mirror of
https://github.com/danog/libtgvoip.git
synced 2024-12-11 16:49:52 +01:00
5caaaafa42
I'm now using the entire audio processing module from WebRTC as opposed to individual DSP algorithms pulled from there before. Seems to work better this way.
118 lines
3.6 KiB
C++
118 lines
3.6 KiB
C++
/*
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* Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_PLATFORM_THREAD_H_
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#define RTC_BASE_PLATFORM_THREAD_H_
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#ifndef WEBRTC_WIN
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#include <pthread.h>
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#endif
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#include <string>
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#include "rtc_base/constructormagic.h"
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#include "rtc_base/platform_thread_types.h"
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#include "rtc_base/thread_checker.h"
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namespace rtc {
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// Callback function that the spawned thread will enter once spawned.
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// A return value of false is interpreted as that the function has no
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// more work to do and that the thread can be released.
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typedef bool (*ThreadRunFunctionDeprecated)(void*);
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typedef void (*ThreadRunFunction)(void*);
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enum ThreadPriority {
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#ifdef WEBRTC_WIN
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kLowPriority = THREAD_PRIORITY_BELOW_NORMAL,
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kNormalPriority = THREAD_PRIORITY_NORMAL,
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kHighPriority = THREAD_PRIORITY_ABOVE_NORMAL,
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kHighestPriority = THREAD_PRIORITY_HIGHEST,
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kRealtimePriority = THREAD_PRIORITY_TIME_CRITICAL
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#else
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kLowPriority = 1,
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kNormalPriority = 2,
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kHighPriority = 3,
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kHighestPriority = 4,
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kRealtimePriority = 5
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#endif
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};
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// Represents a simple worker thread. The implementation must be assumed
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// to be single threaded, meaning that all methods of the class, must be
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// called from the same thread, including instantiation.
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class PlatformThread {
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public:
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PlatformThread(ThreadRunFunctionDeprecated func,
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void* obj,
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const char* thread_name);
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PlatformThread(ThreadRunFunction func,
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void* obj,
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const char* thread_name,
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ThreadPriority priority = kNormalPriority);
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virtual ~PlatformThread();
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const std::string& name() const { return name_; }
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// Spawns a thread and tries to set thread priority according to the priority
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// from when CreateThread was called.
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void Start();
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bool IsRunning() const;
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// Returns an identifier for the worker thread that can be used to do
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// thread checks.
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PlatformThreadRef GetThreadRef() const;
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// Stops (joins) the spawned thread.
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void Stop();
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// Set the priority of the thread. Must be called when thread is running.
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// TODO(tommi): Make private and only allow public support via ctor.
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bool SetPriority(ThreadPriority priority);
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protected:
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#if defined(WEBRTC_WIN)
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// Exposed to derived classes to allow for special cases specific to Windows.
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bool QueueAPC(PAPCFUNC apc_function, ULONG_PTR data);
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#endif
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private:
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void Run();
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ThreadRunFunctionDeprecated const run_function_deprecated_ = nullptr;
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ThreadRunFunction const run_function_ = nullptr;
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const ThreadPriority priority_ = kNormalPriority;
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void* const obj_;
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// TODO(pbos): Make sure call sites use string literals and update to a const
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// char* instead of a std::string.
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const std::string name_;
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rtc::ThreadChecker thread_checker_;
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rtc::ThreadChecker spawned_thread_checker_;
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#if defined(WEBRTC_WIN)
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static DWORD WINAPI StartThread(void* param);
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bool stop_ = false;
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HANDLE thread_ = nullptr;
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DWORD thread_id_ = 0;
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#else
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static void* StartThread(void* param);
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// An atomic flag that we use to stop the thread. Only modified on the
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// controlling thread and checked on the worker thread.
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volatile int stop_flag_ = 0;
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pthread_t thread_ = 0;
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#endif // defined(WEBRTC_WIN)
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RTC_DISALLOW_COPY_AND_ASSIGN(PlatformThread);
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};
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} // namespace rtc
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#endif // RTC_BASE_PLATFORM_THREAD_H_
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