mirror of
https://github.com/danog/libtgvoip.git
synced 2024-11-27 04:34:42 +01:00
5380aaba0d
- Refactored audio I/O to allow sharing a common context between input and output, for those OSes that require this - Rewritten periodic operation handling to use a "run loop" thingy instead of an ugly loop formerly known as tick thread - Fixed a bunch of compiler warnings (closes #13) - Added automake so you no longer need to use the GYP file for standalone builds (closes #43)
171 lines
3.9 KiB
C++
Executable File
171 lines
3.9 KiB
C++
Executable File
//
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// Created by Grishka on 17.06.2018.
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//
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#include <assert.h>
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#include <time.h>
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#include <math.h>
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#include <float.h>
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#ifndef _WIN32
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#include <sys/time.h>
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#endif
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#include "MessageThread.h"
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#include "VoIPController.h"
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#include "logging.h"
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using namespace tgvoip;
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MessageThread::MessageThread() : Thread(new MethodPointer<MessageThread>(&MessageThread::Run, this), NULL){
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SetName("MessageThread");
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#ifdef _WIN32
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event=CreateEvent(NULL, false, false, NULL);
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#else
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pthread_cond_init(&cond, NULL);
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#endif
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}
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MessageThread::~MessageThread(){
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Stop();
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#ifdef _WIN32
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CloseHandle(event);
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#else
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pthread_cond_destroy(&cond);
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#endif
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}
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void MessageThread::Stop(){
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if(running){
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running=false;
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#ifdef _WIN32
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SetEvent(event);
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#else
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pthread_cond_signal(&cond);
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#endif
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Join();
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}
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}
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void MessageThread::Run(void* arg){
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queueMutex.Lock();
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while(running){
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double currentTime=VoIPController::GetCurrentTime();
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double waitTimeout=queue.empty() ? DBL_MAX : (queue[0].deliverAt-currentTime);
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//LOGW("MessageThread wait timeout %f", waitTimeout);
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if(waitTimeout>0.0){
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#ifdef _WIN32
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queueMutex.Unlock();
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DWORD actualWaitTimeout=waitTimeout==DBL_MAX ? INFINITE : ((DWORD)round(waitTimeout*1000.0));
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WaitForSingleObject(event, actualWaitTimeout);
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// we don't really care if a context switch happens here and anything gets added to the queue by another thread
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// since any new no-delay messages will get delivered on this iteration anyway
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queueMutex.Lock();
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#else
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if(waitTimeout!=DBL_MAX){
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struct timeval now;
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struct timespec timeout;
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gettimeofday(&now, NULL);
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waitTimeout+=now.tv_sec;
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waitTimeout+=(now.tv_usec/1000000.0);
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timeout.tv_sec=(time_t)(floor(waitTimeout));
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timeout.tv_nsec=(long)((waitTimeout-floor(waitTimeout))*1000000000.0);
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pthread_cond_timedwait(&cond, queueMutex.NativeHandle(), &timeout);
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}else{
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pthread_cond_wait(&cond, queueMutex.NativeHandle());
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}
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#endif
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}
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currentTime=VoIPController::GetCurrentTime();
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std::vector<Message> msgsToDeliverNow;
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for(std::vector<Message>::iterator m=queue.begin();m!=queue.end();){
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if(m->deliverAt==0.0 || currentTime>=m->deliverAt){
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msgsToDeliverNow.push_back(*m);
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m=queue.erase(m);
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continue;
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}
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++m;
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}
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for(Message& m:msgsToDeliverNow){
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//LOGI("MessageThread delivering %u", m.msg);
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cancelCurrent=false;
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if(m.deliverAt==0.0)
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m.deliverAt=VoIPController::GetCurrentTime();
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if(m.func!=nullptr){
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m.func();
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}
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if(!cancelCurrent && m.interval>0.0){
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m.deliverAt+=m.interval;
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InsertMessageInternal(m);
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}
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}
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}
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queueMutex.Unlock();
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}
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uint32_t MessageThread::Post(std::function<void()> func, double delay, double interval){
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assert(delay>=0);
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//LOGI("MessageThread post [function] delay %f", delay);
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if(!IsCurrent()){
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queueMutex.Lock();
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}
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double currentTime=VoIPController::GetCurrentTime();
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Message m{lastMessageID++, delay==0.0 ? 0.0 : (currentTime+delay), interval, func};
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InsertMessageInternal(m);
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if(!IsCurrent()){
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#ifdef _WIN32
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SetEvent(event);
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#else
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pthread_cond_signal(&cond);
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#endif
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queueMutex.Unlock();
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}
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return m.id;
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}
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void MessageThread::InsertMessageInternal(MessageThread::Message &m){
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if(queue.empty()){
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queue.push_back(m);
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}else{
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if(queue[0].deliverAt>m.deliverAt){
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queue.insert(queue.begin(), m);
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}else{
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std::vector<Message>::iterator insertAfter=queue.begin();
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for(; insertAfter!=queue.end(); ++insertAfter){
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std::vector<Message>::iterator next=std::next(insertAfter);
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if(next==queue.end() || (next->deliverAt>m.deliverAt && insertAfter->deliverAt<=m.deliverAt)){
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queue.insert(next, m);
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break;
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}
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}
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}
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}
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}
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void MessageThread::Cancel(uint32_t id){
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if(!IsCurrent()){
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queueMutex.Lock();
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}
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for(std::vector<Message>::iterator m=queue.begin();m!=queue.end();){
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if(m->id==id){
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m=queue.erase(m);
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}else{
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++m;
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}
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}
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if(!IsCurrent()){
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queueMutex.Unlock();
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}
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}
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void MessageThread::CancelSelf(){
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assert(IsCurrent());
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cancelCurrent=true;
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}
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