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libtgvoip/webrtc_dsp/modules/audio_processing/aec3/render_delay_buffer2.cc
Grishka 5caaaafa42 Updated WebRTC APM
I'm now using the entire audio processing module from WebRTC as opposed to individual DSP algorithms pulled from there before. Seems to work better this way.
2018-11-23 04:02:53 +03:00

454 lines
16 KiB
C++

/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <string.h>
#include <algorithm>
#include <memory>
#include <numeric>
#include <vector>
#include "absl/types/optional.h"
#include "api/array_view.h"
#include "api/audio/echo_canceller3_config.h"
#include "modules/audio_processing/aec3/aec3_common.h"
#include "modules/audio_processing/aec3/aec3_fft.h"
#include "modules/audio_processing/aec3/decimator.h"
#include "modules/audio_processing/aec3/downsampled_render_buffer.h"
#include "modules/audio_processing/aec3/fft_buffer.h"
#include "modules/audio_processing/aec3/fft_data.h"
#include "modules/audio_processing/aec3/matrix_buffer.h"
#include "modules/audio_processing/aec3/render_buffer.h"
#include "modules/audio_processing/aec3/render_delay_buffer.h"
#include "modules/audio_processing/aec3/vector_buffer.h"
#include "modules/audio_processing/logging/apm_data_dumper.h"
#include "rtc_base/atomicops.h"
#include "rtc_base/checks.h"
#include "rtc_base/logging.h"
namespace webrtc {
namespace {
class RenderDelayBufferImpl2 final : public RenderDelayBuffer {
public:
RenderDelayBufferImpl2(const EchoCanceller3Config& config, size_t num_bands);
RenderDelayBufferImpl2() = delete;
~RenderDelayBufferImpl2() override;
void Reset() override;
BufferingEvent Insert(const std::vector<std::vector<float>>& block) override;
BufferingEvent PrepareCaptureProcessing() override;
bool SetDelay(size_t delay) override;
size_t Delay() const override { return ComputeDelay(); }
size_t MaxDelay() const override {
return blocks_.buffer.size() - 1 - buffer_headroom_;
}
RenderBuffer* GetRenderBuffer() override { return &echo_remover_buffer_; }
const DownsampledRenderBuffer& GetDownsampledRenderBuffer() const override {
return low_rate_;
}
int BufferLatency() const;
bool CausalDelay(size_t delay) const override;
void SetAudioBufferDelay(size_t delay_ms) override;
private:
static int instance_count_;
std::unique_ptr<ApmDataDumper> data_dumper_;
const Aec3Optimization optimization_;
const EchoCanceller3Config config_;
size_t down_sampling_factor_;
const int sub_block_size_;
MatrixBuffer blocks_;
VectorBuffer spectra_;
FftBuffer ffts_;
absl::optional<size_t> delay_;
RenderBuffer echo_remover_buffer_;
DownsampledRenderBuffer low_rate_;
Decimator render_decimator_;
const Aec3Fft fft_;
std::vector<float> render_ds_;
const int buffer_headroom_;
bool last_call_was_render_ = false;
int num_api_calls_in_a_row_ = 0;
int max_observed_jitter_ = 1;
size_t capture_call_counter_ = 0;
size_t render_call_counter_ = 0;
bool render_activity_ = false;
size_t render_activity_counter_ = 0;
absl::optional<size_t> external_audio_buffer_delay_;
bool external_audio_buffer_delay_verified_after_reset_ = false;
size_t min_latency_blocks_ = 0;
size_t excess_render_detection_counter_ = 0;
size_t num_bands_;
int MapDelayToTotalDelay(size_t delay) const;
int ComputeDelay() const;
void ApplyTotalDelay(int delay);
void InsertBlock(const std::vector<std::vector<float>>& block,
int previous_write);
bool DetectActiveRender(rtc::ArrayView<const float> x) const;
bool DetectExcessRenderBlocks();
void IncrementWriteIndices();
void IncrementLowRateReadIndices();
void IncrementReadIndices();
bool RenderOverrun();
bool RenderUnderrun();
};
int RenderDelayBufferImpl2::instance_count_ = 0;
RenderDelayBufferImpl2::RenderDelayBufferImpl2(
const EchoCanceller3Config& config,
size_t num_bands)
