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216 lines
8.7 KiB
Markdown
216 lines
8.7 KiB
Markdown
Want to contribute? Great! First, read this page.
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* [Before You Contribute](#before-you-contribute)
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* [The Small Print](#the-small-print)
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* [Development Dependencies](#development-dependencies)
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* [Writing Code](#writing-code)
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* [Changing the Language](#changing-the-language)
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* [Changing the Node API](#changing-the-node-api)
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* [Synchronizing](#synchronizing)
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* [File Headers](#file-headers)
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## Before You Contribute
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Before we can use your code, you must sign the
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[Google Individual Contributor License Agreement][cla] (CLA), which you can do
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online. The CLA is necessary mainly because you own the copyright to your
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changes, even after your contribution becomes part of our codebase, so we need
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your permission to use and distribute your code. We also need to be sure of
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various other things—for instance that you'll tell us if you know that your code
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infringes on other people's patents. You don't have to sign the CLA until after
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you've submitted your code for review and a member has approved it, but you must
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do it before we can put your code into our codebase.
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[cla]: https://cla.developers.google.com/about/google-individual
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Before you start working on a larger contribution, you should get in touch with
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us first through the issue tracker with your idea so that we can help out and
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possibly guide you. Coordinating up front makes it much easier to avoid
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frustration later on.
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### The Small Print
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Contributions made by corporations are covered by a different agreement than the
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one above, the
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[Software Grant and Corporate Contributor License Agreement][corporate cla].
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[corporate cla]: https://developers.google.com/open-source/cla/corporate
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## Development Dependencies
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1. [Install the Dart SDK][]. If you download an archive manually rather than
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using an installer, make sure the SDK's `bin` directory is on your `PATH`.
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2. In this repository, run `pub get`. This will install all of the Dart
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dependencies.
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3. [Install Node.js][]. This is only necessary if you're making changes to Dart
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Sass's Node API.
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[Install the Dart SDK]: https://www.dartlang.org/install
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[Install Node.js]: https://nodejs.org/en/download/
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## Writing Code
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Dart Sass follows the standard [Dart style guide][] wherever possible, including
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using the [Dart formatter][] on all code. We also try to have no
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[Dart analyzer][] warnings or hints, although if one sneaks in for a few
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revisions that's not a big deal.
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[Dart style guide]: https://www.dartlang.org/guides/language/effective-dart
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[Dart formatter]: https://github.com/dart-lang/dart_style#readme
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[Dart analyzer]: https://www.dartlang.org/tools/analyzer
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Before you send a pull request, we recommend you run the following steps:
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* `pub run grinder` will reformat your code using the Dart formatter to make
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sure it's nice and neat, and [run the synchronizer](#synchronizing) on
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asynchronous files.
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* `dartanalyzer lib test` will run Dart's static analyzer to ensure that there
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aren't any obvious bugs in your code. If you're using a Dart-enabled IDE, you
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can also just check that there aren't any warnings in there.
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* `pub run test -x node` will run the tests for the Dart VM API. These are a
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good sanity check, but they aren't comprehensive; Travis CI will also run
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Node.js API tests and Sass language tests, all of which must pass before your
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pull request is merged. See [Changing the Language](#changing-the-language)
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and [Changing the Node API](#changing-the-node-api) for more details.
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### Changing the Language
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If you're making a change to the Sass language, either to fix a bug or add a
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feature, you'll need to write tests in the [sass-spec][] repository. This
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repository contains language tests that are shared among the main Sass
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implementations. Any new feature should be thoroughly tested there, and any bug
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should have a regression test added.
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[sass-spec]: http://github.com/sass/sass-spec
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To create a new spec:
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* [Fork sass-spec](https://help.github.com/articles/fork-a-repo/).
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* Install [Ruby][] and [Bundler][].
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* ```sh
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# Replace $USER with your GitHub username.
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git clone https://github.com/$USER/sass-spec
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cd sass-spec
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bundle install
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```
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* For each test case you want to add:
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* Create a directory within `sass-spec/spec/` for your test. Don't worry too
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much about finding exactly the right place, we'll sort that out during code
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review.
