1
0
mirror of https://github.com/danog/MadelineProto.git synced 2024-12-15 01:46:55 +01:00
MadelineProto/docs/TD_docs/methods/editInlineMessageText.md
2017-06-06 18:39:21 +02:00

1.6 KiB

title description
editInlineMessageText Bots only. Edits text of an inline text or game message sent via bot

Method: editInlineMessageText

Back to methods index

YOU CANNOT USE THIS METHOD IN MADELINEPROTO

Bots only. Edits text of an inline text or game message sent via bot

Params:

Name Type Required Description
inline_message_id string Yes Inline message identifier
reply_markup ReplyMarkup Yes New message reply markup
input_message_content InputMessageContent Yes New text content of the message. Should be of type InputMessageText

Return type: Ok

Example:

$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) { // Login as a bot
    $this->bot_login($token);
}
if (isset($number)) { // Login as a user
    $sentCode = $MadelineProto->phone_login($number);
    echo 'Enter the code you received: ';
    $code = '';
    for ($x = 0; $x < $sentCode['type']['length']; $x++) {
        $code .= fgetc(STDIN);
    }
    $MadelineProto->complete_phone_login($code);
}

$Ok = $MadelineProto->editInlineMessageText(['inline_message_id' => string, 'reply_markup' => ReplyMarkup, 'input_message_content' => InputMessageContent, ]);

Or, if you're into Lua:

Ok = editInlineMessageText({inline_message_id=string, reply_markup=ReplyMarkup, input_message_content=InputMessageContent, })

Usage of reply_markup

You can provide bot API reply_markup objects here.