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liquid/engine.go

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package liquid
import (
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"io"
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"github.com/osteele/liquid/filters"
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"github.com/osteele/liquid/render"
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"github.com/osteele/liquid/tags"
)
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// An Engine parses template source into renderable text.
//
// An engine can be configured with additional filters and tags.
type Engine struct{ cfg render.Config }
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// NewEngine returns a new Engine.
func NewEngine() *Engine {
e := Engine{render.NewConfig()}
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filters.AddStandardFilters(&e.cfg)
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tags.AddStandardTags(e.cfg)
return &e
}
// RegisterBlock defines a block e.g. {% tag %}…{% endtag %}.
func (e *Engine) RegisterBlock(name string, td Renderer) {
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e.cfg.AddBlock(name).Renderer(func(w io.Writer, ctx render.Context) error {
s, err := td(ctx)
if err != nil {
return err
}
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_, err = io.WriteString(w, s)
return err
})
}
// RegisterFilter defines a Liquid filter, for use as `{{ value | my_filter }}` or `{{ value | my_filter: arg }}`.
//
// A filter is a function that takes at least one input, and returns one or two outputs.
// If it returns two outputs, the second must have type error.
//
// Examples:
//
// * https://github.com/osteele/liquid/blob/master/filters/filters.go
//
// * https://github.com/osteele/gojekyll/blob/master/filters/filters.go
//
func (e *Engine) RegisterFilter(name string, fn interface{}) {
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e.cfg.AddFilter(name, fn)
}
// RegisterTag defines a tag e.g. {% tag %}.
//
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// Further examples are in https://github.com/osteele/gojekyll/blob/master/tags/tags.go
func (e *Engine) RegisterTag(name string, td Renderer) {
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// For simplicity, don't expose the two stage parsing/rendering process to clients.
// Client tags do everything at runtime.
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e.cfg.AddTag(name, func(_ string) (func(io.Writer, render.Context) error, error) {
return func(w io.Writer, ctx render.Context) error {
s, err := td(ctx)
if err != nil {
return err
}
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_, err = io.WriteString(w, s)
return err
}, nil
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})
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}
// ParseTemplate creates a new Template using the engine configuration.
func (e *Engine) ParseTemplate(source []byte) (*Template, SourceError) {
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return newTemplate(&e.cfg, source, "", 0)
}
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// ParseString creates a new Template using the engine configuration.
func (e *Engine) ParseString(source string) (*Template, SourceError) {
return e.ParseTemplate([]byte(source))
}
// ParseTemplateLocation is the same as ParseTemplate, except that the source location is used
// for error reporting and for the {% include %} tag.
//
// The path and line number are used for error reporting.
// The path is also the reference for relative pathnames in the {% include %} tag.
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func (e *Engine) ParseTemplateLocation(source []byte, path string, line int) (*Template, SourceError) {
return newTemplate(&e.cfg, source, path, line)
}
// ParseAndRender parses and then renders the template.
func (e *Engine) ParseAndRender(source []byte, b Bindings) ([]byte, SourceError) {
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tpl, err := e.ParseTemplate(source)
if err != nil {
return nil, err
}
return tpl.Render(b)
}
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// ParseAndRenderString is a convenience wrapper for ParseAndRender, that takes string input and returns a string.
func (e *Engine) ParseAndRenderString(source string, b Bindings) (string, SourceError) {
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bs, err := e.ParseAndRender([]byte(source), b)
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if err != nil {
return "", err
}
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return string(bs), nil
}
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// Delims sets the action delimiters to the specified strings, to be used in subsequent calls to
// ParseTemplate, ParseTemplateLocation, ParseAndRender, or ParseAndRenderString. An empty delimiter
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// stands for the corresponding default: objectLeft = {{, objectRight = }}, tagLeft = {% , tagRight = %}
func (e *Engine) Delims(objectLeft, objectRight, tagLeft, tagRight string) *Engine {
e.cfg.Delims = []string{objectLeft, objectRight, tagLeft, tagRight}
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return e
}