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libtgvoip/NetworkSocket.cpp

670 lines
18 KiB
C++

//
// Created by Grishka on 29.03.17.
//
#include "NetworkSocket.h"
#include <stdexcept>
#include <algorithm>
#include <stdlib.h>
#include <string.h>
#if defined(_WIN32)
#include "os/windows/NetworkSocketWinsock.h"
#include <winsock2.h>
#else
#include "os/posix/NetworkSocketPosix.h"
#endif
#include "logging.h"
#include "VoIPServerConfig.h"
#include "VoIPController.h"
#include "Buffers.h"
#define MIN_UDP_PORT 16384
#define MAX_UDP_PORT 32768
using namespace tgvoip;
NetworkSocket::NetworkSocket(NetworkProtocol protocol) : protocol(protocol){
ipv6Timeout=ServerConfig::GetSharedInstance()->GetDouble("nat64_fallback_timeout", 3);
failed=false;
}
NetworkSocket::~NetworkSocket(){
}
std::string NetworkSocket::GetLocalInterfaceInfo(IPv4Address *inet4addr, IPv6Address *inet6addr){
std::string r="not implemented";
return r;
}
uint16_t NetworkSocket::GenerateLocalPort(){
uint16_t rnd;
VoIPController::crypto.rand_bytes(reinterpret_cast<uint8_t*>(&rnd), 2);
return (uint16_t) ((rnd%(MAX_UDP_PORT-MIN_UDP_PORT))+MIN_UDP_PORT);
}
void NetworkSocket::SetMaxPriority(){
}
bool NetworkSocket::IsFailed(){
return failed;
}
NetworkSocket *NetworkSocket::Create(NetworkProtocol protocol){
#ifndef _WIN32
return new NetworkSocketPosix(protocol);
#else
return new NetworkSocketWinsock(protocol);
#endif
}
IPv4Address *NetworkSocket::ResolveDomainName(std::string name){
#ifndef _WIN32
return NetworkSocketPosix::ResolveDomainName(name);
#else
return NetworkSocketWinsock::ResolveDomainName(name);
#endif
}
void NetworkSocket::GenerateTCPO2States(unsigned char* buffer, TCPO2State* recvState, TCPO2State* sendState){
memset(recvState, 0, sizeof(TCPO2State));
memset(sendState, 0, sizeof(TCPO2State));
unsigned char nonce[64];
uint32_t *first = reinterpret_cast<uint32_t*>(nonce), *second = first + 1;
uint32_t first1 = 0x44414548U, first2 = 0x54534f50U, first3 = 0x20544547U, first4 = 0x20544547U, first5 = 0xeeeeeeeeU;
uint32_t second1 = 0;
do {
VoIPController::crypto.rand_bytes(nonce, sizeof(nonce));
} while (*first == first1 || *first == first2 || *first == first3 || *first == first4 || *first == first5 || *second == second1 || *reinterpret_cast<unsigned char*>(nonce) == 0xef);
// prepare encryption key/iv
memcpy(sendState->key, nonce + 8, 32);
memcpy(sendState->iv, nonce + 8 + 32, 16);
// prepare decryption key/iv
char reversed[48];
memcpy(reversed, nonce + 8, sizeof(reversed));
std::reverse(reversed, reversed + sizeof(reversed));
memcpy(recvState->key, reversed, 32);
memcpy(recvState->iv, reversed + 32, 16);
// write protocol identifier
*reinterpret_cast<uint32_t*>(nonce + 56) = 0xefefefefU;
memcpy(buffer, nonce, 56);
EncryptForTCPO2(nonce, sizeof(nonce), sendState);
memcpy(buffer+56, nonce+56, 8);
}
void NetworkSocket::EncryptForTCPO2(unsigned char *buffer, size_t len, TCPO2State *state){
VoIPController::crypto.aes_ctr_encrypt(buffer, len, state->key, state->iv, state->ecount, &state->num);
}
size_t NetworkSocket::Receive(unsigned char *buffer, size_t len){
NetworkPacket pkt={0};
pkt.data=buffer;
pkt.length=len;
Receive(&pkt);
return pkt.length;
}
size_t NetworkSocket::Send(unsigned char *buffer, size_t len){
NetworkPacket pkt={0};
pkt.data=buffer;
pkt.length=len;
Send(&pkt);
return pkt.length;
}
bool NetworkAddress::operator==(const NetworkAddress &other) const{
const IPv4Address* self4=dynamic_cast<const IPv4Address*>(this);
const IPv4Address* other4=dynamic_cast<const IPv4Address*>((NetworkAddress*)&other);
