5.1 KiB
Contributing
Pull Requests
Please create a GitHub Issue for each issue you'd like to address unless the proposed fix is minor.
In your Pull Requests (PR), link to the issue that the PR solves.
Please ensure that the base of your PR is the master branch. (Note: The default GitHub branch is the latest release branch, though you should point all of your changes to be merged into master).
Requirements
The prerequisites for contributing to code-server are almost the same as those for VS Code. There are several differences, however. You must:
- Use Node.js version 12.x (or greater)
- Have yarn installed (which is used to install JS packages and run development scripts)
- Have nfpm (which is used to build
.deb
and.rpm
packages and jq (used to build code-server releases) installed
The CI container is a useful reference for all of the dependencies code-server uses.
Development Workflow
yarn
yarn watch
# Visit http://localhost:8080 once the build is completed.
To develop inside an isolated Docker container:
./ci/dev/image/run.sh yarn
./ci/dev/image/run.sh yarn watch
yarn watch
will live reload changes to the source.
Build
You can build using:
./ci/dev/image/run.sh ./ci/steps/release.sh
Run your build with:
cd release
yarn --production
# Runs the built JavaScript with Node.
node .
Build the release packages (make sure that you run ./ci/steps/release.sh
first):
IMAGE=centos7 ./ci/dev/image/run.sh ./ci/steps/release-packages.sh
# The standalone release is in ./release-standalone
# .deb, .rpm and the standalone archive are in ./release-packages
The release.sh
script is equal to running:
yarn
yarn build
yarn build:vscode
yarn release
And release-packages.sh
is equal to:
yarn release:standalone
yarn test:standalone-release
yarn package
For a faster release build, you can run instead:
KEEP_MODULES=1 ./ci/steps/release.sh
node ./release
Structure
The code-server
script serves an HTTP API for login and starting a remote VS Code process.
The CLI code is in ./src/node and the HTTP routes are implemented in ./src/node/app.
Most of the meaty parts are in the VS Code portion of the codebase under ./lib/vscode, which we described next.
Modifications to VS Code
In v1 of code-server, we had a patch of VS Code that split the codebase into a front-end and a server. The front-end consisted of all UI code, while the server ran the extensions and exposed an API to the front-end for file access and all UI needs.
Over time, Microsoft added support to VS Code to run it on the web. They have made the front-end open source, but not the server. As such, code-server v2 (and later) uses the VS Code front-end and implements the server. We use a git subtree to be able to pull in VS Code's front-end. This code lives under ./lib/vscode.
Some noteworthy changes in our codebase:
- Adding our build file, which includes our code and VS Code's web code
- Allowing multiple extension directories (both user and built-in)
- Modifying the loader, websocket, webview, service worker, and asset requests to use the URL of the page as a base (and TLS, if necessary for the websocket)
- Sending client-side telemetry through the server
- Allowing modification of the display language
- Making it possible for us to load code on the client
- Making extensions work in the browser
- Making it possible to install extensions of any kind
- Fixing issue with getting disconnected when your machine sleeps or hibernates
- Adding connection type to web socket query parameters
As the web portion of VS Code matures, we'll be able to shrink and possibly eliminate our patch. In the meantime, upgrading the VS Code version requires us to ensure that our changes are applied and work as intended. In the future, we'd like to run VS Code unit tests against our builds to ensure that features work as expected.
Note: We have extension docs on the CI and build system.
If the functionality you're working on does NOT depend on code from VS Code, please move it out and into code-server.
Currently Known Issues
- Creating custom VS Code extensions and debugging them doesn't work
- Extension profiling and tips are currently disabled