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liquid/render/render.go

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// Package render parses and evaluates template strings.
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package render
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import (
"fmt"
"io"
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"reflect"
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"github.com/osteele/liquid/evaluator"
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)
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// An Error is an evaluation error during template rendering.
type Error string
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func (e Error) Error() string { return string(e) }
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// Errorf creates a render error.
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func Errorf(format string, a ...interface{}) Error {
return Error(fmt.Sprintf(format, a...))
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}
// Render renders the render tree.
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func Render(node Node, w io.Writer, vars map[string]interface{}, c Config) error {
// fmt.Println("render", c)
return renderNode(node, w, newNodeContext(vars, c))
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}
func renderNode(node Node, w io.Writer, ctx nodeContext) error { // nolint: gocyclo
switch n := node.(type) {
case *BlockNode:
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cd, ok := ctx.config.findBlockDef(n.Name)
if !ok || cd.parser == nil {
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return Errorf("unknown tag: %s", n.Name)
}
renderer := n.renderer
if renderer == nil {
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panic(Errorf("unset renderer for %v", n))
}
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return renderer(w, rendererContext{ctx, nil, n})
case *RawNode:
for _, s := range n.slices {
_, err := w.Write([]byte(s))
if err != nil {
return err
}
}
case *ObjectNode:
value, err := ctx.Evaluate(n.expr)
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if err != nil {
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return Errorf("%s in %s", err, n.Source)
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}
return writeObject(value, w)
case *SeqNode:
for _, c := range n.Children {
if err := renderNode(c, w, ctx); err != nil {
return err
}
}
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case *TagNode:
return n.renderer(w, rendererContext{ctx, n, nil})
case *TextNode:
_, err := w.Write([]byte(n.Source))
return err
default:
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panic(Errorf("unknown node type %T", node))
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}
return nil
}
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// writeObject writes a value used in an object node
func writeObject(value interface{}, w io.Writer) error {
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value = evaluator.ToLiquid(value)
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if value == nil {
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return nil
}
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rt := reflect.ValueOf(value)
switch rt.Kind() {
case reflect.Array, reflect.Slice:
for i := 0; i < rt.Len(); i++ {
item := rt.Index(i)
if item.IsValid() {
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if err := writeObject(item.Interface(), w); err != nil {
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return err
}
}
}
return nil
default:
_, err := w.Write([]byte(fmt.Sprint(value)))
return err
}
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}
// RenderASTSequence renders a sequence of nodes.
func (c nodeContext) RenderSequence(w io.Writer, seq []Node) error {
for _, n := range seq {
if err := renderNode(n, w, c); err != nil {
return err
}
}
return nil
}