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101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
/*
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This file is part of TON Blockchain Library.
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TON Blockchain Library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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TON Blockchain Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with TON Blockchain Library. If not, see <http://www.gnu.org/licenses/>.
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Copyright 2017-2019 Telegram Systems LLP
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*/
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#pragma once
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#include "td/actor/common.h"
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#include "td/actor/ActorId.h"
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namespace td {
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namespace actor {
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template <class ActorType>
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class ActorOwn {
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public:
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using ActorT = ActorType;
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ActorOwn() = default;
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explicit ActorOwn(ActorId<ActorType> id) : id_(std::move(id)) {
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}
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template <class OtherActorType>
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explicit ActorOwn(ActorId<OtherActorType> id) : id_(std::move(id)) {
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}
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template <class OtherActorType>
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ActorOwn(ActorOwn<OtherActorType> &&other) : id_(other.release()) {
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}
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template <class OtherActorType>
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ActorOwn &operator=(ActorOwn<OtherActorType> &&other) {
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reset(other.release());
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return *this;
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}
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ActorOwn(ActorOwn &&other) : id_(other.release()) {
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}
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ActorOwn &operator=(ActorOwn &&other) {
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reset(other.release());
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return *this;
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}
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ActorOwn(const ActorOwn &) = delete;
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ActorOwn &operator=(const ActorOwn &) = delete;
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~ActorOwn() {
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reset();
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}
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bool empty() const {
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return id_.empty();
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}
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bool is_alive() const {
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return id_.is_alive();
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}
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ActorId<ActorType> get() const {
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return id_;
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}
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ActorType &get_actor_unsafe() const {
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return (*this)->get_actor_unsafe();
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}
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ActorId<ActorType> release() {
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return std::move(id_);
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}
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void reset(ActorId<ActorType> other = ActorId<ActorType>()) {
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static_assert(sizeof(ActorType) > 0, "Can't use ActorOwn with incomplete type");
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hangup();
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id_ = std::move(other);
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}
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const ActorId<ActorType> *operator->() const {
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return &id_;
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}
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detail::ActorRef as_actor_ref() const {
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CHECK(!empty());
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return detail::ActorRef(*id_.actor_info_ptr(), 0);
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}
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private:
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ActorId<ActorType> id_;
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void hangup() const {
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if (empty()) {
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return;
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}
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detail::send_message(as_actor_ref(), detail::ActorMessageCreator::hangup());
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}
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};
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template <class ToActorType, class FromActorType>
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ActorOwn<ToActorType> actor_dynamic_cast(ActorOwn<FromActorType> from) {
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return ActorOwn<ToActorType>(td::actor::actor_dynamic_cast<ToActorType>(from.release()));
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}
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} // namespace actor
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} // namespace td
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