mirror of
https://github.com/danog/liquid.git
synced 2024-11-26 17:24:42 +01:00
51 lines
1.3 KiB
Go
51 lines
1.3 KiB
Go
package liquid
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import (
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"bytes"
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"github.com/danog/liquid/parser"
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"github.com/danog/liquid/render"
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)
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// A Template is a compiled Liquid template. It knows how to evaluate itself within a variable binding environment, to create a rendered byte slice.
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//
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// Use Engine.ParseTemplate to create a template.
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type Template struct {
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root render.Node
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cfg *render.Config
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}
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func newTemplate(cfg *render.Config, source []byte, path string, line int) (*Template, SourceError) {
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loc := parser.SourceLoc{Pathname: path, LineNo: line}
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root, err := cfg.Compile(string(source), loc)
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if err != nil {
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return nil, err
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}
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return &Template{root, cfg}, nil
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}
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// GetRoot returns the root node of the abstract syntax tree (AST) representing
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// the parsed template.
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func (t *Template) GetRoot() render.Node {
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return t.root
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}
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// Render executes the template with the specified variable bindings.
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func (t *Template) Render(vars Bindings) ([]byte, SourceError) {
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buf := new(bytes.Buffer)
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err := render.Render(t.root, buf, vars, *t.cfg)
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if err != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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// RenderString is a convenience wrapper for Render, that has string input and output.
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func (t *Template) RenderString(b Bindings) (string, SourceError) {
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bs, err := t.Render(b)
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if err != nil {
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return "", err
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}
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return string(bs), nil
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}
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