open() override; virtual void Close(); virtual void Connect(const NetworkAddress address, uint16_t port); virtual NetworkSocket *GetWrapped(); virtual void InitConnection(); virtual bool IsFailed(); virtual NetworkAddress GetConnectedAddress(); virtual uint16_t GetConnectedPort(); virtual bool OnReadyToSend(); virtual bool OnReadyToReceive(); bool NeedSelectForSending(); private: void SendConnectionCommand(); enum ConnectionState { Initial, WaitingForAuthMethod, WaitingForAuthResult, WaitingForCommandResult, Connected }; NetworkSocket *tcp; NetworkSocket *udp; std::string username; std::string password; NetworkAddress connectedAddress = NetworkAddress::Empty(); uint16_t connectedPort; ConnectionState state = ConnectionState::Initial; }; } // namespace tgvoip #endif //LIBTGVOIP_NETWORKSOCKET_H