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libtgvoip/os/darwin/AudioInputAudioUnitOSX.h
Grishka 333c4a1101 Added working audio i/o for OS X
Added simple audio resampler
Replaced prebuilt static libs with their sources & added that to all project files (closes #5)
2017-04-09 19:14:33 +03:00

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1.1 KiB
Objective-C

//
// libtgvoip is free and unencumbered public domain software.
// For more information, see http://unlicense.org or the UNLICENSE file
// you should have received with this source code distribution.
//
#ifndef LIBTGVOIP_AUDIOINPUTAUDIOUNIT_H
#define LIBTGVOIP_AUDIOINPUTAUDIOUNIT_H
#include <AudioUnit/AudioUnit.h>
#import <AudioToolbox/AudioToolbox.h>
#import <CoreAudio/CoreAudio.h>
#include "../../audio/AudioInput.h"
class CAudioInputAudioUnit : public CAudioInput{
public:
CAudioInputAudioUnit();
virtual ~CAudioInputAudioUnit();
virtual void Configure(uint32_t sampleRate, uint32_t bitsPerSample, uint32_t channels);
virtual void Start();
virtual void Stop();
void HandleBufferCallback(AudioBufferList* ioData);
private:
static OSStatus BufferCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData);
unsigned char remainingData[10240];
size_t remainingDataSize;
bool isRecording;
AudioUnit unit;
AudioBufferList inBufferList;
int hardwareSampleRate;
};
#endif //LIBTGVOIP_AUDIOINPUTAUDIOUNIT_H