1
0
mirror of https://github.com/danog/parallel.git synced 2024-11-27 12:54:55 +01:00
parallel/README.md

122 lines
5.8 KiB
Markdown
Raw Normal View History

2015-07-10 22:15:42 +02:00
# Concurrency Component for Icicle
**Under development -- keep an eye out for things to come in the near future though!**
2015-07-10 22:15:42 +02:00
2015-07-15 18:29:35 +02:00
Concurrent provides a means of parallelizing code without littering your application with complicated lock checking and inter-process communication.
To be as flexible as possible, Concurrent comes with a collection of non-blocking concurrency tools that can be used independently as needed, as well as an "opinionated" task API that allows you to assign units of work to a pool of worker threads or processes.
2015-07-15 18:29:35 +02:00
#### Requirements
- PHP 5.5+
- [pthreads](http://pthreads.org) for multithreading *or*
- System V-compatible Unix OS and PHP with `--enable-pcntl`
2015-07-15 18:29:35 +02:00
#### Benchmarks
A few benchmarks are provided for analysis and study. Can be used to back up implementation decisions, or to measure performance on different platforms or hardware.
vendor/bin/athletic -p benchmarks -b vendor/autoload.php
## Installation
With Composer. What did you expect?
composer require icicleio/conncurrent
To enable threading, you will need to compile pthreads from source, as this package depends on unstable and unreleased fixes in pthreads.
git clone https://github.com/krakjoe/pthreads && cd pthreads
2015-08-27 19:32:12 +02:00
git checkout master
phpize
./configure
make
sudo make install
## Documentation
Concurrent can use either process forking or true threading to parallelize execution. Threading provides better performance and is compatible with Unix and Windows but requires ZTS (Zend thread-safe) PHP, while forking has no external dependencies but is only compatible with Unix systems. If your environment works meets neither of these requirements, this library won't work.
2015-07-15 18:29:35 +02:00
2015-08-24 20:56:30 +02:00
### Threads
Threading is a cross-platform concurrency method that is fast and memory efficient. Thread contexts take advantage of an operating system's multi-threading capabilities to run code in parallel. A spawned thread will run completely parallel to the parent thread, each with its own environment. Each thread is assigned a closure to execute when it is created, and the returned value is passed back to the parent thread. Concurrent goes for a "shared-nothing" architecture, so any variables inside the closure are local to that thread and can store any non-safe data.
2015-08-24 20:56:30 +02:00
You can spawn a new thread with the `Thread::spawn()` method:
```php
2015-08-24 20:56:30 +02:00
use Icicle\Concurrent\Threading\Thread;
use Icicle\Coroutine;
use Icicle\Loop;
Coroutine\create(function () {
2015-08-24 20:56:30 +02:00
$thread = Thread::spawn(function () {
print "Hello, World!\n";
});
yield $thread->join();
});
Loop\run();
```
2015-08-24 20:56:30 +02:00
You can wait for a thread to finish by calling `join()`. Joining does not block the parent thread and will asynchronously wait for the child thread to finish before resolving.
### Forks
For Unix-like systems, you can create parallel execution using fork contexts. Though not as efficient as multi-threading, in some cases forking can take better advantage of some multi-core processors than threads. Fork contexts use the `pcntl_fork()` function to create a copy of the current process and run alternate code inside the new process.
Spawning and controlling forks are quite similar to creating threads. To spawn a new fork, use the `Fork::spawn()` method:
```php
use Icicle\Concurrent\Forking\Fork;
use Icicle\Coroutine;
use Icicle\Loop;
Coroutine\create(function () {
$fork = Fork::spawn(function () {
print "Hello, World!\n";
});
yield $fork->join();
});
Loop\run();
```
Calling `join()` on a fork will asynchronously wait for the forked process to terminate, similar to the `pcntl_wait()` function.
#### Synchronization with channels
2015-08-24 20:56:30 +02:00
Threads and forks wouldn't be very useful if they couldn't be given any data to work on. The recommended way to share data between contexts is with a `Channel`. A channel is a low-level abstraction over local, non-blocking sockets, which can be used to pass messages and objects between two contexts. Channels are non-blocking and do not require locking. For example:
```php
use Icicle\Concurrent\Sync\Channel;
2015-08-24 20:56:30 +02:00
use Icicle\Concurrent\Threading\Thread;
use Icicle\Coroutine;
use Icicle\Loop;
Coroutine\create(function () {
list($socketA, $socketB) = Channel::createSocketPair();
$channel = new Channel($socketA);
2015-08-24 20:56:30 +02:00
$thread = Thread::spawn(function ($socketB) {
$channel = new Channel($socketB);
yield $channel->send("Hello!");
}, $socketB);
$message = (yield $channel->receive());
yield $thread->join();
});
Loop\run();
```
2015-07-15 18:29:35 +02:00
### Synchronization with parcels
Parcels are shared containers that allow you to store context-safe data inside a shared location so that it can be accessed by multiple contexts. To prevent race conditions, you still need to access a parcel's data exclusively, but Concurrent allows you to acquire a lock on a parcel asynchronously without blocking the context execution, unlike traditional mutexes.
2015-07-15 18:29:35 +02:00
## Development and contributing
Interested in contributing to Icicle? Please see our [contributing guidelines](https://github.com/icicleio/icicle/blob/master/CONTRIBUTING.md) in the [Icicle repository](https://github.com/icicleio/icicle).
Want to hack on the source? A [Vagrant](http://vagrantup.com) box is provided with the repository to give a common development environment for running concurrent threads and processes, and comes with a bunch of handy tools and scripts for testing and experimentation.
Starting up and logging into the virtual machine is as simple as
vagrant up && vagrant ssh
Once inside the VM, you can install PHP extensions with [Pickle](https://github.com/FriendsOfPHP/pickle), switch versions with `newphp VERSION`, and test for memory leaks with [Valgrind](http://valgrind.org).
2015-07-15 18:29:35 +02:00
## License
All documentation and source code is licensed under the Apache License, Version 2.0 (Apache-2.0). See the [LICENSE](LICENSE) file for details.