if(self4 && other4){
return self4->GetAddress()==other4->GetAddress();
}
const IPv6Address* self6=dynamic_cast<const IPv6Address*>(this);
const IPv6Address* other6=dynamic_cast<const IPv6Address*>((NetworkAddress*)&other);
if(self6 && other6){
return memcmp(self6->GetAddress(), other6->GetAddress(), 16)==0;
}
return false;
}
bool NetworkAddress::operator!=(const NetworkAddress &other) const{
return !(*this == other);
}
IPv4Address::IPv4Address(std::string addr){
#ifndef _WIN32
this->address=NetworkSocketPosix::StringToV4Address(addr);
#else
this->address=NetworkSocketWinsock::StringToV4Address(addr);
#endif
}
IPv4Address::IPv4Address(uint32_t addr){
this->address=addr;
}
IPv4Address::IPv4Address(){
this->address=0;
}
std::string IPv4Address::ToString() const{
#ifndef _WIN32
return NetworkSocketPosix::V4AddressToString(address);
#else
return NetworkSocketWinsock::V4AddressToString(address);
#endif
}
/*sockaddr &IPv4Address::ToSockAddr(uint16_t port){
sockaddr_in sa;
sa.sin_family=AF_INET;
sa.sin_addr=addr;
sa.sin_port=port;
return *((sockaddr *) &sa);
}*/
uint32_t IPv4Address::GetAddress() const{
return address;
}
bool IPv4Address::IsEmpty() const{
return address==0;
}
IPv6Address::IPv6Address(std::string addr){
#ifndef _WIN32
NetworkSocketPosix::StringToV6Address(addr, this->address);
#else
NetworkSocketWinsock::StringToV6Address(addr, this->address);
#endif
}
IPv6Address::IPv6Address(const uint8_t* addr){
memcpy(address, addr, 16);
}
IPv6Address::IPv6Address(){
memset(address, 0, 16);
}
std::string IPv6Address::ToString() const{
#ifndef _WIN32
return NetworkSocketPosix::V6AddressToString(address);
#else
return NetworkSocketWinsock::V6AddressToString(address);
#endif
}
bool IPv6Address::IsEmpty() const{
const uint64_t* a=reinterpret_cast<const uint64_t*>(address);
return a[0]==0LL && a[1]==0LL;
}
/*sockaddr &IPv6Address::ToSockAddr(uint16_t port){
sockaddr_in6 sa;
sa.sin6_family=AF_INET6;
sa.sin6_addr=addr;
sa.sin6_port=port;
return *((sockaddr *) &sa);
}*/
const uint8_t *IPv6Address::GetAddress() const{
return address;
}
bool NetworkSocket::Select(std::vector<NetworkSocket *> &readFds, std::vector<NetworkSocket*> &writeFds, std::vector<NetworkSocket *> &errorFds, SocketSelectCanceller *canceller){
#ifndef _WIN32
return NetworkSocketPosix::Select(readFds, writeFds, errorFds, canceller);
#else
return NetworkSocketWinsock::Select(readFds, writeFds, errorFds, canceller);
#endif
}
SocketSelectCanceller::~SocketSelectCanceller(){
}
SocketSelectCanceller *SocketSelectCanceller::Create(){
#ifndef _WIN32
return new SocketSelectCancellerPosix();
#else
return new SocketSelectCancellerWin32();
#endif
}
NetworkSocketTCPObfuscated::NetworkSocketTCPObfuscated(NetworkSocket *wrapped) : NetworkSocketWrapper(PROTO_TCP){
this->wrapped=wrapped;
}
NetworkSocketTCPObfuscated::~NetworkSocketTCPObfuscated(){
if(wrapped)
delete wrapped;
}
NetworkSocket *NetworkSocketTCPObfuscated::GetWrapped(){
return wrapped;
}
void NetworkSocketTCPObfuscated::InitConnection(){
unsigned char buf[64];
GenerateTCPO2States(buf, &recvState, &sendState);
wrapped->Send(buf, 64);
}
void NetworkSocketTCPObfuscated::Send(NetworkPacket *packet){
BufferOutputStream os(packet->length+4);
size_t len=packet->length/4;
if(len<0x7F){
os.WriteByte((unsigned char)len);
}else{
os.WriteByte(0x7F);
os.WriteByte((unsigned char)(len & 0xFF));
os.WriteByte((unsigned char)((len >> 8) & 0xFF));
os.WriteByte((unsigned char)((len >> 16) & 0xFF));
}
os.WriteBytes(packet->data, packet->length);
