mirror of
https://github.com/danog/ton.git
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1100 lines
34 KiB
C++
1100 lines
34 KiB
C++
/*
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This file is part of TON Blockchain Library.
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TON Blockchain Library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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TON Blockchain Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with TON Blockchain Library. If not, see <http://www.gnu.org/licenses/>.
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Copyright 2017-2019 Telegram Systems LLP
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*/
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#include "td/actor/core/ActorLocker.h"
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#include "td/actor/actor.h"
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#include "td/actor/PromiseFuture.h"
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#include "td/utils/format.h"
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#include "td/utils/logging.h"
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#include "td/utils/port/thread.h"
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#include "td/utils/Random.h"
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#include "td/utils/Slice.h"
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#include "td/utils/StringBuilder.h"
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#include "td/utils/tests.h"
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#include "td/utils/Time.h"
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#include <array>
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#include <atomic>
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#include <deque>
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#include <memory>
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TEST(Actor2, signals) {
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using td::actor::core::ActorSignals;
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ActorSignals signals;
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signals.add_signal(ActorSignals::Wakeup);
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signals.add_signal(ActorSignals::Cpu);
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signals.add_signal(ActorSignals::Kill);
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signals.clear_signal(ActorSignals::Cpu);
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bool was_kill = false;
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bool was_wakeup = false;
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while (!signals.empty()) {
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auto s = signals.first_signal();
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if (s == ActorSignals::Kill) {
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was_kill = true;
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} else if (s == ActorSignals::Wakeup) {
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was_wakeup = true;
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} else {
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UNREACHABLE();
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}
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signals.clear_signal(s);
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}
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CHECK(was_kill && was_wakeup);
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}
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TEST(Actors2, flags) {
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using namespace td::actor::core;
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ActorState::Flags flags;
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CHECK(!flags.is_locked());
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flags.set_locked(true);
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CHECK(flags.is_locked());
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flags.set_locked(false);
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CHECK(!flags.is_locked());
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flags.set_scheduler_id(SchedulerId{123});
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auto signals = flags.get_signals();
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CHECK(signals.empty());
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signals.add_signal(ActorSignals::Cpu);
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signals.add_signal(ActorSignals::Kill);
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CHECK(signals.has_signal(ActorSignals::Cpu));
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CHECK(signals.has_signal(ActorSignals::Kill));
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flags.set_signals(signals);
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LOG_CHECK(flags.get_signals().raw() == signals.raw()) << flags.get_signals().raw() << " " << signals.raw();
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auto wakeup = ActorSignals{};
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wakeup.add_signal(ActorSignals::Wakeup);
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flags.add_signals(wakeup);
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signals.add_signal(ActorSignals::Wakeup);
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CHECK(flags.get_signals().raw() == signals.raw());
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flags.clear_signals();
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CHECK(flags.get_signals().empty());
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flags.add_signals(ActorSignals::one(ActorSignals::Pause));
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CHECK(flags.get_scheduler_id().value() == 123);
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CHECK(flags.get_signals().has_signal(ActorSignals::Pause));
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}
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TEST(Actor2, locker) {
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using namespace td::actor::core;
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ActorState state;
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ActorSignals kill_signal;
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kill_signal.add_signal(ActorSignals::Kill);
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ActorSignals wakeup_signal;
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kill_signal.add_signal(ActorSignals::Wakeup);
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ActorSignals cpu_signal;
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kill_signal.add_signal(ActorSignals::Cpu);
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{
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ActorLocker lockerA(&state);
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ActorLocker lockerB(&state);
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ActorLocker lockerC(&state);
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CHECK(lockerA.try_lock());
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CHECK(lockerA.own_lock());
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auto flagsA = lockerA.flags();
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CHECK(lockerA.try_unlock(flagsA));
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CHECK(!lockerA.own_lock());
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CHECK(lockerA.try_lock());
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CHECK(!lockerB.try_lock());
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CHECK(!lockerC.try_lock());
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CHECK(lockerB.try_add_signals(kill_signal));
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CHECK(!lockerC.try_add_signals(wakeup_signal));
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CHECK(lockerC.try_add_signals(wakeup_signal));
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CHECK(!lockerC.add_signals(cpu_signal));
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CHECK(!lockerA.flags().has_signals());
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CHECK(!lockerA.try_unlock(lockerA.flags()));
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{
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auto flags = lockerA.flags();
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auto signals = flags.get_signals();
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bool was_kill = false;
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bool was_wakeup = false;
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bool was_cpu = false;
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while (!signals.empty()) {
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auto s = signals.first_signal();
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if (s == ActorSignals::Kill) {
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was_kill = true;
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} else if (s == ActorSignals::Wakeup) {
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was_wakeup = true;
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} else if (s == ActorSignals::Cpu) {
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was_cpu = true;
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} else {
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UNREACHABLE();
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}
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signals.clear_signal(s);
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}
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CHECK(was_kill && was_wakeup && was_cpu);
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flags.clear_signals();
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CHECK(lockerA.try_unlock(flags));
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}
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}
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{
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ActorLocker lockerB(&state);
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CHECK(lockerB.try_lock());
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CHECK(lockerB.try_unlock(lockerB.flags()));
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CHECK(lockerB.add_signals(kill_signal));
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CHECK(lockerB.flags().get_signals().has_signal(ActorSignals::Kill));
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auto flags = lockerB.flags();
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flags.clear_signals();
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ActorLocker lockerA(&state);
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CHECK(!lockerA.add_signals(kill_signal));
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CHECK(!lockerB.try_unlock(flags));
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CHECK(!lockerA.add_signals(kill_signal)); // do not loose this signal!
