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5caaaafa42
I'm now using the entire audio processing module from WebRTC as opposed to individual DSP algorithms pulled from there before. Seems to work better this way.
28 lines
931 B
C++
28 lines
931 B
C++
/*
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* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "api/audio/echo_canceller3_factory.h"
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#include <memory>
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#include "absl/memory/memory.h"
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#include "modules/audio_processing/aec3/echo_canceller3.h"
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namespace webrtc {
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EchoCanceller3Factory::EchoCanceller3Factory() {}
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EchoCanceller3Factory::EchoCanceller3Factory(const EchoCanceller3Config& config)
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: config_(config) {}
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std::unique_ptr<EchoControl> EchoCanceller3Factory::Create(int sample_rate_hz) {
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return absl::make_unique<EchoCanceller3>(config_, sample_rate_hz, true);
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}
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} // namespace webrtc
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