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176 lines
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Markdown
176 lines
9.9 KiB
Markdown
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---
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title: Announcing Dart Sass
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author: Natalie Weizenbaum
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date: 2016-10-31 13:28 PST
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---
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Over the past few months, I've been quietly working on a new project. Today I'm
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ready to announce [Dart Sass](https://github.com/sass/dart-sass) to the world.
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It's a totally new implementation of Sass, designed to be fast, easy to install,
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and easy to hack on. It's not yet complete—I'm steadily working my way through
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[sass-spec](https://github.com/sass/sass-spec)—so today I'm just releasing
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version 1.0.0-alpha.1. But it's solid enough for you to download, play with, and
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[start filing issues](https://github.com/sass/dart-sass/issues).
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You can download a standalone archive [from the release
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page](https://github.com/sass/dart-sass/releases/tag/1.0.0-alpha.1)—just extract
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it, add the folder to your path, and run `dart-sass`. Dart also compiles to
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JavaScript, so if you have [npm](https://www.npmjs.com/) installed you can
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install the JS version by running `npm install -g dart-sass`. And, if you happen
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to be a Dart user yourself, you can install it using `pub global install sass`.
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## Why Rewrite Sass?
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Over the past few years, there have been two primary implementations of Sass.
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[Ruby Sass](https://github.com/sass/sass) was the original, written mostly by me
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with substantial help from [Chris](https://twitter.com/chriseppstein). It's
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high-level and easy to hack on, so it's where we iterate on new features and
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where they first get released. Then there's
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[LibSass](https://github.com/sass/libsass), the C++ implementation, originally
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created by [Aaron](https://github.com/akhleung) and
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[Hampton](https://github.com/hcatlin) and now maintained by
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[Marcel](https://github.com/mgreter) and [Michael](https://github.com/xzyfer).
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It's low-level, which makes it very fast and easy to install and embed in other
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languages. In particular, its [Node.js
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bindings](https://github.com/sass/node-sass) are a very popular way to use Sass
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in the JavaScript world.
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Each implementation's strengths complement the other's weaknesses. Where LibSass
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is fast and portable, Ruby Sass is slow and difficult for non-Ruby-users to
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install. Where Ruby Sass is easy to iterate on, LibSass's low-level language
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makes it substantially harder to add new features. A complementary relationship
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can be healthy, but it can also mean that neither solution is as good as it
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needs to be. That's what we found when, in May, [Marcel officially left the
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LibSass team](http://blog.sass-lang.com/posts/734390-thank-you-marcel)[^1].
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[^1]: I say "officially" because he's still contributing to the project when he
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can, just not in an official maintainer capacity.
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Without two people's worth of effort, we were no longer sure that LibSass could
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keep pace with the speed Chris and I wanted to introduce changes into the
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language. And it had been clear for a long time that Ruby Sass was far too slow
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for use cases involving large stylesheets. We needed a new implementation, one
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that could generate CSS quickly *and* add new features quickly.
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## Why Dart?
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We considered a number of possible languages, and ended up deciding on Dart for
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a number of reasons. First, it's *really fast*—the Dart VM is generally much
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faster than JavaScript VMs, and [early
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benchmarks](https://github.com/sass/dart-sass/blob/master/perf.md)[^2] indicate
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that, for large stylesheets, Dart Sass is 5-10x faster than Ruby Sass and only
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about 1.5x slower than LibSass. I'll hazard a guess that it would be about
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1.5-2x faster than an idiomatic JS implementation, but I can't say for sure. And
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Dart's performance continues to get better all the time.
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[^2]: Caveats apply: I'm not a benchmarking expert, and these tests were *ad
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hoc* and run against non-representative source stylesheets. If anyone is
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interested in working on more scientific benchmarks, please let me know!
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At the same time, Dart is easy to work with—much more so than C++, and to some
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extent even more than Ruby for such a large project. Granted, not as many people
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are familiar with it as with JavaScript, but language implementations don't tend
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to get many external contributions anyway. I'll be doing most of the work on the
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new implementation, and Dart is the language that I'm personally most
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comfortable with at the moment (when I'm not working on Sass, I'm on the Dart
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team). Using Dart gives me a lot of extra velocity.
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Unlike Ruby or JavaScript, Dart is *statically typed*, so every value's type can
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be figured out without running the code. Unlike C++, it's *garbage collected*,
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so we don't have to worry as much about cleaning up after ourselves. This makes
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it easy to write, easy to modify, and easy to maintain. Maybe even more
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importantly, it makes it easy to translate to other programming languages, which
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will help LibSass get new features faster.