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CHECK(!lockerB.try_unlock(flags));
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CHECK(lockerB.flags().get_signals().has_signal(ActorSignals::Kill));
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CHECK(lockerB.try_unlock(flags));
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}
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{
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ActorLocker lockerA(&state);
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CHECK(lockerA.try_lock());
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auto flags = lockerA.flags();
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flags.add_signals(ActorSignals::one(ActorSignals::Pause));
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CHECK(lockerA.try_unlock(flags));
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//We have to lock, though we can't execute.
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CHECK(lockerA.add_signals(wakeup_signal));
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}
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}
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#if !TD_THREAD_UNSUPPORTED
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TEST(Actor2, locker_stress) {
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using namespace td::actor::core;
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ActorState state;
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constexpr size_t threads_n = 5;
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auto stage = [&](std::atomic<int> &value, int need) {
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value.fetch_add(1, std::memory_order_release);
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while (value.load(std::memory_order_acquire) < need) {
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td::this_thread::yield();
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}
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};
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struct Node {
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std::atomic<td::uint32> request{0};
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td::uint32 response = 0;
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char pad[64];
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};
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std::array<Node, threads_n> nodes;
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auto do_work = [&]() {
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for (auto &node : nodes) {
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auto query = node.request.load(std::memory_order_acquire);
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if (query) {
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node.response = query * query;
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node.request.store(0, std::memory_order_relaxed);
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}
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}
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};
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std::atomic<int> begin{0};
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std::atomic<int> ready{0};
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std::atomic<int> check{0};
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std::vector<td::thread> threads;
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for (size_t i = 0; i < threads_n; i++) {
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threads.push_back(td::thread([&, id = i] {
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for (size_t i = 1; i < 1000000; i++) {
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ActorLocker locker(&state);
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auto need = static_cast<int>(threads_n * i);
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auto query = static_cast<td::uint32>(id + need);
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stage(begin, need);
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nodes[id].request = 0;
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nodes[id].response = 0;
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stage(ready, need);
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if (locker.try_lock()) {
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nodes[id].response = query * query;
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} else {
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auto cpu = ActorSignals::one(ActorSignals::Cpu);
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nodes[id].request.store(query, std::memory_order_release);
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locker.add_signals(cpu);
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}
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while (locker.own_lock()) {
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auto flags = locker.flags();
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auto signals = flags.get_signals();
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if (!signals.empty()) {
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do_work();
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}
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flags.clear_signals();
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locker.try_unlock(flags);
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}
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stage(check, need);
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if (id == 0) {
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CHECK(locker.add_signals(ActorSignals{}));
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CHECK(!locker.flags().has_signals());
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CHECK(locker.try_unlock(locker.flags()));
