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tomty89 0da7e68c10 AudioAPI: a few updates (#184)
* AudioAPI: simplify code

* AudioAPI: remove volume info

Redundunt with the introduction of VolumeAPI

* AudioAPI: remove PROPERTY_SUPPORT_AUDIO_SOURCE_UNPROCESSED

It does not seem to have a point for us to get this property as
it is not very clear what it actually reflects.

We have not been getting PROPERTY_SUPPORT_MIC_NEAR_ULTRASOUND and
PROPERTY_SUPPORT_SPEAKER_NEAR_ULTRASOUND either.

In fact, properties from getProperty() tend to be rather useless.
PROPERTY_OUTPUT_FRAMES_PER_BUFFER and PROPERTY_OUTPUT_SAMPLE_RATE
are kept only to show that, they should NOT be used to optimize
any player in audio output, as they do not change as per the
current sink, not like the values from the AudioTrack methods do.

* AudioAPI: order output

* AudioAPI: check info in PERFORMANCE_MODE_POWER_SAVING

When setPerformanceMode was introduced in Android O, it was
introduced with three possible modes, namely:

PERFORMANCE_MODE_NONE (default)
PERFORMANCE_MODE_LOW_LATENCY
PERFORMANCE_MODE_POWER_SAVING

While PERFORMANCE_MODE_NONE essentially causes tracks to be routed
to the deep buffer mixer path on my phone (as
PERFORMANCE_MODE_POWER_SAVING does), it may not be the case on
every single device.

Therefore, check info with track in PERFORMANCE_MODE_POWER_SAVING,
compare it against that of the default PERFORMANCE_MODE_NONE, and
print it out if they are not the same.

Note: shouldEnablePowerSaving for PERFORMANCE_MODE_NONE always
returns false for SAMPLE_RATE_UNSPECIFIED as of the current
AudioTrack.java.
2018-06-24 01:33:46 +02:00
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2018-06-24 01:33:46 +02:00