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libtgvoip/os/windows/NetworkSocketWinsock.h

72 lines
2.4 KiB
C++

//
// libtgvoip is free and unencumbered public domain software.
// For more information, see http://unlicense.org or the UNLICENSE file
// you should have received with this source code distribution.
//
#ifndef LIBTGVOIP_NETWORKSOCKETWINSOCK_H
#define LIBTGVOIP_NETWORKSOCKETWINSOCK_H
#include "../../controller/net/NetworkSocket.h"
#include <stdint.h>
#include <vector>
namespace tgvoip {
class Buffer;
class SocketSelectCancellerWin32 : public SocketSelectCanceller{
friend class NetworkSocketWinsock;
public:
SocketSelectCancellerWin32();
virtual ~SocketSelectCancellerWin32();
virtual void CancelSelect();
private:
bool canceled;
};
class NetworkSocketWinsock : public NetworkSocket{
public:
NetworkSocketWinsock(NetworkProtocol protocol);
virtual ~NetworkSocketWinsock();
virtual void Send(NetworkPacket packet) override;
virtual NetworkPacket Receive(size_t maxLen) override;
virtual void Open() override;
virtual void Close() override;
virtual std::string GetLocalInterfaceInfo(NetworkAddress* v4addr, NetworkAddress* v6addr) override;
virtual void OnActiveInterfaceChanged() override;
virtual uint16_t GetLocalPort() override;
virtual void Connect(const NetworkAddress address, uint16_t port) override;
static std::string V4AddressToString(uint32_t address);
static std::string V6AddressToString(const unsigned char address[16]);
static uint32_t StringToV4Address(std::string address);
static void StringToV6Address(std::string address, unsigned char* out);
static NetworkAddress ResolveDomainName(std::string name);
static bool Select(std::vector<NetworkSocket*>& readFds, std::vector<NetworkSocket*>& writeFds, std::vector<NetworkSocket*>& errorFds, SocketSelectCanceller* canceller);
virtual NetworkAddress GetConnectedAddress() override;
virtual uint16_t GetConnectedPort() override;
virtual void SetTimeouts(int sendTimeout, int recvTimeout) override;
virtual bool OnReadyToSend() override;
protected:
virtual void SetMaxPriority();
private:
static int GetDescriptorFromSocket(NetworkSocket* socket);
uintptr_t fd;
bool needUpdateNat64Prefix;
bool nat64Present;
double switchToV6at;
bool isV4Available;
bool isAtLeastVista;
bool closing;
NetworkAddress tcpConnectedAddress=NetworkAddress::Empty();
uint16_t tcpConnectedPort;
NetworkPacket pendingOutgoingPacket=NetworkPacket::Empty();
Buffer recvBuf=Buffer(2048);
};
}
#endif //LIBTGVOIP_NETWORKSOCKETWINSOCK_H