EncryptForTCPO2(os.GetBuffer(), os.GetLength(), &sendState);
wrapped->Send(os.GetBuffer(), os.GetLength());
//LOGD("Sent %u bytes", os.GetLength());
}
bool NetworkSocketTCPObfuscated::OnReadyToSend(){
if(!initialized){
//LOGV("Initializing TCPO2 connection");
initialized=true;
InitConnection();
readyToSend=true;
return false;
}
return wrapped->OnReadyToSend();
}
void NetworkSocketTCPObfuscated::Receive(NetworkPacket *packet){
unsigned char len1;
size_t packetLen=0;
size_t offset=0;
size_t len;
len=wrapped->Receive(&len1, 1);
if(len<=0){
packet->length=0;
return;
}
EncryptForTCPO2(&len1, 1, &recvState);
if(len1<0x7F){
packetLen=(size_t)len1*4;
}else{
unsigned char len2[3];
len=wrapped->Receive(len2, 3);
if(len<=0){
packet->length=0;
return;
}
EncryptForTCPO2(len2, 3, &recvState);
packetLen=((size_t)len2[0] | ((size_t)len2[1] << 8) | ((size_t)len2[2] << 16))*4;
}
if(packetLen>packet->length){
LOGW("packet too big to fit into buffer (%u vs %u)", (unsigned int)packetLen, (unsigned int)packet->length);
packet->length=0;
return;
}
while(offset<packetLen){
len=wrapped->Receive(packet->data+offset, packetLen-offset);
if(len<=0){
packet->length=0;
return;
}
offset+=len;
}
EncryptForTCPO2(packet->data, packetLen, &recvState);
//packet->address=&itr->address;
packet->length=packetLen;
//packet->port=itr->port;
packet->protocol=PROTO_TCP;
packet->address=wrapped->GetConnectedAddress();
packet->port=wrapped->GetConnectedPort();
}
void NetworkSocketTCPObfuscated::Open(){
}
void NetworkSocketTCPObfuscated::Close(){
wrapped->Close();
}
void NetworkSocketTCPObfuscated::Connect(const NetworkAddress *address, uint16_t port){
wrapped->Connect(address, port);
}
bool NetworkSocketTCPObfuscated::IsFailed(){
return wrapped->IsFailed();
}
NetworkSocketSOCKS5Proxy::NetworkSocketSOCKS5Proxy(NetworkSocket *tcp, NetworkSocket *udp, std::string username, std::string password) : NetworkSocketWrapper(udp ? PROTO_UDP : PROTO_TCP){
this->tcp=tcp;
this->udp=udp;
this->username=username;
this->password=password;
connectedAddress=NULL;
}
NetworkSocketSOCKS5Proxy::~NetworkSocketSOCKS5Proxy(){
delete tcp;
if(connectedAddress)
delete connectedAddress;
}
void NetworkSocketSOCKS5Proxy::Send(NetworkPacket *packet){
if(protocol==PROTO_TCP){
tcp->Send(packet);
}else if(protocol==PROTO_UDP){
unsigned char buf[1500];
BufferOutputStream out(buf, sizeof(buf));
out.WriteInt16(0); // RSV
out.WriteByte(0); // FRAG
const IPv4Address* v4=dynamic_cast<IPv4Address*>(packet->address);
const IPv6Address* v6=dynamic_cast<IPv6Address*>(packet->address);
if(v4){
out.WriteByte(1); // ATYP (IPv4)
out.WriteInt32(v4->GetAddress());
}else{
out.WriteByte(4); // ATYP (IPv6)
out.WriteBytes((unsigned char *) v6->GetAddress(), 16);
}
out.WriteInt16(htons(packet->port));
out.WriteBytes(packet->data, packet->length);
NetworkPacket p={0};
p.data=buf;
p.length=out.GetLength();
p.address=connectedAddress;
p.port=connectedPort;
p.protocol=PROTO_UDP;
udp->Send(&p);
}
}
void NetworkSocketSOCKS5Proxy::Receive(NetworkPacket *packet){
if(protocol==PROTO_TCP){
tcp->Receive(packet);
packet->address=connectedAddress;
packet->port=connectedPort;
}else if(protocol==PROTO_UDP){
unsigned char buf[1500];
NetworkPacket p={0};
p.data=buf;
p.length=sizeof(buf);
udp->Receive(&p);
if(p.length && p.address && *p.address==*connectedAddress && p.port==connectedPort){
BufferInputStream in(buf, p.length);
in.ReadInt16(); // RSV
in.ReadByte(); // FRAG
unsigned char atyp=in.ReadByte();
if(atyp==1){ // IPv4
lastRecvdV4=IPv4Address((uint32_t) in.ReadInt32());