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for (size_t thread_id = 0; thread_id < threads_n; thread_id++) {
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LOG_CHECK(nodes[thread_id].response ==
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static_cast<td::uint32>(thread_id + need) * static_cast<td::uint32>(thread_id + need))
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<< td::tag("thread", thread_id) << " " << nodes[thread_id].response << " "
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<< nodes[thread_id].request.load();
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}
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}
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}
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}));
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}
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for (auto &thread : threads) {
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thread.join();
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}
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}
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namespace {
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const size_t BUF_SIZE = 1024 * 1024;
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char buf[BUF_SIZE];
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td::StringBuilder sb(td::MutableSlice(buf, BUF_SIZE - 1));
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} // namespace
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TEST(Actor2, executor_simple) {
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using namespace td::actor::core;
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using namespace td::actor;
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using td::actor::detail::ActorMessageCreator;
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struct Dispatcher : public SchedulerDispatcher {
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void add_to_queue(ActorInfoPtr ptr, SchedulerId scheduler_id, bool need_poll) override {
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queue.push_back(std::move(ptr));
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}
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void set_alarm_timestamp(const ActorInfoPtr &actor_info_ptr) override {
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UNREACHABLE();
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}
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SchedulerId get_scheduler_id() const override {
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return SchedulerId{0};
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}
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std::deque<ActorInfoPtr> queue;
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};
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Dispatcher dispatcher;
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class TestActor : public Actor {
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public:
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void close() {
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stop();
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}
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private:
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void start_up() override {
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sb << "StartUp";
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}
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void tear_down() override {
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sb << "TearDown";
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}
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};
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{
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ActorInfoCreator actor_info_creator;
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auto actor = actor_info_creator.create(
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std::make_unique<TestActor>(), ActorInfoCreator::Options().on_scheduler(SchedulerId{0}).with_name("TestActor"));
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dispatcher.add_to_queue(actor, SchedulerId{0}, false);
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{
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ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
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CHECK(!executor.is_closed());
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CHECK(executor.can_send_immediate());
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LOG_CHECK(sb.as_cslice() == "StartUp") << sb.as_cslice();
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sb.clear();
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executor.send(ActorMessageCreator::lambda([&] { sb << "A"; }));
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LOG_CHECK(sb.as_cslice() == "A") << sb.as_cslice();
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sb.clear();
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auto big_message = ActorMessageCreator::lambda([&] { sb << "big"; });
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big_message.set_big();
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executor.send(std::move(big_message));
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LOG_CHECK(sb.as_cslice() == "") << sb.as_cslice();
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executor.send(ActorMessageCreator::lambda([&] { sb << "B"; }));
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LOG_CHECK(sb.as_cslice() == "") << sb.as_cslice();
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}
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CHECK(dispatcher.queue.size() == 1);
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{ ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options().with_from_queue()); }
