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libtgvoip/audio/AudioInput.cpp
2017-05-05 00:44:23 +03:00

91 lines
2.1 KiB
C++

//
// libtgvoip is free and unencumbered public domain software.
// For more information, see http://unlicense.org or the UNLICENSE file
// you should have received with this source code distribution.
//
#include "AudioInput.h"
#if defined(__ANDROID__)
#include "../os/android/AudioInputAndroid.h"
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#if TARGET_OS_IPHONE
#include "../os/darwin/AudioInputAudioUnit.h"
#else
#include "../os/darwin/AudioInputAudioUnitOSX.h"
#endif
#elif defined(_WIN32)
#ifdef TGVOIP_WINXP_COMPAT
#include "../os/windows/AudioInputWave.h"
#endif
#include "../os/windows/AudioInputWASAPI.h"
#elif defined(__linux__)
#include "../os/linux/AudioInputALSA.h"
#else
#error "Unsupported operating system"
#endif
using namespace tgvoip;
using namespace tgvoip::audio;
AudioInput::AudioInput() : currentDevice("default"){
failed=false;
}
AudioInput::AudioInput(std::string deviceID) : currentDevice(deviceID){
failed=false;
}
AudioInput *AudioInput::Create(std::string deviceID){
#if defined(__ANDROID__)
return new AudioInputAndroid();
#elif defined(__APPLE__)
#if TARGET_OS_OSX
return new AudioInputAudioUnit(deviceID);
#else
return new AudioInputAudioUnit();
#endif
#elif defined(_WIN32)
#ifdef TGVOIP_WINXP_COMPAT
if(LOBYTE(LOWORD(GetVersion()))<6)
return new AudioInputWave(deviceID);
#endif
return new AudioInputWASAPI(deviceID);
#elif defined(__linux__)
return new AudioInputALSA(deviceID);
#endif
}
AudioInput::~AudioInput(){
}
bool AudioInput::IsInitialized(){
return !failed;
}
void AudioInput::EnumerateDevices(std::vector<AudioInputDevice>& devs){
#if defined(__APPLE__) && TARGET_OS_OSX
AudioInputAudioUnit::EnumerateDevices(devs);
#elif defined(_WIN32)
#ifdef TGVOIP_WINXP_COMPAT
if(LOBYTE(LOWORD(GetVersion()))<6){
AudioInputWave::EnumerateDevices(devs);
return;
}
#endif
AudioInputWASAPI::EnumerateDevices(devs);
#elif defined(__linux__) && !defined(__ANDROID__)
AudioInputALSA::EnumerateDevices(devs);
#endif
}
std::string AudioInput::GetCurrentDevice(){
return currentDevice;
}
void AudioInput::SetCurrentDevice(std::string deviceID){
}