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f7ff6409df
But in the end, it doesn't even matter
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202 lines
5.7 KiB
C++
202 lines
5.7 KiB
C++
//
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// Created by Grishka on 29.03.17.
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//
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#ifndef LIBTGVOIP_NETWORKSOCKET_H
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#define LIBTGVOIP_NETWORKSOCKET_H
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include <memory>
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#include <atomic>
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#include "utils.h"
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#include "Buffers.h"
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namespace tgvoip {
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enum class NetworkProtocol{
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UDP=0,
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TCP
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};
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struct TCPO2State{
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unsigned char key[32];
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unsigned char iv[16];
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unsigned char ecount[16];
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uint32_t num;
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};
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class NetworkAddress{
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public:
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virtual std::string ToString() const;
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bool operator==(const NetworkAddress& other) const;
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bool operator!=(const NetworkAddress& other) const;
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virtual ~NetworkAddress()=default;
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virtual bool IsEmpty() const;
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virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress& other) const;
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static NetworkAddress Empty();
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static NetworkAddress IPv4(std::string str);
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static NetworkAddress IPv4(uint32_t addr);
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static NetworkAddress IPv6(std::string str);
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static NetworkAddress IPv6(const uint8_t addr[16]);
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bool isIPv6=false;
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union{
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uint32_t ipv4;
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uint8_t ipv6[16];
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} addr;
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private:
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NetworkAddress(){};
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};
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struct NetworkPacket{
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TGVOIP_MOVE_ONLY(NetworkPacket);
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Buffer data;
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NetworkAddress address;
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uint16_t port;
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NetworkProtocol protocol;
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static NetworkPacket Empty(){
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return NetworkPacket{Buffer(), NetworkAddress::Empty(), 0, NetworkProtocol::UDP};
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}
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bool IsEmpty(){
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return data.IsEmpty() || (protocol==NetworkProtocol::UDP && (port==0 || address.IsEmpty()));
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}
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};
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class SocketSelectCanceller{
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public:
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virtual ~SocketSelectCanceller();
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virtual void CancelSelect()=0;
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static SocketSelectCanceller* Create();
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};
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class NetworkSocket{
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public:
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friend class NetworkSocketPosix;
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friend class NetworkSocketWinsock;
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TGVOIP_DISALLOW_COPY_AND_ASSIGN(NetworkSocket);
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NetworkSocket(NetworkProtocol protocol);
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virtual ~NetworkSocket();
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virtual void Send(NetworkPacket packet)=0;
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virtual NetworkPacket Receive(size_t maxLen=0)=0;
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size_t Receive(unsigned char* buffer, size_t len);
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virtual void Open()=0;
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virtual void Close()=0;
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virtual uint16_t GetLocalPort(){ return 0; };
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virtual void Connect(const NetworkAddress address, uint16_t port)=0;
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virtual std::string GetLocalInterfaceInfo(NetworkAddress* inet4addr, NetworkAddress* inet6addr);
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virtual void OnActiveInterfaceChanged(){};
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virtual NetworkAddress GetConnectedAddress(){ return NetworkAddress::Empty(); };
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virtual uint16_t GetConnectedPort(){ return 0; };
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virtual void SetTimeouts(int sendTimeout, int recvTimeout){};
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virtual bool IsFailed();
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virtual bool IsReadyToSend(){
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return readyToSend;
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}
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virtual bool OnReadyToSend(){ readyToSend=true; return true; };
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virtual bool OnReadyToReceive(){ return true; };
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void SetTimeout(double timeout){
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this->timeout=timeout;
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};
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static NetworkSocket* Create(NetworkProtocol protocol);
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static NetworkAddress ResolveDomainName(std::string name);
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static bool Select(std::vector<NetworkSocket*>& readFds, std::vector<NetworkSocket*>& writeFds, std::vector<NetworkSocket*>& errorFds, SocketSelectCanceller* canceller);
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protected:
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virtual uint16_t GenerateLocalPort();
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virtual void SetMaxPriority();
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static void GenerateTCPO2States(unsigned char* buffer, TCPO2State* recvState, TCPO2State* sendState);
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static void EncryptForTCPO2(unsigned char* buffer, size_t len, TCPO2State* state);
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double ipv6Timeout;
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unsigned char nat64Prefix[12];
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std::atomic<bool> failed;
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bool readyToSend=false;
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double lastSuccessfulOperationTime=0.0;
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double timeout=0.0;
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NetworkProtocol protocol;
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};
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class NetworkSocketWrapper : public NetworkSocket{
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public:
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NetworkSocketWrapper(NetworkProtocol protocol) : NetworkSocket(protocol){};
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virtual ~NetworkSocketWrapper(){};
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virtual NetworkSocket* GetWrapped()=0;
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virtual void InitConnection()=0;
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virtual void SetNonBlocking(bool){};
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};
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class NetworkSocketTCPObfuscated : public NetworkSocketWrapper{
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public:
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NetworkSocketTCPObfuscated(NetworkSocket* wrapped);
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virtual ~NetworkSocketTCPObfuscated();
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virtual NetworkSocket* GetWrapped();
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virtual void InitConnection();
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virtual void Send(NetworkPacket packet) override;
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virtual NetworkPacket Receive(size_t maxLen) override;
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virtual void Open();
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virtual void Close();
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virtual void Connect(const NetworkAddress address, uint16_t port);
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virtual bool OnReadyToSend();
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virtual bool IsFailed();
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virtual bool IsReadyToSend(){
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return readyToSend && wrapped->IsReadyToSend();
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};
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private:
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NetworkSocket* wrapped;
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TCPO2State recvState;
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TCPO2State sendState;
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bool initialized=false;
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};
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class NetworkSocketSOCKS5Proxy : public NetworkSocketWrapper{
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public:
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NetworkSocketSOCKS5Proxy(NetworkSocket* tcp, NetworkSocket* udp, std::string username, std::string password);
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virtual ~NetworkSocketSOCKS5Proxy();
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virtual void Send(NetworkPacket packet) override;
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virtual NetworkPacket Receive(size_t maxLen) override;
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virtual void Open() override;
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virtual void Close();
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virtual void Connect(const NetworkAddress address, uint16_t port);
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virtual NetworkSocket *GetWrapped();
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virtual void InitConnection();
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virtual bool IsFailed();
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virtual NetworkAddress GetConnectedAddress();
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virtual uint16_t GetConnectedPort();
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virtual bool OnReadyToSend();
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virtual bool OnReadyToReceive();
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bool NeedSelectForSending();
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private:
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void SendConnectionCommand();
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enum ConnectionState{
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Initial,
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WaitingForAuthMethod,
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WaitingForAuthResult,
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WaitingForCommandResult,
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Connected
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};
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NetworkSocket* tcp;
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NetworkSocket* udp;
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std::string username;
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std::string password;
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NetworkAddress connectedAddress=NetworkAddress::Empty();
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uint16_t connectedPort;
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ConnectionState state=ConnectionState::Initial;
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};
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}
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#endif //LIBTGVOIP_NETWORKSOCKET_H
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