package liquid import ( "bytes" "github.com/osteele/liquid/render" ) type template struct { root render.Node config *render.Config } // Render executes the template within the bindings environment. func (t *template) Render(vars Bindings) ([]byte, error) { buf := new(bytes.Buffer) err := render.Render(t.root, buf, vars, *t.config) if err != nil { return nil, err } return buf.Bytes(), nil } // RenderString is a convenience wrapper for Render, that has string input and output. func (t *template) RenderString(b Bindings) (string, error) { bs, err := t.Render(b) if err != nil { return "", err } return string(bs), nil } func (t *template) SetSourcePath(filename string) { t.config.Filename = filename }