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CHECK(dispatcher.queue.size() == 1);
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dispatcher.queue.clear();
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LOG_CHECK(sb.as_cslice() == "bigB") << sb.as_cslice();
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sb.clear();
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{
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ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
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executor.send(
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ActorMessageCreator::lambda([&] { static_cast<TestActor &>(ActorExecuteContext::get()->actor()).close(); }));
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}
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LOG_CHECK(sb.as_cslice() == "TearDown") << sb.as_cslice();
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sb.clear();
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CHECK(!actor->has_actor());
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{
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ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
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executor.send(
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ActorMessageCreator::lambda([&] { static_cast<TestActor &>(ActorExecuteContext::get()->actor()).close(); }));
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}
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CHECK(dispatcher.queue.empty());
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CHECK(sb.as_cslice() == "");
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}
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{
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ActorInfoCreator actor_info_creator;
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auto actor = actor_info_creator.create(
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std::make_unique<TestActor>(), ActorInfoCreator::Options().on_scheduler(SchedulerId{0}).with_name("TestActor"));
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dispatcher.add_to_queue(actor, SchedulerId{0}, false);
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{
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ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
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CHECK(!executor.is_closed());
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CHECK(executor.can_send_immediate());
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LOG_CHECK(sb.as_cslice() == "StartUp") << sb.as_cslice();
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sb.clear();
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auto a_msg = ActorMessageCreator::lambda([&] {
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sb << "big pause";
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ActorExecuteContext::get()->set_pause();
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});
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a_msg.set_big();
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executor.send(std::move(a_msg));
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executor.send(ActorMessageCreator::lambda([&] { sb << "A"; }));
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LOG_CHECK(sb.as_cslice() == "") << sb.as_cslice();
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}
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{
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CHECK(dispatcher.queue.size() == 1);
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dispatcher.queue.clear();
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ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options().with_from_queue());
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CHECK(!executor.is_closed());
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CHECK(!executor.can_send_immediate());
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LOG_CHECK(sb.as_cslice() == "big pause") << sb.as_cslice();
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sb.clear();
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}
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{
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CHECK(dispatcher.queue.size() == 1);
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dispatcher.queue.clear();
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ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options().with_from_queue());
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CHECK(!executor.is_closed());
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CHECK(executor.can_send_immediate());
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LOG_CHECK(sb.as_cslice() == "A") << sb.as_cslice();
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sb.clear();
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}
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{
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ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
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executor.send(
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ActorMessageCreator::lambda([&] { static_cast<TestActor &>(ActorExecuteContext::get()->actor()).close(); }));
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}
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LOG_CHECK(sb.as_cslice() == "TearDown") << sb.as_cslice();
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sb.clear();
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dispatcher.queue.clear();
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}
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}
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using namespace td::actor;
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using td::uint32;
