mirror of
https://github.com/danog/libtgvoip.git
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5caaaafa42
I'm now using the entire audio processing module from WebRTC as opposed to individual DSP algorithms pulled from there before. Seems to work better this way.
162 lines
4.1 KiB
C++
162 lines
4.1 KiB
C++
/*
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* Copyright 2011 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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// Originally these classes are from Chromium.
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// http://src.chromium.org/viewvc/chrome/trunk/src/base/memory/ref_counted.h?view=markup
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//
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// A smart pointer class for reference counted objects. Use this class instead
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// of calling AddRef and Release manually on a reference counted object to
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// avoid common memory leaks caused by forgetting to Release an object
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// reference. Sample usage:
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//
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// class MyFoo : public RefCounted<MyFoo> {
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// ...
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// };
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//
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// void some_function() {
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// scoped_refptr<MyFoo> foo = new MyFoo();
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// foo->Method(param);
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// // |foo| is released when this function returns
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// }
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//
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// void some_other_function() {
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// scoped_refptr<MyFoo> foo = new MyFoo();
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// ...
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// foo = nullptr; // explicitly releases |foo|
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// ...
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// if (foo)
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// foo->Method(param);
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// }
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//
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// The above examples show how scoped_refptr<T> acts like a pointer to T.
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// Given two scoped_refptr<T> classes, it is also possible to exchange
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// references between the two objects, like so:
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//
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// {
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// scoped_refptr<MyFoo> a = new MyFoo();
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// scoped_refptr<MyFoo> b;
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//
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// b.swap(a);
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// // now, |b| references the MyFoo object, and |a| references null.
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// }
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//
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// To make both |a| and |b| in the above example reference the same MyFoo
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// object, simply use the assignment operator:
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//
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// {
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// scoped_refptr<MyFoo> a = new MyFoo();
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// scoped_refptr<MyFoo> b;
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//
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// b = a;
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// // now, |a| and |b| each own a reference to the same MyFoo object.
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// }
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//
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#ifndef RTC_BASE_SCOPED_REF_PTR_H_
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#define RTC_BASE_SCOPED_REF_PTR_H_
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#include <memory>
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namespace rtc {
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template <class T>
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class scoped_refptr {
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public:
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scoped_refptr() : ptr_(nullptr) {}
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scoped_refptr(T* p) : ptr_(p) {
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if (ptr_)
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ptr_->AddRef();
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}
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scoped_refptr(const scoped_refptr<T>& r) : ptr_(r.ptr_) {
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if (ptr_)
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ptr_->AddRef();
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}
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template <typename U>
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scoped_refptr(const scoped_refptr<U>& r) : ptr_(r.get()) {
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if (ptr_)
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ptr_->AddRef();
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}
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// Move constructors.
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scoped_refptr(scoped_refptr<T>&& r) : ptr_(r.release()) {}
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template <typename U>
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scoped_refptr(scoped_refptr<U>&& r) : ptr_(r.release()) {}
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~scoped_refptr() {
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if (ptr_)
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ptr_->Release();
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}
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T* get() const { return ptr_; }
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operator T*() const { return ptr_; }
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T* operator->() const { return ptr_; }
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// Returns the (possibly null) raw pointer, and makes the scoped_refptr hold a
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// null pointer, all without touching the reference count of the underlying
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// pointed-to object. The object is still reference counted, and the caller of
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// release() is now the proud owner of one reference, so it is responsible for
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// calling Release() once on the object when no longer using it.
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T* release() {
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T* retVal = ptr_;
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ptr_ = nullptr;
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return retVal;
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}
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scoped_refptr<T>& operator=(T* p) {
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// AddRef first so that self assignment should work
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if (p)
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p->AddRef();
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if (ptr_)
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ptr_->Release();
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ptr_ = p;
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return *this;
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}
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scoped_refptr<T>& operator=(const scoped_refptr<T>& r) {
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return *this = r.ptr_;
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}
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template <typename U>
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scoped_refptr<T>& operator=(const scoped_refptr<U>& r) {
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return *this = r.get();
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}
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scoped_refptr<T>& operator=(scoped_refptr<T>&& r) {
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scoped_refptr<T>(std::move(r)).swap(*this);
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return *this;
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}
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template <typename U>
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scoped_refptr<T>& operator=(scoped_refptr<U>&& r) {
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scoped_refptr<T>(std::move(r)).swap(*this);
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return *this;
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}
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void swap(T** pp) {
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T* p = ptr_;
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ptr_ = *pp;
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*pp = p;
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}
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void swap(scoped_refptr<T>& r) { swap(&r.ptr_); }
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protected:
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T* ptr_;
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};
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} // namespace rtc
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#endif // RTC_BASE_SCOPED_REF_PTR_H_
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