// // libtgvoip is free and unencumbered public domain software. // For more information, see http://unlicense.org or the UNLICENSE file // you should have received with this source code distribution. // #include #include "AudioUnitIO.h" #include "AudioInputAudioUnit.h" #include "AudioOutputAudioUnit.h" #include "../../logging.h" #include "../../VoIPController.h" #include "../../VoIPServerConfig.h" #define CHECK_AU_ERROR(res, msg) if(res!=noErr){ LOGE(msg": OSStatus=%d", (int)res); failed=true; return; } #define BUFFER_SIZE 960 // 20 ms #if TARGET_OS_OSX #define INPUT_BUFFER_SIZE 20480 #else #define INPUT_BUFFER_SIZE 10240 #endif #define kOutputBus 0 #define kInputBus 1 using namespace tgvoip; using namespace tgvoip::audio; AudioUnitIO::AudioUnitIO(){ input=NULL; output=NULL; inputEnabled=false; outputEnabled=false; failed=false; started=false; inBufferList.mBuffers[0].mData=malloc(INPUT_BUFFER_SIZE); inBufferList.mBuffers[0].mDataByteSize=INPUT_BUFFER_SIZE; inBufferList.mNumberBuffers=1; OSStatus status; AudioComponentDescription desc; AudioComponent inputComponent; desc.componentType = kAudioUnitType_Output; desc.componentSubType = kAudioUnitSubType_VoiceProcessingIO; desc.componentFlags = 0; desc.componentFlagsMask = 0; desc.componentManufacturer = kAudioUnitManufacturer_Apple; inputComponent = AudioComponentFindNext(NULL, &desc); status = AudioComponentInstanceNew(inputComponent, &unit); UInt32 flag=1; #if TARGET_OS_IPHONE status = AudioUnitSetProperty(unit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, kOutputBus, &flag, sizeof(flag)); CHECK_AU_ERROR(status, "Error enabling AudioUnit output"); status = AudioUnitSetProperty(unit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, kInputBus, &flag, sizeof(flag)); CHECK_AU_ERROR(status, "Error enabling AudioUnit input"); #endif #if TARGET_OS_IPHONE flag=ServerConfig::GetSharedInstance()->GetBoolean("use_ios_vpio_agc", true) ? 1 : 0; #else flag=ServerConfig::GetSharedInstance()->GetBoolean("use_osx_vpio_agc", true) ? 1 : 0; #endif status=AudioUnitSetProperty(unit, kAUVoiceIOProperty_VoiceProcessingEnableAGC, kAudioUnitScope_Global, kInputBus, &flag, sizeof(flag)); CHECK_AU_ERROR(status, "Error disabling AGC"); AudioStreamBasicDescription audioFormat; audioFormat.mSampleRate = 48000; audioFormat.mFormatID = kAudioFormatLinearPCM; #if TARGET_OS_IPHONE audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked | kAudioFormatFlagsNativeEndian; audioFormat.mBitsPerChannel = 16; audioFormat.mBytesPerPacket = 2; audioFormat.mBytesPerFrame = 2; #else // OS X audioFormat.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked | kAudioFormatFlagsNativeEndian; audioFormat.mBitsPerChannel = 32; audioFormat.mBytesPerPacket = 4; audioFormat.mBytesPerFrame = 4; #endif audioFormat.mFramesPerPacket = 1; audioFormat.mChannelsPerFrame = 1; status = AudioUnitSetProperty(unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, kOutputBus, &audioFormat, sizeof(audioFormat)); CHECK_AU_ERROR(status, "Error setting output format"); status = AudioUnitSetProperty(unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kInputBus, &audioFormat, sizeof(audioFormat)); CHECK_AU_ERROR(status, "Error setting input format"); AURenderCallbackStruct callbackStruct; callbackStruct.inputProc = AudioUnitIO::BufferCallback; callbackStruct.inputProcRefCon = this; status = AudioUnitSetProperty(unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Global, kOutputBus, &callbackStruct, sizeof(callbackStruct)); CHECK_AU_ERROR(status, "Error setting output buffer callback"); status = AudioUnitSetProperty(unit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, kInputBus, &callbackStruct, sizeof(callbackStruct)); CHECK_AU_ERROR(status, "Error setting input buffer callback"); #if TARGET_OS_OSX CFRunLoopRef theRunLoop = NULL; AudioObjectPropertyAddress propertyAddress = { kAudioHardwarePropertyRunLoop, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; status = AudioObjectSetPropertyData(kAudioObjectSystemObject, &propertyAddress, 0, NULL, sizeof(CFRunLoopRef), &theRunLoop); propertyAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice; propertyAddress.mScope = kAudioObjectPropertyScopeGlobal; propertyAddress.mElement = kAudioObjectPropertyElementMaster; AudioObjectAddPropertyListener(kAudioObjectSystemObject, &propertyAddress, AudioUnitIO::DefaultDeviceChangedCallback, this); propertyAddress.mSelector = kAudioHardwarePropertyDefaultInputDevice; AudioObjectAddPropertyListener(kAudioObjectSystemObject, &propertyAddress, AudioUnitIO::DefaultDeviceChangedCallback, this); #endif input=new AudioInputAudioUnit("default", this); output=new AudioOutputAudioUnit("default", this); } AudioUnitIO::~AudioUnitIO(){ #if TARGET_OS_OSX AudioObjectPropertyAddress propertyAddress; propertyAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice; propertyAddress.mScope = kAudioObjectPropertyScopeGlobal; propertyAddress.mElement = kAudioObjectPropertyElementMaster; AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &propertyAddress, AudioUnitIO::DefaultDeviceChangedCallback, this); propertyAddress.mSelector = kAudioHardwarePropertyDefaultInputDevice; AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &propertyAddress, AudioUnitIO::DefaultDeviceChangedCallback, this); #endif AudioOutputUnitStop(unit); AudioUnitUninitialize(unit); AudioComponentInstanceDispose(unit); free(inBufferList.mBuffers[0].mData); delete input; delete output; } OSStatus AudioUnitIO::BufferCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData){ ((AudioUnitIO*)inRefCon)->BufferCallback(ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, ioData); return noErr; } void AudioUnitIO::BufferCallback(AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 bus, UInt32 numFrames, AudioBufferList *ioData){ if(bus==kOutputBus){ if(output && outputEnabled){ output->HandleBufferCallback(ioData); }else{ memset(ioData->mBuffers[0].mData, 0, ioData->mBuffers[0].mDataByteSize); } }else if(bus==kInputBus){ inBufferList.mBuffers[0].mDataByteSize=INPUT_BUFFER_SIZE; AudioUnitRender(unit, ioActionFlags, inTimeStamp, bus, numFrames, &inBufferList); if(input && inputEnabled){ input->HandleBufferCallback(&inBufferList); } } } void AudioUnitIO::EnableInput(bool enabled){ inputEnabled=enabled; StartIfNeeded(); } void AudioUnitIO::EnableOutput(bool enabled){ outputEnabled=enabled; StartIfNeeded(); } void AudioUnitIO::StartIfNeeded(){ if(started) return; started=true; OSStatus status = AudioUnitInitialize(unit); CHECK_AU_ERROR(status, "Error initializing AudioUnit"); status=AudioOutputUnitStart(unit); CHECK_AU_ERROR(status, "Error starting AudioUnit"); } AudioInput* AudioUnitIO::GetInput(){ return input; } AudioOutput* AudioUnitIO::GetOutput(){ return output; } #if TARGET_OS_OSX OSStatus AudioUnitIO::DefaultDeviceChangedCallback(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData){ AudioUnitIO* self=(AudioUnitIO*)inClientData; if(inAddresses[0].mSelector==kAudioHardwarePropertyDefaultOutputDevice){ LOGV("System default output device changed"); if(self->currentOutputDevice=="default"){ self->SetCurrentDevice(false, self->currentOutputDevice); } }else if(inAddresses[0].mSelector==kAudioHardwarePropertyDefaultInputDevice){ LOGV("System default input device changed"); if(self->currentInputDevice=="default"){ self->SetCurrentDevice(true, self->currentInputDevice); } } return noErr; } void AudioUnitIO::SetCurrentDevice(bool input, std::string deviceID){ if(started){ AudioOutputUnitStop(unit); AudioUnitUninitialize(unit); } UInt32 size=sizeof(AudioDeviceID); AudioDeviceID device=0; OSStatus status; if(deviceID=="default"){ AudioObjectPropertyAddress propertyAddress; propertyAddress.mSelector = input ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice; propertyAddress.mScope = kAudioObjectPropertyScopeGlobal; propertyAddress.mElement = kAudioObjectPropertyElementMaster; UInt32 propsize = sizeof(AudioDeviceID); status = AudioObjectGetPropertyData(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &propsize, &device); CHECK_AU_ERROR(status, "Error getting default device"); }else{ AudioObjectPropertyAddress propertyAddress = { kAudioHardwarePropertyDevices, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; UInt32 dataSize = 0; status = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &dataSize); CHECK_AU_ERROR(status, "Error getting devices size"); UInt32 deviceCount = (UInt32)(dataSize / sizeof(AudioDeviceID)); AudioDeviceID audioDevices[deviceCount]; status = AudioObjectGetPropertyData(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &dataSize, audioDevices); CHECK_AU_ERROR(status, "Error getting device list"); for(UInt32 i = 0; i < deviceCount; ++i) { // Query device UID CFStringRef deviceUID = NULL; dataSize = sizeof(deviceUID); propertyAddress.mSelector = kAudioDevicePropertyDeviceUID; status = AudioObjectGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, &deviceUID); CHECK_AU_ERROR(status, "Error getting device uid"); char buf[1024]; CFStringGetCString(deviceUID, buf, 1024, kCFStringEncodingUTF8); if(deviceID==buf){ LOGV("Found device for id %s", buf); device=audioDevices[i]; break; } } if(!device){ LOGW("Requested device not found, using default"); SetCurrentDevice(input, "default"); return; } } status=AudioUnitSetProperty(unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, input ? kInputBus : kOutputBus, &device, size); CHECK_AU_ERROR(status, "Error setting input device"); if(input) currentInputDevice=deviceID; else currentOutputDevice=deviceID; /*AudioObjectPropertyAddress propertyAddress = { kAudioDevicePropertyBufferFrameSize, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; size=4; UInt32 bufferFrameSize; status=AudioObjectGetPropertyData(device, &propertyAddress, 0, NULL, &size, &bufferFrameSize); if(status==noErr){ estimatedDelay=bufferFrameSize/48; LOGD("CoreAudio buffer size for device is %u frames (%u ms)", bufferFrameSize, estimatedDelay); }*/ if(started){ started=false; StartIfNeeded(); } } #endif