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static std::atomic<int> global_cnt;
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class Worker : public Actor {
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public:
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void query(uint32 x, core::ActorInfoPtr master);
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void close() {
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stop();
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}
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};
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class Master : public Actor {
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public:
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void on_result(uint32 x, uint32 y) {
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loop();
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}
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private:
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uint32 l = 0;
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uint32 r = 100000;
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core::ActorInfoPtr worker;
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void start_up() override {
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worker = detail::create_actor<Worker>(ActorOptions().with_name("Master"));
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loop();
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}
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void loop() override {
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l++;
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if (l == r) {
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if (!--global_cnt) {
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SchedulerContext::get()->stop();
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}
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detail::send_closure(*worker, &Worker::close);
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stop();
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return;
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}
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detail::send_lambda(*worker,
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[x = l, self = get_actor_info_ptr()] { detail::current_actor<Worker>().query(x, self); });
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}
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};
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void Worker::query(uint32 x, core::ActorInfoPtr master) {
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auto y = x;
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for (int i = 0; i < 100; i++) {
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y = y * y;
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}
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detail::send_lambda(*master, [result = y, x] { detail::current_actor<Master>().on_result(x, result); });
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}
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TEST(Actor2, scheduler_simple) {
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auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
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core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
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scheduler.start();
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scheduler.run_in_context([] {
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global_cnt = 10;
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for (int i = 0; i < 10; i++) {
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detail::create_actor<Master>(ActorOptions().with_name("Master"));
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}
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});
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while (scheduler.run(1000)) {
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}
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core::Scheduler::close_scheduler_group(*group_info);
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}
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TEST(Actor2, actor_id_simple) {
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auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
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core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
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sb.clear();
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scheduler.start();
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scheduler.run_in_context([] {
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class A : public Actor {
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public:
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A(int value) : value_(value) {
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sb << "A" << value_;
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}
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void hello() {
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sb << "hello";
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}
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~A() {
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sb << "~A";
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if (--global_cnt <= 0) {
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SchedulerContext::get()->stop();
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}
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}
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private:
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int value_;
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};
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global_cnt = 1;