: data_dumper_(
new ApmDataDumper(rtc::AtomicOps::Increment(&instance_count_))),
optimization_(DetectOptimization()),
config_(config),
down_sampling_factor_(config.delay.down_sampling_factor),
sub_block_size_(static_cast<int>(down_sampling_factor_ > 0
? kBlockSize / down_sampling_factor_
: kBlockSize)),
blocks_(GetRenderDelayBufferSize(down_sampling_factor_,
config.delay.num_filters,
config.filter.main.length_blocks),
num_bands,
kBlockSize),
spectra_(blocks_.buffer.size(), kFftLengthBy2Plus1),
ffts_(blocks_.buffer.size()),
delay_(config_.delay.default_delay),
echo_remover_buffer_(&blocks_, &spectra_, &ffts_),
low_rate_(GetDownSampledBufferSize(down_sampling_factor_,
config.delay.num_filters)),
render_decimator_(down_sampling_factor_),
fft_(),
render_ds_(sub_block_size_, 0.f),
buffer_headroom_(config.filter.main.length_blocks),
num_bands_(num_bands) {
RTC_DCHECK_EQ(blocks_.buffer.size(), ffts_.buffer.size());
RTC_DCHECK_EQ(spectra_.buffer.size(), ffts_.buffer.size());
Reset();
}
RenderDelayBufferImpl2::~RenderDelayBufferImpl2() = default;
// Resets the buffer delays and clears the reported delays.
void RenderDelayBufferImpl2::Reset() {
last_call_was_render_ = false;
num_api_calls_in_a_row_ = 1;
min_latency_blocks_ = 0;
excess_render_detection_counter_ = 0;
// Initialize the read index to one sub-block before the write index.
low_rate_.read = low_rate_.OffsetIndex(low_rate_.write, sub_block_size_);
// Check for any external audio buffer delay and whether it is feasible.
if (external_audio_buffer_delay_) {
const size_t headroom = 2;
size_t audio_buffer_delay_to_set;
// Minimum delay is 1 (like the low-rate render buffer).
if (*external_audio_buffer_delay_ <= headroom) {
audio_buffer_delay_to_set = 1;
} else {
audio_buffer_delay_to_set = *external_audio_buffer_delay_ - headroom;
}
audio_buffer_delay_to_set = std::min(audio_buffer_delay_to_set, MaxDelay());
// When an external delay estimate is available, use that delay as the
// initial render buffer delay.
ApplyTotalDelay(audio_buffer_delay_to_set);
delay_ = ComputeDelay();
external_audio_buffer_delay_verified_after_reset_ = false;
} else {
// If an external delay estimate is not available, use that delay as the
// initial delay. Set the render buffer delays to the default delay.
ApplyTotalDelay(config_.delay.default_delay);
// Unset the delays which are set by SetDelay.
delay_ = absl::nullopt;
}
}
// Inserts a new block into the render buffers.
RenderDelayBuffer::BufferingEvent RenderDelayBufferImpl2::Insert(
const std::vector<std::vector<float>>& block) {
++render_call_counter_;
if (delay_) {
if (!last_call_was_render_) {
last_call_was_render_ = true;
num_api_calls_in_a_row_ = 1;
} else {
if (++num_api_calls_in_a_row_ > max_observed_jitter_) {
max_observed_jitter_ = num_api_calls_in_a_row_;
RTC_LOG(LS_WARNING)
<< "New max number api jitter observed at render block "
<< render_call_counter_ << ": " << num_api_calls_in_a_row_
<< " blocks";
}
}
}
// Increase the write indices to where the new blocks should be written.
const int previous_write = blocks_.write;
IncrementWriteIndices();
// Allow overrun and do a reset when render overrun occurrs due to more render
// data being inserted than capture data is received.
BufferingEvent event =
RenderOverrun() ? BufferingEvent::kRenderOverrun : BufferingEvent::kNone;
// Detect and update render activity.
if (!render_activity_) {
render_activity_counter_ += DetectActiveRender(block[0]) ? 1 : 0;
render_activity_ = render_activity_counter_ >= 20;
}
// Insert the new render block into the specified position.
InsertBlock(block, previous_write);
if (event != BufferingEvent::kNone) {
Reset();
}
return event;
}
// Prepares the render buffers for processing another capture block.
