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liquid/engine.go
2017-07-06 08:07:53 -04:00

80 lines
2.0 KiB
Go

package liquid
import (
"io"
"github.com/osteele/liquid/filters"
"github.com/osteele/liquid/render"
"github.com/osteele/liquid/tags"
)
type engine struct{ settings render.Config }
// NewEngine returns a new template engine.
func NewEngine() Engine {
e := engine{render.NewConfig()}
filters.AddStandardFilters(e.settings.Config)
tags.AddStandardTags(e.settings)
return e
}
// RegisterBlock is in the Engine interface.
func (e engine) RegisterBlock(name string, td Renderer) {
e.settings.AddBlock(name).Renderer(func(w io.Writer, ctx render.Context) error {
s, err := td(ctx)
if err != nil {
return err
}
_, err = w.Write([]byte(s))
return err
})
}
// RegisterFilter is in the Engine interface.
func (e engine) RegisterFilter(name string, fn interface{}) {
e.settings.AddFilter(name, fn)
}
// RegisterTag is in the Engine interface.
func (e engine) RegisterTag(name string, td Renderer) {
// For simplicity, don't expose the two stage parsing/rendering process to clients.
// Client tags do everything at runtime.
e.settings.AddTag(name, func(_ string) (func(io.Writer, render.Context) error, error) {
return func(w io.Writer, ctx render.Context) error {
s, err := td(ctx)
if err != nil {
return err
}
_, err = w.Write([]byte(s))
return err
}, nil
})
}
// ParseTemplate is in the Engine interface.
func (e engine) ParseTemplate(text []byte) (Template, error) {
ast, err := e.settings.Compile(string(text))
if err != nil {
return nil, err
}
return &template{ast, e.settings}, nil
}
// ParseAndRender is in the Engine interface.
func (e engine) ParseAndRender(text []byte, b Bindings) ([]byte, error) {
t, err := e.ParseTemplate(text)
if err != nil {
return nil, err
}
return t.Render(b)
}
// ParseAndRenderString is in the Engine interface.
func (e engine) ParseAndRenderString(text string, b Bindings) (string, error) {
bs, err := e.ParseAndRender([]byte(text), b)
if err != nil {
return "", err
}
return string(bs), nil
}