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auto id = create_actor<A>("A", 123);
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CHECK(sb.as_cslice() == "A123");
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sb.clear();
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send_closure(id, &A::hello);
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});
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while (scheduler.run(1000)) {
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}
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CHECK(sb.as_cslice() == "hello~A");
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core::Scheduler::close_scheduler_group(*group_info);
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sb.clear();
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}
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TEST(Actor2, actor_creation) {
|
|
auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
|
|
core::Scheduler scheduler{group_info, SchedulerId{0}, 1};
|
|
scheduler.start();
|
|
|
|
scheduler.run_in_context([] {
|
|
class B;
|
|
class A : public Actor {
|
|
public:
|
|
void f() {
|
|
check();
|
|
stop();
|
|
}
|
|
|
|
private:
|
|
void start_up() override {
|
|
check();
|
|
create_actor<B>("Simple", actor_id(this)).release();
|
|
}
|
|
|
|
void check() {
|
|
auto &context = *SchedulerContext::get();
|
|
CHECK(context.has_poll());
|
|
context.get_poll();
|
|
}
|
|
|
|
void tear_down() override {
|
|
if (--global_cnt <= 0) {
|
|
SchedulerContext::get()->stop();
|
|
}
|
|
}
|
|
};
|
|
|
|
class B : public Actor {
|
|
public:
|
|
B(ActorId<A> a) : a_(a) {
|
|
}
|
|
|
|
private:
|
|
void start_up() override {
|
|
auto &context = *SchedulerContext::get();
|
|
CHECK(!context.has_poll());
|
|
send_closure(a_, &A::f);
|
|
stop();
|
|
}
|
|
void tear_down() override {
|
|
if (--global_cnt <= 0) {
|
|
SchedulerContext::get()->stop();
|
|
}
|
|
}
|
|
ActorId<A> a_;
|
|
};
|
|
global_cnt = 2;
|
|
create_actor<A>(ActorOptions().with_name("Poll").with_poll()).release();
|
|
});
|
|
while (scheduler.run(1000)) {
|
|
}
|
|
scheduler.stop();
|
|
core::Scheduler::close_scheduler_group(*group_info);
|
|
}
|
|
|
|
TEST(Actor2, actor_timeout_simple) {
|
|
auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
|
|
core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
|
|
sb.clear();
|
|
scheduler.start();
|
|
|
|
auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
|
|
scheduler.run_in_context([watcher = std::move(watcher)] {
|
|
class A : public Actor {
|
|
public:
|
|
A(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
|
|
}
|
|
void start_up() override {
|
|
set_timeout();
|
|
}
|
|
void alarm() override {
|
|
double diff = td::Time::now() - expected_timeout_;
|
|
LOG_CHECK(-0.001 < diff && diff < 0.1) << diff;
|
|
if (cnt_-- > 0) {
|
|
set_timeout();
|
|
} else {
|
|
stop();
|
|
}
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
double expected_timeout_;
|
|
int cnt_ = 5;
|
|
void set_timeout() {
|
|
auto wakeup_timestamp = td::Timestamp::in(0.1);
|
|
expected_timeout_ = wakeup_timestamp.at();
|
|
alarm_timestamp() = wakeup_timestamp;
|
|
}
|
|
};
|
|
create_actor<A>(core::ActorInfoCreator::Options().with_name("A").with_poll(), watcher).release();
|
|
create_actor<A>(core::ActorInfoCreator::Options().with_name("B"), watcher).release();
|
|
});
|
|
watcher.reset();
|
|
while (scheduler.run(1000)) {
|
|
}
|
|
core::Scheduler::close_scheduler_group(*group_info);
|
|
sb.clear();
|
|
}
|
|
|
|
TEST(Actor2, actor_timeout_simple2) {
|
|
auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
|
|
core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
|
|
sb.clear();
|
|
scheduler.start();
|
|
|
|
auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
|
|
scheduler.run_in_context([watcher = std::move(watcher)] {
|
|
class A : public Actor {
|
|
public:
|
|
A(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
|
|
}
|
|
void start_up() override {
|
|
set_timeout();
|
|
}
|
|
void alarm() override {
|
|
set_timeout();
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
void set_timeout() {
|
|
auto wakeup_timestamp = td::Timestamp::in(0.001);
|
|
alarm_timestamp() = wakeup_timestamp;
|
|
}
|
|
};
|
|
class B : public Actor {
|
|
public:
|
|
B(std::shared_ptr<td::Destructor> watcher, ActorOwn<> actor_own)
|
|
: watcher_(std::move(watcher)), actor_own_(std::move(actor_own)) {
|
|
}
|
|
void start_up() override {
|
|
set_timeout();
|
|
}
|
|
void alarm() override {
|
|
stop();
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
ActorOwn<> actor_own_;
|
|
void set_timeout() {
|
|
auto wakeup_timestamp = td::Timestamp::in(0.005);
|
|
alarm_timestamp() = wakeup_timestamp;
|
|
}
|
|
};
|
|
auto actor_own = create_actor<A>(core::ActorInfoCreator::Options().with_name("A").with_poll(), watcher);
|
|
create_actor<B>(core::ActorInfoCreator::Options().with_name("B"), watcher, std::move(actor_own)).release();
|
|
});
|
|
watcher.reset();
|
|
while (scheduler.run(1000)) {
|
|
}
|
|
core::Scheduler::close_scheduler_group(*group_info);
|
|
sb.clear();
|
|
}
|
|
|
|
TEST(Actor2, actor_function_result) {
|
|
auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
|
|
core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
|
|
sb.clear();
|
|
scheduler.start();
|
|
|
|
auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
|
|
scheduler.run_in_context([watcher = std::move(watcher)] {
|
|
class B : public Actor {
|
|
public:
|
|
uint32 query(uint32 x) {
|
|
return x * x;
|
|
}
|
|
void query_async(uint32 x, td::Promise<uint32> promise) {
|
|
promise(x * x);
|
|
}
|
|
};
|
|
class A : public Actor {
|
|
public:
|
|
A(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
|
|
}
|
|
void on_result(uint32 x, uint32 y) {
|
|
LOG_CHECK(x * x == y) << x << " " << y;
|
|
if (--cnt_ == 0) {
|
|
stop();
|
|
}
|
|
}
|
|
void start_up() {
|
|
b_ = create_actor<B>(ActorOptions().with_name("B"));
|
|
cnt_ = 3;
|
|
send_closure(b_, &B::query, 3, [a = std::make_unique<int>(), self = actor_id(this)](td::Result<uint32> y) {
