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libtgvoip/os/windows/AudioInputWave.h
Grishka 5380aaba0d 2.2
- Refactored audio I/O to allow sharing a common context between input and output, for those OSes that require this
- Rewritten periodic operation handling to use a "run loop" thingy instead of an ugly loop formerly known as tick thread
- Fixed a bunch of compiler warnings (closes #13)
- Added automake so you no longer need to use the GYP file for standalone builds (closes #43)
2018-07-17 19:48:21 +03:00

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974 B
C++

//
// libtgvoip is free and unencumbered public domain software.
// For more information, see http://unlicense.org or the UNLICENSE file
// you should have received with this source code distribution.
//
#ifndef LIBTGVOIP_AUDIOINPUTWAVE_H
#define LIBTGVOIP_AUDIOINPUTWAVE_H
#include <windows.h>
#include <string>
#include <vector>
#include "../../audio/AudioInput.h"
namespace tgvoip{
namespace audio{
class AudioInputWave : public AudioInput{
public:
AudioInputWave(std::string deviceID);
virtual ~AudioInputWave();
virtual void Start();
virtual void Stop();
virtual void SetCurrentDevice(std::string deviceID);
static void EnumerateDevices(std::vector<AudioInputDevice>& devs);
private:
static void CALLBACK WaveInProc(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2);
void OnData(WAVEHDR* hdr);
HWAVEIN hWaveIn;
WAVEFORMATEX format;
WAVEHDR buffers[4];
bool isRecording;
};
}
}
#endif //LIBTGVOIP_AUDIOINPUTWAVE_H