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---
title: editInlineMessageText
description: Bots only. Edits text of an inline text or game message sent via bot
---
## Method: editInlineMessageText
[Back to methods index ](index.md )
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YOU CANNOT USE THIS METHOD IN MADELINEPROTO
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Bots only. Edits text of an inline text or game message sent via bot
### Params:
| Name | Type | Required | Description |
|----------|:-------------:|:--------:|------------:|
|inline\_message\_id|[string](../types/string.md) | Yes|Inline message identifier|
|reply\_markup|[ReplyMarkup](../types/ReplyMarkup.md) | Yes|New message reply markup|
|input\_message\_content|[InputMessageContent](../types/InputMessageContent.md) | Yes|New text content of the message. Should be of type InputMessageText|
### Return type: [Ok](../types/Ok.md)
### Example:
```
$MadelineProto = new \danog\MadelineProto\API();
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if (isset($token)) { // Login as a bot
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$this->bot_login($token);
}
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if (isset($number)) { // Login as a user
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$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
$Ok = $MadelineProto->editInlineMessageText(['inline_message_id' => string, 'reply_markup' => ReplyMarkup, 'input_message_content' => InputMessageContent, ]);
```
Or, if you're into Lua:
```
Ok = editInlineMessageText({inline_message_id=string, reply_markup=ReplyMarkup, input_message_content=InputMessageContent, })
```
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## Usage of reply_markup
You can provide bot API reply_markup objects here.