|
|
LOG_IF(ERROR, y.is_error()) << y.error();
|
|
send_closure(self, &A::on_result, 3, y.ok());
|
|
});
|
|
send_closure(b_, &B::query_async, 2, [self = actor_id(this)](uint32 y) {
|
|
CHECK(!self.empty());
|
|
send_closure(self, &A::on_result, 2, y);
|
|
});
|
|
send_closure_later(b_, &B::query_async, 5, [self = actor_id(this)](uint32 y) {
|
|
CHECK(!self.empty());
|
|
send_closure(self, &A::on_result, 5, y);
|
|
});
|
|
}
|
|
|
|
private:
|
|
int cnt_{0};
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
td::actor::ActorOwn<B> b_;
|
|
};
|
|
create_actor<A>(core::ActorInfoCreator::Options().with_name("A").with_poll(), watcher).release();
|
|
create_actor<A>(core::ActorInfoCreator::Options().with_name("B"), watcher).release();
|
|
});
|
|
watcher.reset();
|
|
while (scheduler.run(1000)) {
|
|
}
|
|
core::Scheduler::close_scheduler_group(*group_info);
|
|
sb.clear();
|
|
}
|
|
|
|
TEST(Actor2, actor_ping_pong) {
|
|
auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
|
|
core::Scheduler scheduler{group_info, SchedulerId{0}, 3};
|
|
sb.clear();
|
|
scheduler.start();
|
|
|
|
auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
|
|
for (int i = 0; i < 2000; i++) {
|
|
scheduler.run_in_context([watcher] {
|
|
class PingPong : public Actor {
|
|
public:
|
|
PingPong(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
|
|
}
|
|
void query(td::int32 left, ActorOwn<> data) {
|
|
if (td::Random::fast(0, 4) == 0) {
|
|
alarm_timestamp() = td::Timestamp::in(0.01 * td::Random::fast(0, 10));
|
|
}
|
|
if (left <= 0) {
|
|
return;
|
|
}
|
|
auto dest = td::Random::fast(0, (int)next_.size() - 1);
|
|
if (td::Random::fast(0, 1) == 0 && 0) {
|
|
send_closure(next_[dest], &PingPong::query, left - 1, std::move(data));
|
|
} else {
|
|
send_closure_later(next_[dest], &PingPong::query, left - 1, std::move(data));
|
|
}
|
|
}
|
|
void add_next(ActorId<PingPong> p) {
|
|
next_.push_back(std::move(p));
|
|
}
|
|
void start_up() override {
|
|
}
|
|
void store_data(ActorOwn<> data) {
|
|
data_.push_back(std::move(data));
|
|
}
|
|
|
|
private:
|
|
std::vector<ActorId<PingPong>> next_;
|
|
std::vector<ActorOwn<>> data_;
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
};
|
|
|
|
int N = td::Random::fast(2, 10);
|
|
//N = 2;
|
|
std::vector<ActorOwn<PingPong>> actors;
|
|
for (int i = 0; i < N; i++) {
|
|
actors.push_back(
|
|
create_actor<PingPong>(core::ActorInfoCreator::Options().with_name(PSLICE() << "Worker#" << i), watcher));
|
|
}
|
|
for (int i = 0; i < N; i++) {
|
|
for (int j = 0; j < N; j++) {
|
|
send_closure(actors[i], &PingPong::add_next, actors[j].get());
|
|
}
|
|
}
|
|
int nn = td::Random::fast(1, N);
|
|
//nn = 2;
|
|
auto first = actors[0].get();
|
|
for (int i = 0; i < N; i++) {
|
|
auto to = actors[i].get();
|
|
if (i < nn) {
|
|
send_closure(to, &PingPong::query, td::Random::fast(10, 1000), std::move(actors[i]));
|
|
} else {
|
|
send_closure(first, &PingPong::store_data, std::move(actors[i]));
|
|
}
|
|
}
|
|
});
|
|
}
|
|
watcher.reset();
|
|
while (scheduler.run(1000)) {
|
|
}
|
|
core::Scheduler::close_scheduler_group(*group_info);
|
|
sb.clear();
|
|
}
|
|
|
|
TEST(Actor2, Schedulers) {
|
|
for (auto mode : {Scheduler::Running, Scheduler::Paused}) {
|
|
for (auto start_count : {0, 1, 2}) {
|
|
for (auto run_count : {0, 1, 2}) {
|
|
for (auto stop_count : {0, 1, 2}) {
|
|
for (size_t threads : {0, 1}) {
|
|
Scheduler scheduler({threads}, mode);
|
|
for (int i = 0; i < start_count; i++) {
|
|
scheduler.start();
|
|
}
|
|
for (int i = 0; i < run_count; i++) {
|
|
scheduler.run(0);
|
|
}
|
|
for (int i = 0; i < stop_count; i++) {
|
|
scheduler.stop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
TEST(Actor2, SchedulerZeroCpuThreads) {
|
|
Scheduler scheduler({0});
|
|
scheduler.run_in_context([] {
|
|
class A : public Actor {
|
|
void start_up() override {
|
|
SchedulerContext::get()->stop();
|
|
}
|
|
};
|
|
create_actor<A>(ActorOptions().with_name("A").with_poll(false)).release();
|
|
});
|
|
scheduler.run();
|
|
}
|
|
TEST(Actor2, SchedulerTwo) {
|
|
Scheduler scheduler({0, 0});
|
|
scheduler.run_in_context([] {
|
|
class B : public Actor {
|
|
public:
|
|
void start_up() override {
|
|
CHECK(SchedulerContext::get()->get_scheduler_id() == SchedulerId{1});
|
|
}
|
|
void close() {
|
|
CHECK(SchedulerContext::get()->get_scheduler_id() == SchedulerId{1});
|
|
SchedulerContext::get()->stop();
|
|
}
|
|
};
|
|
class A : public Actor {
|
|
void start_up() override {
|
|
CHECK(SchedulerContext::get()->get_scheduler_id() == SchedulerId{0});
|
|
auto id =
|
|
create_actor<B>(ActorOptions().with_name("B").with_poll(false).on_scheduler(SchedulerId{1})).release();
|
|
send_closure(id, &B::close);
|
|
}
|
|
};
|
|
create_actor<A>(ActorOptions().with_name("A").with_poll(false).on_scheduler(SchedulerId{0})).release();
|
|
});
|
|
scheduler.run();
|
|
}
|
|
TEST(Actor2, ActorIdDynamicCast) {
|
|
Scheduler scheduler({0});
|
|
scheduler.run_in_context([] {
|
|
class A : public Actor {
|
|
public:
|
|
void close() {
|
|
CHECK(actor_id().actor_info_ptr() == get_actor_info_ptr());
|
|
SchedulerContext::get()->stop();
|
|
}
|
|
};
|
|
auto actor_own_a = create_actor<A>(ActorOptions().with_name("A").with_poll(false));
|
|
auto actor = &actor_own_a.get_actor_unsafe();
|
|
ActorOwn<> actor_own = actor_dynamic_cast<Actor>(std::move(actor_own_a));
|
|
CHECK(actor_own_a.empty());
|
|
actor_own_a = actor_dynamic_cast<A>(std::move(actor_own));
|
|
CHECK(actor_own.empty());
|
|
CHECK(&actor_own_a.get_actor_unsafe() == actor);
|
|
|
|
auto actor_id_a = actor_own_a.release();
|
|
ActorId<> actor_id = actor_dynamic_cast<Actor>(actor_id_a);
|
|
actor_id_a = actor_dynamic_cast<A>(actor_id);
|
|
CHECK(&actor_id_a.get_actor_unsafe() == actor);
|
|
|
|
auto actor_shared_a = ActorShared<A>(actor_id_a, 123);
|
|
ActorShared<> actor_shared = actor_dynamic_cast<Actor>(std::move(actor_shared_a));
|
|
CHECK(actor_shared_a.empty());
|
|
CHECK(actor_shared.token() == 123);
|
|
actor_shared_a = actor_dynamic_cast<A>(std::move(actor_shared));
