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libtgvoip/webrtc_dsp/modules/audio_processing/aec3/render_reverb_model.h
Grishka 5caaaafa42 Updated WebRTC APM
I'm now using the entire audio processing module from WebRTC as opposed to individual DSP algorithms pulled from there before. Seems to work better this way.
2018-11-23 04:02:53 +03:00

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1.6 KiB
C++

/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_PROCESSING_AEC3_RENDER_REVERB_MODEL_H_
#define MODULES_AUDIO_PROCESSING_AEC3_RENDER_REVERB_MODEL_H_
#include "api/array_view.h"
#include "modules/audio_processing/aec3/reverb_model.h"
#include "modules/audio_processing/aec3/vector_buffer.h"
namespace webrtc {
// The RenderReverbModel class applies an exponential reverberant model over the
// render spectrum.
class RenderReverbModel {
public:
RenderReverbModel();
~RenderReverbModel();
// Resets the state.
void Reset();
// Applies the reverberation model over the render spectrum. It also returns
// the reverberation render power spectrum in the array reverb_power_spectrum.
void Apply(const VectorBuffer& spectrum_buffer,
int delay_blocks,
float reverb_decay,
rtc::ArrayView<float> reverb_power_spectrum);
// Gets the reverberation spectrum that was added to the render spectrum for
// computing the reverberation render spectrum.
rtc::ArrayView<const float> GetReverbContributionPowerSpectrum() const {
return render_reverb_.GetPowerSpectrum();
}
private:
ReverbModel render_reverb_;
};
} // namespace webrtc.
#endif // MODULES_AUDIO_PROCESSING_AEC3_RENDER_REVERB_MODEL_H_