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https://github.com/danog/libtgvoip.git
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5caaaafa42
I'm now using the entire audio processing module from WebRTC as opposed to individual DSP algorithms pulled from there before. Seems to work better this way.
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/*
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* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef COMMON_AUDIO_RESAMPLER_INCLUDE_PUSH_RESAMPLER_H_
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#define COMMON_AUDIO_RESAMPLER_INCLUDE_PUSH_RESAMPLER_H_
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#include <memory>
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#include <vector>
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namespace webrtc {
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class PushSincResampler;
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// Wraps PushSincResampler to provide stereo support.
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// TODO(ajm): add support for an arbitrary number of channels.
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template <typename T>
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class PushResampler {
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public:
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PushResampler();
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virtual ~PushResampler();
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// Must be called whenever the parameters change. Free to be called at any
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// time as it is a no-op if parameters have not changed since the last call.
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int InitializeIfNeeded(int src_sample_rate_hz,
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int dst_sample_rate_hz,
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size_t num_channels);
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// Returns the total number of samples provided in destination (e.g. 32 kHz,
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// 2 channel audio gives 640 samples).
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int Resample(const T* src, size_t src_length, T* dst, size_t dst_capacity);
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private:
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int src_sample_rate_hz_;
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int dst_sample_rate_hz_;
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size_t num_channels_;
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struct ChannelResampler {
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std::unique_ptr<PushSincResampler> resampler;
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std::vector<T> source;
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std::vector<T> destination;
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};
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std::vector<ChannelResampler> channel_resamplers_;
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};
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} // namespace webrtc
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#endif // COMMON_AUDIO_RESAMPLER_INCLUDE_PUSH_RESAMPLER_H_
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