RenderDelayBuffer::BufferingEvent
RenderDelayBufferImpl2::PrepareCaptureProcessing() {
RenderDelayBuffer::BufferingEvent event = BufferingEvent::kNone;
++capture_call_counter_;
if (delay_) {
if (last_call_was_render_) {
last_call_was_render_ = false;
num_api_calls_in_a_row_ = 1;
} else {
if (++num_api_calls_in_a_row_ > max_observed_jitter_) {
max_observed_jitter_ = num_api_calls_in_a_row_;
RTC_LOG(LS_WARNING)
<< "New max number api jitter observed at capture block "
<< capture_call_counter_ << ": " << num_api_calls_in_a_row_
<< " blocks";
}
}
}
if (DetectExcessRenderBlocks()) {
// Too many render blocks compared to capture blocks. Risk of delay ending
// up before the filter used by the delay estimator.
RTC_LOG(LS_WARNING) << "Excess render blocks detected at block "
<< capture_call_counter_;
Reset();
event = BufferingEvent::kRenderOverrun;
} else if (RenderUnderrun()) {
// Don't increment the read indices of the low rate buffer if there is a
// render underrun.
RTC_LOG(LS_WARNING) << "Render buffer underrun detected at block "
<< capture_call_counter_;
IncrementReadIndices();
// Incrementing the buffer index without increasing the low rate buffer
// index means that the delay is reduced by one.
if (delay_ && *delay_ > 0)
delay_ = *delay_ - 1;
event = BufferingEvent::kRenderUnderrun;
} else {
// Increment the read indices in the render buffers to point to the most
// recent block to use in the capture processing.
IncrementLowRateReadIndices();
IncrementReadIndices();
}
echo_remover_buffer_.SetRenderActivity(render_activity_);
if (render_activity_) {
render_activity_counter_ = 0;
render_activity_ = false;
}
return event;
}
// Sets the delay and returns a bool indicating whether the delay was changed.
bool RenderDelayBufferImpl2::SetDelay(size_t delay) {
if (!external_audio_buffer_delay_verified_after_reset_ &&
external_audio_buffer_delay_ && delay_) {
int difference = static_cast<int>(delay) - static_cast<int>(*delay_);
RTC_LOG(LS_WARNING) << "Mismatch between first estimated delay after reset "
"and externally reported audio buffer delay: "
<< difference << " blocks";
external_audio_buffer_delay_verified_after_reset_ = true;
}
if (delay_ && *delay_ == delay) {
return false;
}
delay_ = delay;
// Compute the total delay and limit the delay to the allowed range.
int total_delay = MapDelayToTotalDelay(*delay_);
total_delay =
std::min(MaxDelay(), static_cast<size_t>(std::max(total_delay, 0)));
// Apply the delay to the buffers.
ApplyTotalDelay(total_delay);
return true;
}
// Returns whether the specified delay is causal.
bool RenderDelayBufferImpl2::CausalDelay(size_t delay) const {
// TODO(gustaf): Remove this from RenderDelayBuffer.
return true;
}
void RenderDelayBufferImpl2::SetAudioBufferDelay(size_t delay_ms) {
if (!external_audio_buffer_delay_) {
RTC_LOG(LS_WARNING)
<< "Receiving a first externally reported audio buffer delay of "
<< delay_ms << " ms.";
}
// Convert delay from milliseconds to blocks (rounded down).
external_audio_buffer_delay_ = delay_ms >> ((num_bands_ == 1) ? 1 : 2);
}
// Maps the externally computed delay to the delay used internally.
int RenderDelayBufferImpl2::MapDelayToTotalDelay(
size_t external_delay_blocks) const {
const int latency_blocks = BufferLatency();
return latency_blocks + static_cast<int>(external_delay_blocks);
}
// Returns the delay (not including call jitter).
int RenderDelayBufferImpl2::ComputeDelay() const {
const int latency_blocks = BufferLatency();
int internal_delay = spectra_.read >= spectra_.write
? spectra_.read - spectra_.write
: spectra_.size + spectra_.read - spectra_.write;
return internal_delay - latency_blocks;
}
// Set the read indices according to the delay.
void RenderDelayBufferImpl2::ApplyTotalDelay(int delay) {
RTC_LOG(LS_WARNING) << "Applying total delay of " << delay << " blocks.";
blocks_.read = blocks_.OffsetIndex(blocks_.write, -delay);
spectra_.read = spectra_.OffsetIndex(spectra_.write, delay);
ffts_.read = ffts_.OffsetIndex(ffts_.write, delay);
}
// Inserts a block into the render buffers.
