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liquid/engine.go

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package liquid
import (
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"io"
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"github.com/osteele/liquid/filters"
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"github.com/osteele/liquid/render"
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"github.com/osteele/liquid/tags"
)
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type engine struct{ settings render.Config }
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// NewEngine returns a new template engine.
func NewEngine() Engine {
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e := engine{render.NewConfig()}
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filters.AddStandardFilters(e.settings.Config)
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tags.AddStandardTags(e.settings)
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return e
}
// RegisterBlock is in the Engine interface.
func (e engine) RegisterBlock(name string, td Renderer) {
e.settings.AddBlock(name).Renderer(func(w io.Writer, ctx render.Context) error {
s, err := td(ctx)
if err != nil {
return err
}
_, err = w.Write([]byte(s))
return err
})
}
// RegisterFilter is in the Engine interface.
func (e engine) RegisterFilter(name string, fn interface{}) {
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e.settings.AddFilter(name, fn)
}
// RegisterTag is in the Engine interface.
func (e engine) RegisterTag(name string, td Renderer) {
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// For simplicity, don't expose the two stage parsing/rendering process to clients.
// Client tags do everything at runtime.
e.settings.AddTag(name, func(_ string) (func(io.Writer, render.Context) error, error) {
return func(w io.Writer, ctx render.Context) error {
s, err := td(ctx)
if err != nil {
return err
}
_, err = w.Write([]byte(s))
return err
}, nil
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})
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}
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// ParseTemplate is in the Engine interface.
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func (e engine) ParseTemplate(text []byte) (Template, error) {
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ast, err := e.settings.Parse(string(text))
if err != nil {
return nil, err
}
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return &template{ast, e.settings}, nil
}
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// ParseAndRender is in the Engine interface.
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func (e engine) ParseAndRender(text []byte, b Bindings) ([]byte, error) {
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t, err := e.ParseTemplate(text)
if err != nil {
return nil, err
}
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return t.Render(b)
}
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// ParseAndRenderString is in the Engine interface.
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func (e engine) ParseAndRenderString(text string, b Bindings) (string, error) {
bs, err := e.ParseAndRender([]byte(text), b)
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if err != nil {
return "", err
}
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return string(bs), nil
}