packet->address=&lastRecvdV4;
}else if(atyp==4){ // IPv6
unsigned char addr[16];
in.ReadBytes(addr, 16);
lastRecvdV6=IPv6Address(addr);
packet->address=&lastRecvdV6;
}
packet->port=ntohs(in.ReadInt16());
if(packet->length>=in.Remaining()){
packet->length=in.Remaining();
in.ReadBytes(packet->data, in.Remaining());
}else{
packet->length=0;
LOGW("socks5: received packet too big");
}
}
}
}
void NetworkSocketSOCKS5Proxy::Open(){
}
void NetworkSocketSOCKS5Proxy::Close(){
tcp->Close();
}
void NetworkSocketSOCKS5Proxy::Connect(const NetworkAddress *address, uint16_t port){
const IPv4Address* v4=dynamic_cast<const IPv4Address*>(address);
const IPv6Address* v6=dynamic_cast<const IPv6Address*>(address);
connectedAddress=v4 ? (NetworkAddress*)new IPv4Address(*v4) : (NetworkAddress*)new IPv6Address(*v6);
connectedPort=port;
}
NetworkSocket *NetworkSocketSOCKS5Proxy::GetWrapped(){
return protocol==PROTO_TCP ? tcp : udp;
}
void NetworkSocketSOCKS5Proxy::InitConnection(){
}
bool NetworkSocketSOCKS5Proxy::IsFailed(){
return NetworkSocket::IsFailed() || tcp->IsFailed();
}
NetworkAddress *NetworkSocketSOCKS5Proxy::GetConnectedAddress(){
return connectedAddress;
}
uint16_t NetworkSocketSOCKS5Proxy::GetConnectedPort(){
return connectedPort;
}
bool NetworkSocketSOCKS5Proxy::OnReadyToSend(){
//LOGV("on ready to send, state=%d", state);
unsigned char buf[1024];
if(state==ConnectionState::Initial){
BufferOutputStream p(buf, sizeof(buf));
p.WriteByte(5); // VER
if(!username.empty()){
p.WriteByte(2); // NMETHODS
p.WriteByte(0); // no auth
p.WriteByte(2); // user/pass
}else{
p.WriteByte(1); // NMETHODS
p.WriteByte(0); // no auth
}
tcp->Send(buf, p.GetLength());
state=ConnectionState::WaitingForAuthMethod;
return false;
}
return udp ? udp->OnReadyToSend() : tcp->OnReadyToSend();
}
bool NetworkSocketSOCKS5Proxy::OnReadyToReceive(){
//LOGV("on ready to receive state=%d", state);
unsigned char buf[1024];
if(state==ConnectionState::WaitingForAuthMethod){
size_t l=tcp->Receive(buf, sizeof(buf));
if(l<2 || tcp->IsFailed()){
failed=true;
return false;
}
BufferInputStream in(buf, l);
unsigned char ver=in.ReadByte();
unsigned char chosenMethod=in.ReadByte();
LOGV("socks5: VER=%02X, METHOD=%02X", ver, chosenMethod);
if(ver!=5){
LOGW("socks5: incorrect VER in response");
failed=true;
return false;
}
if(chosenMethod==0){
// connected, no further auth needed
SendConnectionCommand();
}else if(chosenMethod==2 && !username.empty()){
BufferOutputStream p(buf, sizeof(buf));
p.WriteByte(1); // VER
p.WriteByte((unsigned char)(username.length()>255 ? 255 : username.length())); // ULEN
p.WriteBytes((unsigned char*)username.c_str(), username.length()>255 ? 255 : username.length()); // UNAME
p.WriteByte((unsigned char)(password.length()>255 ? 255 : password.length())); // PLEN
p.WriteBytes((unsigned char*)password.c_str(), password.length()>255 ? 255 : password.length()); // PASSWD
tcp->Send(buf, p.GetLength());
state=ConnectionState::WaitingForAuthResult;
}else{
LOGW("socks5: unsupported auth method");
failed=true;
return false;
}
return false;
}else if(state==ConnectionState::WaitingForAuthResult){
size_t l=tcp->Receive(buf, sizeof(buf));
if(l<2 || tcp->IsFailed()){
failed=true;
return false;
}
BufferInputStream in(buf, l);
uint8_t ver=in.ReadByte();
unsigned char status=in.ReadByte();
LOGV("socks5: auth response VER=%02X, STATUS=%02X", ver, status);
if(ver!=1){
LOGW("socks5: auth response VER is incorrect");
failed=true;
return false;
}
if(status!=0){
LOGW("socks5: username/password auth failed");
failed=true;