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The last reason we chose Dart is something that only a few other languages can
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boast: JavaScript compatibility. Dart can be compiled to JavaScript, which can
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be used directly in Node.js or even potentially run in a browser. A huge chunk
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of the Sass ecosystem built on node-sass, and we intend to make the JS version
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of Dart Sass as close to API-compatible with node-sass as possible, so that it
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can easily drop into existing tools and build systems.
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The only downside is that there's a speed hit: Dart Sass is about twice as slow
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running on V8 as it is running on the Dart VM. However, this still puts it
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solidly 3-4x faster than Ruby Sass. Ultimately we also hope to provide an easy
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path for users of the JS-compiled version to move to the Dart VM version as
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little friction as possible.
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## What Will Happen to The Other Implementations?
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Nothing's changing about LibSass's development. Michael's hard at work adding
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features from [Sass
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3.5](http://blog.sass-lang.com/posts/809572-sass-35-release-candidate), and we
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expect that process to continue as new language features are added. The only
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difference is that LibSass will no longer be required to be strictly compatible
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with the latest version of the language in order for that version to launch,
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since it will no longer be the only implementation with reasonable performance.
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More flexibility translates into faster LibSass releases that prioritize the
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features users want most. Strict compatibility meant that important features
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like [CSS custom property support](https://github.com/sass/libsass/issues/2076)
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can't be released until all the tiny tricky edge cases that were in the
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corresponding Ruby Sass release, like [`:root`
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unification](https://github.com/sass/libsass/issues/2071), are implemented as
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well. We'll still strive for as much compatibility as possible, but we won't let
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that stand in the way of velocity.
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Ruby Sass, on the other hand, will eventually go away unless a new maintainer
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appears. We don't want to make the transition sudden and risk fracturing the
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ecosystem: Chris and I are committed to maintaining it for one year, which
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includes keeping the language in sync with any new additions in Dart Sass. If
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anyone is interested in volunteering as a maintainer after that period, we'd be
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thrilled to mentor them and teach them the codebase over the coming year. But if
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no one steps up, Ruby Sass will be officially considered deprecated and
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unmaintained.
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I want to emphasize that we aren't making the decision to stop developing Ruby
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Sass lightly. This is a big change, and it's not an easy one for me—I've worked
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on Ruby Sass continuously for almost ten years now, and it's difficult to let
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that history go. But Chris and I have discussed this thoroughly, and we're
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convinced this is the right move. We only have so much time to devote to Sass,
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and it no longer makes sense to put that time into an implementation that's so
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slow as to be infeasible for many of our largest users.
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## What Next?
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Before we release the first stable version of Dart Sass, there are a few big
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things on our to-do list:
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* Full sass-spec compatibility. There are still a bunch of corners of the
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language where Dart Sass does the wrong thing, especially with respect to
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`@extend`. I don't expect any individual incompatibility to be especially
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difficult to address, and sass-spec is pretty comprehensive, so it's just a
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matter of steadily reducing the number of failing specs until it hits zero.
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* Close-enough node-sass `render()` compatibility in the npm package. The
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node-sass `render()` API is the main entrypoint to LibSass in the JavaScript
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world. It's how build systems run Sass, how users define custom Sass
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functions, and how [Eyeglass](https://github.com/sass-eyeglass/eyeglass)
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passes modules to Sass. We want to support this API with enough fidelity that
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the existing ecosystem works with JS-compiled Dart Sass.
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* Dart Sass compatibility in Ruby Sass. There are some cases where Dart Sass
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intentionally differs from Ruby Sass, particularly when Ruby Sass's behavior
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is considered a bug. We should add deprecation messages in Ruby Sass and, if
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we can do so with minimal disruption, add support for the new behavior.
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There's plenty more we'd like to do eventually, like supporting Sass in the
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browser and providing a node-sass-compatible wrapper for Sass on the Dart VM,
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but those aren't blocking the initial release.
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## Onward Into the Future
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The next couple months will see a lot of work go into getting Dart Sass stable
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and compatible, and getting [Sass 3.5
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features](http://blog.sass-lang.com/posts/809572-sass-35-release-candidate) into
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LibSass. I think it's likely that early 2017 will see a stable release of Dart
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Sass and a 3.5 release of LibSass. At that point we'll set our sight on the big
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features and start working towards Sass 4.0 and its brand new module system.
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Dart Sass is a big change, but it's an exciting one as well. It'll allow us to
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get new features into users' hands faster, and to make those features *run*
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faster. It'll make it possible for users to trivially install and run the
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reference implementation. And it'll give us a performant way to run Sass in pure
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JavaScript Sass for the first time ever. The benefits are large and tangible,
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and I'm confident they're worth the costs.
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