telegram-tt/dist/d4b2f5604ae145bf131b.worker.js.map
Alexander Zinchuk d40f4883d3 [Build]
2021-06-12 04:30:14 +03:00

1 line
27 KiB
Plaintext

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2);\n","export const PAGE_TITLE = 'Telegram';\nexport const INACTIVE_MARKER = ' [Inactive]';\n\nexport const APP_NAME = 'Telegram WebZ';\nexport const APP_VERSION = process.env.APP_VERSION || 'dev';\n\nexport const DEBUG = (\n process.env.APP_ENV !== 'production' && process.env.APP_ENV !== 'perf' && process.env.APP_ENV !== 'test'\n);\nexport const DEBUG_MORE = false;\n\nexport const IS_TEST = process.env.APP_ENV === 'test';\nexport const IS_PERF = process.env.APP_ENV === 'perf';\n\nexport const DEBUG_ALERT_MSG = 'Shoot!\\nSomething went wrong, please see the error details in Dev Tools Console.';\nexport const DEBUG_GRAMJS = false;\n\nexport const GRAMJS_SESSION_ID_KEY = 'GramJs:sessionId';\nexport const LEGACY_SESSION_KEY = 'user_auth';\n\nexport const GLOBAL_STATE_CACHE_DISABLED = false;\nexport const GLOBAL_STATE_CACHE_KEY = 'tt-global-state';\nexport const GLOBAL_STATE_CACHE_CHAT_LIST_LIMIT = 30;\nexport const GLOBAL_STATE_CACHE_USER_LIST_LIMIT = 5000;\n\nexport const 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that test runners that stub it\n// don't break things. But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals. It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n throw new Error('clearTimeout has not been defined');\n}\n(function () {\n try {\n if (typeof setTimeout === 'function') {\n cachedSetTimeout = setTimeout;\n } else {\n cachedSetTimeout = defaultSetTimout;\n }\n } catch (e) {\n cachedSetTimeout = defaultSetTimout;\n }\n try {\n if (typeof clearTimeout === 'function') {\n cachedClearTimeout = clearTimeout;\n } else {\n cachedClearTimeout = defaultClearTimeout;\n }\n } catch (e) {\n cachedClearTimeout = defaultClearTimeout;\n }\n} ())\nfunction runTimeout(fun) {\n if (cachedSetTimeout === setTimeout) {\n //normal enviroments in sane situations\n return setTimeout(fun, 0);\n }\n // if setTimeout wasn't available but was latter defined\n if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n cachedSetTimeout = setTimeout;\n return setTimeout(fun, 0);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedSetTimeout(fun, 0);\n } catch(e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedSetTimeout.call(null, fun, 0);\n } catch(e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n return cachedSetTimeout.call(this, fun, 0);\n }\n }\n\n\n}\nfunction runClearTimeout(marker) {\n if (cachedClearTimeout === clearTimeout) {\n //normal enviroments in sane situations\n return clearTimeout(marker);\n }\n // if clearTimeout wasn't available but was latter defined\n if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n cachedClearTimeout = clearTimeout;\n return clearTimeout(marker);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedClearTimeout(marker);\n } catch (e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedClearTimeout.call(null, marker);\n } catch (e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n return cachedClearTimeout.call(this, marker);\n }\n }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n if (!draining || !currentQueue) {\n return;\n }\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = runTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n runTimeout(drainQueue);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) { return [] }\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n","import { CancellableCallback, OriginMessageEvent, WorkerMessageData } from './WorkerConnector';\nimport { DEBUG } from '../config';\n\ndeclare const self: WorkerGlobalScope;\n\nhandleErrors();\n\nconst callbackState = new Map<string, CancellableCallback>();\n\nexport default function createInterface(api: Record<string, Function>) {\n onmessage = async (message: OriginMessageEvent) => {\n const { data } = message;\n\n switch (data.type) {\n case 'callMethod': {\n const { messageId, name, args } = data;\n try {\n if (messageId) {\n const callback = (...callbackArgs: any[]) => {\n