return false;
}
LOGV("socks5: authentication succeeded");
SendConnectionCommand();
return false;
}else if(state==ConnectionState::WaitingForCommandResult){
size_t l=tcp->Receive(buf, sizeof(buf));
if(protocol==PROTO_TCP){
if(l<2 || tcp->IsFailed()){
LOGW("socks5: connect failed")
failed=true;
return false;
}
BufferInputStream in(buf, l);
unsigned char ver=in.ReadByte();
if(ver!=5){
LOGW("socks5: connect: wrong ver in response");
failed=true;
return false;
}
unsigned char rep=in.ReadByte();
if(rep!=0){
LOGW("socks5: connect: failed with error %02X", rep);
failed=true;
return false;
}
LOGV("socks5: connect succeeded");
state=ConnectionState::Connected;
tcp=new NetworkSocketTCPObfuscated(tcp);
readyToSend=true;
return tcp->OnReadyToSend();
}else if(protocol==PROTO_UDP){
if(l<2 || tcp->IsFailed()){
LOGW("socks5: udp associate failed");
failed=true;
return false;
}
try{
BufferInputStream in(buf, l);
unsigned char ver=in.ReadByte();
unsigned char rep=in.ReadByte();
if(ver!=5){
LOGW("socks5: udp associate: wrong ver in response");
failed=true;
return false;
}
if(rep!=0){
LOGW("socks5: udp associate failed with error %02X", rep);
failed=true;
return false;
}
in.ReadByte(); // RSV
unsigned char atyp=in.ReadByte();
if(atyp==1){
uint32_t addr=(uint32_t) in.ReadInt32();
connectedAddress=new IPv4Address(addr);
}else if(atyp==3){
unsigned char len=in.ReadByte();
char domain[256];
memset(domain, 0, sizeof(domain));
in.ReadBytes((unsigned char*)domain, len);
LOGD("address type is domain, address=%s", domain);
connectedAddress=ResolveDomainName(std::string(domain));
if(!connectedAddress){
LOGW("socks5: failed to resolve domain name '%s'", domain);
failed=true;
return false;
}
}else if(atyp==4){
unsigned char addr[16];
in.ReadBytes(addr, 16);
connectedAddress=new IPv6Address(addr);
}else{
LOGW("socks5: unknown address type %d", atyp);
failed=true;
return false;
}
connectedPort=(uint16_t)ntohs(in.ReadInt16());
state=ConnectionState::Connected;
readyToSend=true;
LOGV("socks5: udp associate successful, given endpoint %s:%d", connectedAddress->ToString().c_str(), connectedPort);
}catch(std::out_of_range& x){
LOGW("socks5: udp associate response parse failed");
failed=true;
}
}
}
return udp ? udp->OnReadyToReceive() : tcp->OnReadyToReceive();
}
void NetworkSocketSOCKS5Proxy::SendConnectionCommand(){
unsigned char buf[1024];
if(protocol==PROTO_TCP){
BufferOutputStream out(buf, sizeof(buf));
out.WriteByte(5); // VER
out.WriteByte(1); // CMD (CONNECT)
out.WriteByte(0); // RSV
const IPv4Address* v4=dynamic_cast<const IPv4Address*>(connectedAddress);
const IPv6Address* v6=dynamic_cast<const IPv6Address*>(connectedAddress);
if(v4){
out.WriteByte(1); // ATYP (IPv4)
out.WriteInt32(v4->GetAddress());
}else if(v6){
out.WriteByte(4); // ATYP (IPv6)
out.WriteBytes((unsigned char*)v6->GetAddress(), 16);
}else{
LOGW("socks5: unknown address type");
failed=true;
return;
}
out.WriteInt16(htons(connectedPort)); // DST.PORT
tcp->Send(buf, out.GetLength());
state=ConnectionState::WaitingForCommandResult;
}else if(protocol==PROTO_UDP){
LOGV("Sending udp associate");
BufferOutputStream out(buf, sizeof(buf));
out.WriteByte(5); // VER
out.WriteByte(3); // CMD (UDP ASSOCIATE)
out.WriteByte(0); // RSV
out.WriteByte(1); // ATYP (IPv4)
out.WriteInt32(0); // DST.ADDR
out.WriteInt16(0); // DST.PORT
tcp->Send(buf, out.GetLength());
state=ConnectionState::WaitingForCommandResult;
}
}
bool NetworkSocketSOCKS5Proxy::NeedSelectForSending(){
return state==ConnectionState::Initial || state==ConnectionState::Connected;
}