|
|
CHECK(actor_shared.empty());
|
|
CHECK(&actor_shared_a.get_actor_unsafe() == actor);
|
|
CHECK(actor_shared_a.token() == 123);
|
|
|
|
send_closure(actor_shared_a, &A::close);
|
|
});
|
|
scheduler.run();
|
|
}
|
|
|
|
TEST(Actor2, send_vs_close) {
|
|
for (int it = 0; it < 100; it++) {
|
|
Scheduler scheduler({8});
|
|
|
|
auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
|
|
scheduler.run_in_context([watcher = std::move(watcher)] {
|
|
class To : public Actor {
|
|
public:
|
|
class Callback {
|
|
public:
|
|
virtual ~Callback() {
|
|
}
|
|
virtual void on_closed(ActorId<To> to) = 0;
|
|
};
|
|
To(int cnt, std::shared_ptr<td::Destructor> watcher) : cnt_(cnt), watcher_(std::move(watcher)) {
|
|
}
|
|
void on_event() {
|
|
if (--cnt_ <= 0) {
|
|
stop();
|
|
}
|
|
}
|
|
void add_callback(std::unique_ptr<Callback> callback) {
|
|
callbacks_.push_back(std::move(callback));
|
|
}
|
|
void start_up() override {
|
|
alarm_timestamp() = td::Timestamp::in(td::Random::fast(0, 4) * 0.001);
|
|
}
|
|
void tear_down() override {
|
|
if (td::Random::fast(0, 4) == 0) {
|
|
send_closure(actor_id(this), &To::self_ref, actor_id(this));
|
|
}
|
|
for (auto &callback : callbacks_) {
|
|
callback->on_closed(actor_id(this));
|
|
}
|
|
}
|
|
void self_ref(ActorId<To>) {
|
|
}
|
|
void alarm() override {
|
|
stop();
|
|
}
|
|
|
|
private:
|
|
int cnt_;
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
std::vector<std::unique_ptr<Callback>> callbacks_;
|
|
};
|
|
class From : public Actor {
|
|
public:
|
|
From(std::vector<ActorId<To>> to, std::shared_ptr<td::Destructor> watcher)
|
|
: to_(std::move(to)), watcher_(std::move(watcher)) {
|
|
}
|
|
void start_up() override {
|
|
yield();
|
|
}
|
|
void on_closed(ActorId<To>) {
|
|
}
|
|
void loop() override {
|
|
while (!to_.empty()) {
|
|
if (td::Random::fast(0, 3) == 0) {
|
|
break;
|
|
}
|
|
auto id = to_.back();
|
|
to_.pop_back();
|
|
if (td::Random::fast(0, 4) == 0) {
|
|
class Callback : public To::Callback {
|
|
public:
|
|
Callback(ActorId<From> from) : from_(std::move(from)) {
|
|
}
|
|
void on_closed(ActorId<To> id) override {
|
|
send_closure(from_, &From::on_closed, std::move(id));
|
|
}
|
|
|
|
private:
|
|
ActorId<From> from_;
|
|
};
|
|
send_closure(id, &To::add_callback, std::make_unique<Callback>(actor_id(this)));
|
|
}
|
|
send_closure(id, &To::on_event);
|
|
}
|
|
if (to_.empty()) {
|
|
stop();
|
|
} else {
|
|
yield();
|
|
}
|
|
}
|
|
|
|
private:
|
|
std::vector<ActorId<To>> to_;
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
};
|
|
|
|
class Master : public Actor {
|
|
public:
|
|
Master(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
int cnt_ = 10;
|
|
void loop() override {
|
|
if (cnt_-- < 0) {
|
|
return stop();
|
|
}
|
|
int from_n = 5;
|
|
int to_n = 5;
|
|
std::vector<std::vector<ActorId<To>>> from(from_n);
|
|
for (int i = 0; i < to_n; i++) {
|
|
int cnt = td::Random::fast(1, 10);
|
|
int to_cnt = td::Random::fast(1, cnt);
|
|
auto to =
|
|
td::actor::create_actor<To>(
|
|
td::actor::ActorOptions().with_name(PSLICE() << "To#" << i).with_poll(td::Random::fast(0, 4) == 0),
|
|
to_cnt, watcher_)
|
|
.release();
|
|
for (int j = 0; j < cnt; j++) {
|
|
auto from_i = td::Random::fast(0, from_n - 1);
|
|
from[from_i].push_back(to);
|
|
}
|
|
}
|
|
for (int i = 0; i < from_n; i++) {
|
|
td::actor::create_actor<From>(
|
|
td::actor::ActorOptions().with_name(PSLICE() << "From#" << i).with_poll(td::Random::fast(0, 4) == 0),
|
|
std::move(from[i]), watcher_)
|
|
.release();
|
|
}
|
|
alarm_timestamp() = td::Timestamp::in(td::Random::fast(0, 10) * 0.01 / 30);
|
|
}
|
|
};
|
|
td::actor::create_actor<Master>("Master", watcher).release();
|
|
});
|
|
|
|
scheduler.run();
|
|
}
|
|
}
|
|
TEST(Actor2, send_vs_close2) {
|
|
for (int it = 0; it < 100; it++) {
|
|
Scheduler scheduler({8});
|
|
|
|
auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
|
|
//std::shared_ptr<td::Destructor> watcher;
|
|
scheduler.run_in_context([watcher = std::move(watcher)] {
|
|
class To : public Actor {
|
|
public:
|
|
To(int cnt, std::shared_ptr<td::Destructor> watcher) : cnt_(cnt), watcher_(std::move(watcher)) {
|
|
}
|
|
void start_up() override {
|
|
alarm_timestamp() = td::Timestamp::in(td::Random::fast(0, 4) * 0.001 / 30);
|
|
}
|
|
void alarm() override {
|
|
stop();
|
|
}
|
|
|
|
private:
|
|
int cnt_;
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
};
|
|
class From : public Actor {
|
|
public:
|
|
From(std::vector<ActorId<To>> to, std::shared_ptr<td::Destructor> watcher)
|
|
: to_(std::move(to)), watcher_(std::move(watcher)) {
|
|
}
|
|
void start_up() override {
|
|
stop();
|
|
}
|
|
|
|
private:
|
|
std::vector<ActorId<To>> to_;
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
};
|
|
|
|
class Master : public Actor {
|
|
public:
|
|
Master(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
|
|
}
|
|
|
|
private:
|
|
std::shared_ptr<td::Destructor> watcher_;
|
|
int cnt_ = 5;
|
|
void loop() override {
|
|
if (cnt_-- < 0) {
|
|
return stop();
|
|
}
|
|
int from_n = 2;
|
|
int to_n = 2;
|
|
std::vector<std::vector<ActorId<To>>> from(from_n);
|
|
for (int i = 0; i < to_n; i++) {
|
|
int cnt = td::Random::fast(1, 2);
|
|
int to_cnt = td::Random::fast(1, cnt);
|
|
auto to =
|
|
td::actor::create_actor<To>(
|
|
td::actor::ActorOptions().with_name(PSLICE() << "To#" << i).with_poll(td::Random::fast(0, 4) == 0),
|
|
to_cnt, watcher_)
|
|
.release();
|
|
for (int j = 0; j < cnt; j++) {
|
|
auto from_i = td::Random::fast(0, from_n - 1);
|
|
from[from_i].push_back(to);
|
|
}
|
|
}
|
|
for (int i = 0; i < from_n; i++) {
|
|
td::actor::create_actor<From>(
|
|
td::actor::ActorOptions().with_name(PSLICE() << "From#" << i).with_poll(td::Random::fast(0, 4) == 0),
|
|
std::move(from[i]), watcher_)
|
|
.release();
|
|
}
|
|
alarm_timestamp() = td::Timestamp::in(td::Random::fast(0, 10) * 0.01 / 30);
|
|
}
|
|
};
|
|
td::actor::create_actor<Master>("Master", watcher).release();
|
|
});
|
|
|
|
scheduler.run();
|
|
}
|
|
}
|
|
#endif //!TD_THREAD_UNSUPPORTED
|