mirror of
https://github.com/danog/libtgvoip.git
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222 lines
5.6 KiB
C++
222 lines
5.6 KiB
C++
//
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// Created by Grishka on 29.03.17.
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//
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#ifndef LIBTGVOIP_NETWORKSOCKET_H
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#define LIBTGVOIP_NETWORKSOCKET_H
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include <memory>
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#include <atomic>
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#include "tools/utils.h"
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#include "tools/Buffers.h"
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namespace tgvoip
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{
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enum class NetworkProtocol
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{
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UDP = 0,
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TCP
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};
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struct TCPO2State
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{
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unsigned char key[32];
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unsigned char iv[16];
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unsigned char ecount[16];
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uint32_t num;
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};
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class NetworkAddress
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{
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public:
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virtual std::string ToString() const;
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bool operator==(const NetworkAddress &other) const;
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bool operator!=(const NetworkAddress &other) const;
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virtual ~NetworkAddress() = default;
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virtual bool IsEmpty() const;
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virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress &other) const;
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static NetworkAddress Empty();
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static NetworkAddress IPv4(std::string str);
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static NetworkAddress IPv4(uint32_t addr);
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static NetworkAddress IPv6(std::string str);
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static NetworkAddress IPv6(const uint8_t addr[16]);
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bool isIPv6 = false;
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union {
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uint32_t ipv4;
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uint8_t ipv6[16];
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} addr;
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private:
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NetworkAddress(){};
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};
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struct NetworkPacket
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{
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TGVOIP_MOVE_ONLY(NetworkPacket);
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Buffer data;
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NetworkAddress address;
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uint16_t port;
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NetworkProtocol protocol;
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static NetworkPacket Empty()
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{
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return NetworkPacket{Buffer(), NetworkAddress::Empty(), 0, NetworkProtocol::UDP};
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}
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bool IsEmpty()
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{
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return data.IsEmpty() || (protocol == NetworkProtocol::UDP && (port == 0 || address.IsEmpty()));
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}
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};
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class SocketSelectCanceller
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{
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public:
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virtual ~SocketSelectCanceller();
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virtual void CancelSelect() = 0;
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static SocketSelectCanceller *Create();
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};
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class NetworkSocket
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{
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public:
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friend class NetworkSocketPosix;
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friend class NetworkSocketWinsock;
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TGVOIP_DISALLOW_COPY_AND_ASSIGN(NetworkSocket);
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NetworkSocket(NetworkProtocol protocol);
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virtual ~NetworkSocket();
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virtual void Send(NetworkPacket packet) = 0;
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virtual NetworkPacket Receive(size_t maxLen = 0) = 0;
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size_t Receive(unsigned char *buffer, size_t len);
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virtual void Open() = 0;
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virtual void Close() = 0;
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virtual uint16_t GetLocalPort() { return 0; };
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virtual void Connect(const NetworkAddress address, uint16_t port) = 0;
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virtual std::string GetLocalInterfaceInfo(NetworkAddress *inet4addr, NetworkAddress *inet6addr);
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virtual void OnActiveInterfaceChanged(){};
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virtual NetworkAddress GetConnectedAddress() { return NetworkAddress::Empty(); };
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virtual uint16_t GetConnectedPort() { return 0; };
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virtual void SetTimeouts(int sendTimeout, int recvTimeout){};
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virtual bool IsFailed();
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virtual bool IsReadyToSend()
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{
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return readyToSend;
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}
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virtual bool OnReadyToSend()
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{
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readyToSend = true;
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return true;
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};
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virtual bool OnReadyToReceive() { return true; };
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void SetTimeout(double timeout)
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{
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this->timeout = timeout;
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};
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static NetworkSocket *Create(NetworkProtocol protocol);
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static NetworkAddress ResolveDomainName(std::string name);
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static bool Select(std::vector<NetworkSocket *> &readFds, std::vector<NetworkSocket *> &writeFds, std::vector<NetworkSocket *> &errorFds, SocketSelectCanceller *canceller);
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protected:
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virtual uint16_t GenerateLocalPort();
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virtual void SetMaxPriority();
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static void GenerateTCPO2States(unsigned char *buffer, TCPO2State *recvState, TCPO2State *sendState);
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static void EncryptForTCPO2(unsigned char *buffer, size_t len, TCPO2State *state);
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double ipv6Timeout;
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unsigned char nat64Prefix[12];
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std::atomic<bool> failed;
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bool readyToSend = false;
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double lastSuccessfulOperationTime = 0.0;
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double timeout = 0.0;
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NetworkProtocol protocol;
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};
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class NetworkSocketWrapper : public NetworkSocket
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{
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public:
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NetworkSocketWrapper(NetworkProtocol protocol) : NetworkSocket(protocol){};
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virtual ~NetworkSocketWrapper(){};
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virtual NetworkSocket *GetWrapped() = 0;
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virtual void InitConnection() = 0;
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virtual void SetNonBlocking(bool){};
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};
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class NetworkSocketTCPObfuscated : public NetworkSocketWrapper
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{
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public:
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NetworkSocketTCPObfuscated(NetworkSocket *wrapped);
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virtual ~NetworkSocketTCPObfuscated();
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virtual NetworkSocket *GetWrapped();
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virtual void InitConnection();
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virtual void Send(NetworkPacket packet) override;
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virtual NetworkPacket Receive(size_t maxLen) override;
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virtual void Open();
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virtual void Close();
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virtual void Connect(const NetworkAddress address, uint16_t port);
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virtual bool OnReadyToSend();
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virtual bool IsFailed();
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virtual bool IsReadyToSend()
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{
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return readyToSend && wrapped->IsReadyToSend();
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};
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private:
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NetworkSocket *wrapped;
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TCPO2State recvState;
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TCPO2State sendState;
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bool initialized = false;
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};
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class NetworkSocketSOCKS5Proxy : public NetworkSocketWrapper
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{
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public:
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NetworkSocketSOCKS5Proxy(NetworkSocket *tcp, NetworkSocket *udp, std::string username, std::string password);
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virtual ~NetworkSocketSOCKS5Proxy();
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virtual void Send(NetworkPacket packet) override;
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virtual NetworkPacket Receive(size_t maxLen) override;
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virtual void Open() override;
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virtual void Close();
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virtual void Connect(const NetworkAddress address, uint16_t port);
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virtual NetworkSocket *GetWrapped();
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virtual void InitConnection();
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virtual bool IsFailed();
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virtual NetworkAddress GetConnectedAddress();
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virtual uint16_t GetConnectedPort();
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virtual bool OnReadyToSend();
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virtual bool OnReadyToReceive();
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bool NeedSelectForSending();
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private:
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void SendConnectionCommand();
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enum ConnectionState
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{
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Initial,
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WaitingForAuthMethod,
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WaitingForAuthResult,
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WaitingForCommandResult,
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Connected
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};
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NetworkSocket *tcp;
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NetworkSocket *udp;
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std::string username;
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std::string password;
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NetworkAddress connectedAddress = NetworkAddress::Empty();
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uint16_t connectedPort;
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ConnectionState state = ConnectionState::Initial;
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};
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} // namespace tgvoip
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#endif //LIBTGVOIP_NETWORKSOCKET_H
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