void RenderDelayBufferImpl2::InsertBlock(
const std::vector<std::vector<float>>& block,
int previous_write) {
auto& b = blocks_;
auto& lr = low_rate_;
auto& ds = render_ds_;
auto& f = ffts_;
auto& s = spectra_;
RTC_DCHECK_EQ(block.size(), b.buffer[b.write].size());
for (size_t k = 0; k < block.size(); ++k) {
RTC_DCHECK_EQ(block[k].size(), b.buffer[b.write][k].size());
std::copy(block[k].begin(), block[k].end(), b.buffer[b.write][k].begin());
}
data_dumper_->DumpWav("aec3_render_decimator_input", block[0].size(),
block[0].data(), 16000, 1);
render_decimator_.Decimate(block[0], ds);
data_dumper_->DumpWav("aec3_render_decimator_output", ds.size(), ds.data(),
16000 / down_sampling_factor_, 1);
std::copy(ds.rbegin(), ds.rend(), lr.buffer.begin() + lr.write);
fft_.PaddedFft(block[0], b.buffer[previous_write][0], &f.buffer[f.write]);
f.buffer[f.write].Spectrum(optimization_, s.buffer[s.write]);
}
bool RenderDelayBufferImpl2::DetectActiveRender(
rtc::ArrayView<const float> x) const {
const float x_energy = std::inner_product(x.begin(), x.end(), x.begin(), 0.f);
return x_energy > (config_.render_levels.active_render_limit *
config_.render_levels.active_render_limit) *
kFftLengthBy2;
}
bool RenderDelayBufferImpl2::DetectExcessRenderBlocks() {
bool excess_render_detected = false;
const size_t latency_blocks = static_cast<size_t>(BufferLatency());
// The recently seen minimum latency in blocks. Should be close to 0.
min_latency_blocks_ = std::min(min_latency_blocks_, latency_blocks);
// After processing a configurable number of blocks the minimum latency is
// checked.
if (++excess_render_detection_counter_ >=
config_.buffering.excess_render_detection_interval_blocks) {
// If the minimum latency is not lower than the threshold there have been
// more render than capture frames.
excess_render_detected = min_latency_blocks_ >
config_.buffering.max_allowed_excess_render_blocks;
// Reset the counter and let the minimum latency be the current latency.
min_latency_blocks_ = latency_blocks;
excess_render_detection_counter_ = 0;
}
data_dumper_->DumpRaw("aec3_latency_blocks", latency_blocks);
data_dumper_->DumpRaw("aec3_min_latency_blocks", min_latency_blocks_);
data_dumper_->DumpRaw("aec3_excess_render_detected", excess_render_detected);
return excess_render_detected;
}
// Computes the latency in the buffer (the number of unread sub-blocks).
int RenderDelayBufferImpl2::BufferLatency() const {
const DownsampledRenderBuffer& l = low_rate_;
int latency_samples = (l.buffer.size() + l.read - l.write) % l.buffer.size();
int latency_blocks = latency_samples / sub_block_size_;
return latency_blocks;
}
// Increments the write indices for the render buffers.
void RenderDelayBufferImpl2::IncrementWriteIndices() {
low_rate_.UpdateWriteIndex(-sub_block_size_);
blocks_.IncWriteIndex();
spectra_.DecWriteIndex();
ffts_.DecWriteIndex();
}
// Increments the read indices of the low rate render buffers.
void RenderDelayBufferImpl2::IncrementLowRateReadIndices() {
low_rate_.UpdateReadIndex(-sub_block_size_);
}
// Increments the read indices for the render buffers.
void RenderDelayBufferImpl2::IncrementReadIndices() {
if (blocks_.read != blocks_.write) {
blocks_.IncReadIndex();
spectra_.DecReadIndex();
ffts_.DecReadIndex();
}
}
// Checks for a render buffer overrun.
bool RenderDelayBufferImpl2::RenderOverrun() {
return low_rate_.read == low_rate_.write || blocks_.read == blocks_.write;
}
// Checks for a render buffer underrun.
bool RenderDelayBufferImpl2::RenderUnderrun() {
return low_rate_.read == low_rate_.write;
}
} // namespace
RenderDelayBuffer* RenderDelayBuffer::Create2(
const EchoCanceller3Config& config,
size_t num_bands) {
return new RenderDelayBufferImpl2(config, num_bands);
}
} // namespace webrtc