const lastArg = callbackArgs[callbackArgs.length - 1];\n\n sendToOrigin({\n type: 'methodCallback',\n messageId,\n callbackArgs,\n }, lastArg instanceof ArrayBuffer ? [lastArg] : undefined);\n };\n\n callbackState.set(messageId, callback);\n\n args.push(callback as never);\n }\n\n const [response, arrayBuffers] = (await api[name](...args)) || [];\n\n if (messageId) {\n sendToOrigin(\n {\n type: 'methodResponse',\n messageId,\n response,\n },\n arrayBuffers,\n );\n }\n } catch (error) {\n if (DEBUG) {\n // eslint-disable-next-line no-console\n console.error(error);\n }\n\n if (messageId) {\n sendToOrigin({\n type: 'methodResponse',\n messageId,\n error: { message: error.message },\n });\n }\n }\n\n if (messageId) {\n callbackState.delete(messageId);\n }\n\n break;\n }\n case 'cancelProgress': {\n const callback = callbackState.get(data.messageId);\n if (callback) {\n callback.isCanceled = true;\n }\n\n break;\n }\n }\n };\n}\n\nfunction handleErrors() {\n self.onerror = (e) => {\n // eslint-disable-next-line no-console\n console.error(e);\n sendToOrigin({ type: 'unhandledError', error: { message: e.error.message || 'Uncaught exception in worker' } });\n };\n\n self.addEventListener('unhandledrejection', (e) => {\n // eslint-disable-next-line no-console\n console.error(e);\n sendToOrigin({ type: 'unhandledError', error: { message: e.reason.message || 'Uncaught rejection in worker' } });\n });\n}\n\nfunction sendToOrigin(data: WorkerMessageData, arrayBuffers?: ArrayBuffer[]) {\n if (arrayBuffers) {\n postMessage(data, arrayBuffers);\n } else {\n postMessage(data);\n }\n}\n","import createWorkerInterface from '../../util/createWorkerInterface';\nimport { CancellableCallback } from '../../util/WorkerConnector';\n\ndeclare const Module: any;\n\ndeclare function allocate(...args: any[]): string;\n\ndeclare function intArrayFromString(str: String): string;\n\ndeclare const self: WorkerGlobalScope;\n\nself.importScripts('rlottie-wasm.js');\n\nlet rLottieApi: Record<string, Function>;\nconst rLottieApiPromise = new Promise((resolve) => {\n Module.onRuntimeInitialized = () => {\n rLottieApi = {\n init: Module.cwrap('lottie_init', '', []),\n destroy: Module.cwrap('lottie_destroy', '', ['number']),\n resize: Module.cwrap('lottie_resize', '', ['number', 'number', 'number']),\n buffer: Module.cwrap('lottie_buffer', 'number', ['number']),\n render: Module.cwrap('lottie_render', '', ['number', 'number']),\n loadFromData: Module.cwrap('lottie_load_from_data', 'number', ['number', 'number']),\n };\n\n resolve();\n };\n});\n\nconst renderers = new Map<string, {\n imgSize: number;\n reduceFactor: number;\n handle: any;\n}>();\n\nasync function init(\n key: string,\n animationData: AnyLiteral,\n imgSize: number,\n isLowPriority: boolean,\n reduceFactor: number,\n onInit: CancellableCallback,\n) {\n if (!rLottieApi) {\n await rLottieApiPromise;\n }\n\n const json = JSON.stringify(animationData);\n const stringOnWasmHeap = allocate(intArrayFromString(json), 'i8', 0);\n const handle = rLottieApi.init();\n const framesCount = rLottieApi.loadFromData(handle, stringOnWasmHeap);\n rLottieApi.resize(handle, imgSize, imgSize);\n\n renderers.set(key, { imgSize, reduceFactor, handle });\n\n onInit(Math.ceil(framesCount / reduceFactor));\n}\n\nasync function renderFrames(\n key: string, fromIndex: number, toIndex: number, onProgress: CancellableCallback,\n) {\n if (!rLottieApi) {\n await rLottieApiPromise;\n }\n\n const { imgSize, reduceFactor, handle } = renderers.get(key)!;\n\n for (let i = fromIndex; i <= toIndex; i++) {\n const realIndex = i * reduceFactor;\n\n rLottieApi.render(handle, realIndex);\n const bufferPointer = rLottieApi.buffer(handle);\n const data = Module.HEAPU8.subarray(bufferPointer, bufferPointer + (imgSize * imgSize * 4));\n const arrayBuffer = new Uint8ClampedArray(data).buffer;\n onProgress(i, arrayBuffer);\n }\n}\n\nfunction destroy(key: string) {\n const renderer = renderers.get(key)!;\n\n rLottieApi.destroy(renderer.handle);\n\n renderers.delete(key);\n}\n\ncreateWorkerInterface({\n init,\n renderFrames,\n destroy,\n});\n"],"sourceRoot":""}