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Telegram/thirdparty/RMIntro/core/shader.h

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2014-07-10 16:11:09 +02:00
#include "platform_gl.h"
GLuint compile_shader(const GLenum type, const GLchar* source, const GLint length);
GLuint link_program(const GLuint vertex_shader, const GLuint fragment_shader);
GLuint build_program(
const GLchar * vertex_shader_source, const GLint vertex_shader_source_length,
const GLchar * fragment_shader_source, const GLint fragment_shader_source_length);
/* Should be called just before using a program to draw, if validation is needed. */
GLint validate_program(const GLuint program);