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ton/validator/shard-client.cpp
2019-09-07 14:33:36 +04:00

224 lines
7.7 KiB
C++

/*
This file is part of TON Blockchain Library.
TON Blockchain Library is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
TON Blockchain Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with TON Blockchain Library. If not, see <http://www.gnu.org/licenses/>.
Copyright 2017-2019 Telegram Systems LLP
*/
#include "shard-client.hpp"
#include "ton/ton-io.hpp"
#include "validator/fabric.h"
#include "td/actor/MultiPromise.h"
#include "validator/downloaders/download-state.hpp"
namespace ton {
namespace validator {
void ShardClient::start_up() {
if (init_mode_) {
start_up_init_mode();
return;
}
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<BlockIdExt> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::got_state_from_db, R.move_as_ok());
});
td::actor::send_closure(manager_, &ValidatorManager::get_shard_client_state, std::move(P));
}
void ShardClient::got_state_from_db(BlockIdExt state) {
CHECK(!init_mode_);
CHECK(state.is_valid());
new_masterchain_block_id(state);
}
void ShardClient::start_up_init_mode() {
build_shard_overlays();
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<td::Unit> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::applied_all_shards);
});
td::MultiPromise mp;
auto ig = mp.init_guard();
ig.add_promise(std::move(P));
auto vec = masterchain_state_->get_shards();
for (auto &shard : vec) {
if (opts_->need_monitor(shard->shard())) {
auto P = td::PromiseCreator::lambda([promise = ig.get_promise()](td::Result<td::Ref<ShardState>> R) mutable {
R.ensure();
promise.set_value(td::Unit());
});
td::actor::create_actor<DownloadShardState>("downloadstate", shard->top_block_id(),
masterchain_block_handle_->id(), 2, manager_, td::Timestamp::in(3600),
std::move(P))
.release();
}
}
}
void ShardClient::applied_all_shards() {
LOG(DEBUG) << "shardclient: " << masterchain_block_handle_->id() << " finished";
masterchain_state_.clear();
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<td::Unit> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::saved_to_db);
});
td::actor::send_closure(manager_, &ValidatorManager::update_shard_client_state, masterchain_block_handle_->id(),
std::move(P));
}
void ShardClient::saved_to_db() {
if (init_mode_) {
promise_.set_value(td::Unit());
init_mode_ = false;
}
CHECK(masterchain_block_handle_);
if (masterchain_block_handle_->inited_next_left()) {
new_masterchain_block_id(masterchain_block_handle_->one_next(true));
} else {
waiting_ = true;
}
}
void ShardClient::new_masterchain_block_id(BlockIdExt block_id) {
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<BlockHandle> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::got_masterchain_block_handle, R.move_as_ok());
});
td::actor::send_closure(manager_, &ValidatorManager::get_block_handle, block_id, true, std::move(P));
}
void ShardClient::got_masterchain_block_handle(BlockHandle handle) {
masterchain_block_handle_ = std::move(handle);
download_masterchain_state();
}
void ShardClient::download_masterchain_state() {
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<td::Ref<ShardState>> R) {
if (R.is_error()) {
LOG(WARNING) << "failed to download masterchain state: " << R.move_as_error();
td::actor::send_closure(SelfId, &ShardClient::download_masterchain_state);
} else {
td::actor::send_closure(SelfId, &ShardClient::got_masterchain_block_state,
td::Ref<MasterchainState>{R.move_as_ok()});
}
});
td::actor::send_closure(manager_, &ValidatorManager::wait_block_state, masterchain_block_handle_,
shard_client_priority(), td::Timestamp::in(600), std::move(P));
}
void ShardClient::got_masterchain_block_state(td::Ref<MasterchainState> state) {
masterchain_state_ = std::move(state);
build_shard_overlays();
apply_all_shards();
}
void ShardClient::apply_all_shards() {
LOG(DEBUG) << "shardclient: " << masterchain_block_handle_->id() << " started";
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<td::Unit> R) {
if (R.is_error()) {
LOG(WARNING) << "failed to receive shard states: " << R.move_as_error();
td::actor::send_closure(SelfId, &ShardClient::apply_all_shards);
} else {
td::actor::send_closure(SelfId, &ShardClient::applied_all_shards);
}
});
td::MultiPromise mp;
auto ig = mp.init_guard();
ig.add_promise(std::move(P));
auto vec = masterchain_state_->get_shards();
for (auto &shard : vec) {
if (opts_->need_monitor(shard->shard())) {
auto Q = td::PromiseCreator::lambda([SelfId = actor_id(this), promise = ig.get_promise(),
shard = shard->shard()](td::Result<td::Ref<ShardState>> R) mutable {
if (R.is_error()) {
promise.set_error(R.move_as_error_prefix(PSTRING() << "shard " << shard << ": "));
} else {
td::actor::send_closure(SelfId, &ShardClient::downloaded_shard_state, R.move_as_ok(), std::move(promise));
}
});
td::actor::send_closure(manager_, &ValidatorManager::wait_block_state_short, shard->top_block_id(),
shard_client_priority(), td::Timestamp::in(600), std::move(Q));
}
}
}
void ShardClient::downloaded_shard_state(td::Ref<ShardState> state, td::Promise<td::Unit> promise) {
run_apply_block_query(state->get_block_id(), td::Ref<BlockData>{}, manager_, td::Timestamp::in(600),
std::move(promise));
}
void ShardClient::new_masterchain_block_notification(BlockHandle handle, td::Ref<MasterchainState> state) {
if (!waiting_) {
return;
}
if (handle->id().id.seqno <= masterchain_block_handle_->id().id.seqno) {
return;
}
LOG_CHECK(masterchain_block_handle_->inited_next_left()) << handle->id() << " " << masterchain_block_handle_->id();
LOG_CHECK(masterchain_block_handle_->one_next(true) == handle->id())
<< handle->id() << " " << masterchain_block_handle_->id();
masterchain_block_handle_ = std::move(handle);
masterchain_state_ = std::move(state);
waiting_ = false;
build_shard_overlays();
apply_all_shards();
}
void ShardClient::get_processed_masterchain_block(td::Promise<BlockSeqno> promise) {
auto seqno = masterchain_block_handle_ ? masterchain_block_handle_->id().id.seqno : 0;
if (seqno > 0 && !waiting_) {
seqno--;
}
promise.set_result(seqno);
}
void ShardClient::build_shard_overlays() {
auto v = masterchain_state_->get_shards();
for (auto &x : v) {
auto shard = x->shard();
if (opts_->need_monitor(shard)) {
auto d = masterchain_state_->soft_min_split_depth(shard.workchain);
auto l = shard_prefix_length(shard.shard);
if (l > d) {
shard = shard_prefix(shard, d);
}
if (created_overlays_.count(shard) == 0) {
created_overlays_.insert(shard);
td::actor::send_closure(manager_, &ValidatorManager::subscribe_to_shard, shard);
}
}
}
}
} // namespace validator
} // namespace ton