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* Following the [spec style guide][], create an `hrx` file that exercises your
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language change, verifying that the change produces expected output/errors.
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[spec style guide]: https://github.com/sass/sass-spec/blob/master/STYLE_GUIDE.md
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* If you're adding a new language feature, it probably won't be supported by
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Ruby Sass or LibSass yet. You can indicate this and keep tests passing by
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adding an `options.yml` file like this to the directory containing your
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tests:
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```yaml
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---
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:todo:
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- ruby-sass
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- libsass
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```
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If you're fixing a bug, you'll only need to do this if the bug also appears
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in other Sass implementations.
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* Make sure all the language tests, including the new ones, are passing by
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running this within `sass-spec/`:
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```sh
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# Replace .. with the path to dart-sass if it's not the parent directory.
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bundle exec sass-spec.rb --dart ..
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```
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* You can also run specs within a single directory:
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```sh
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bundle exec sass-spec.rb --dart .. spec/my/new/feature
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```
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* If you pass the `--interactive` flag, `sass-spec.rb` will stop each time a
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spec fails and ask you what to do about the failure.
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* Once you've added specs and they're passing for Dart Sass, create a pull
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request for [sass-spec][] with `[skip dart-sass]` at the end of the
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message. This tells sass-spec not to run tests against the old version of Dart
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Sass, since it doesn't have your changes yet.
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* Finally, create a pull request for Dart Sass with a link to the sass-spec pull
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request at the end of the message. This tells Dart Sass to test against your
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new sass-spec tests.
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[Ruby]: https://www.ruby-lang.org/en/
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[Bundler]: http://bundler.io/
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### Changing the Node API
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Most of Dart Sass's code is shared between Dart and Node.js, but the API that's
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exported by the [`sass`][npm] npm package is Node-specific. It's defined using
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Dart's [JS interop package][], and it's tested by compiling the Dart package to
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JS and loading that JS using JS interop to best simulate the conditions under
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which it will be used in the real world.
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[npm]: https://www.npmjs.com/package/sass
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[JS interop package]: https://pub.dartlang.org/packages/js
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The tests for the Node API live in `test/node_api`. Before running them, and any
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time you make a change to Dart Sass, run `pub run grinder before-test` to
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compile the Dart code to JavaScript (note that you don't need to recompile if
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you've only changed the test code). To run Node tests, just run
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`pub run test -t node`.
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### Synchronizing
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Dart Sass supports two modes of operation: synchronous ([`compile()`][] and
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[`compileString()`][]), which requires all importers and custom functions to be
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synchronous themselves, and asynchronous ([`compileAsync()`][] and
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[`compileStringAsync()`][]), which allows importers and custom functions to be
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asynchronous. These modes use essentially identical logic, but because Dart
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represents synchronous and asynchronous computations in fundamentally different
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ways they can't share code.
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[`compile()`]: https://www.dartdocs.org/documentation/sass/latest/sass/compile.html
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[`compileString()`]: https://www.dartdocs.org/documentation/sass/latest/sass/compileString.html
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[`compileAsync()`]: https://www.dartdocs.org/documentation/sass/latest/sass/compileAsync.html
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[`compileStringAsync()`]: https://www.dartdocs.org/documentation/sass/latest/sass/compileStringAsync.html
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To avoid colossal amounts of duplicated code, we have a few files that are
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written in an asynchronous style originally and then compiled to their
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synchronous equivalents using `pub run grinder synchronize`. In particular:
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* `lib/src/visitor/async_evaluate.dart` is compiled to
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`lib/src/visitor/evaluate.dart`.
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* `lib/src/async_environment.dart` is compiled to `lib/src/environment.dart`.
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When contributing code to these files, you should make manual changes only to
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the asynchronous versions and run `pub run grinder` to compile them to their
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synchronous equivalents.
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Note that the `lib/src/callable/async_built_in.dart` and
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`lib/src/callable/built_in.dart` files are *not* automatically synchronized;
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they're so small and would require so many special cases that they're not worth
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automating.
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### File Headers
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All files in the project must start with the following header.
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```dart
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// Copyright (c) 2018, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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```
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