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291 lines
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Markdown
291 lines
12 KiB
Markdown
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<img align="center" src="data/dragon128x128.png?raw_true">
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</p>
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# Whole Program LLVM in Go
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[![License](https://img.shields.io/badge/License-BSD%203--Clause-blue.svg)](https://opensource.org/licenses/BSD-3-Clause)
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[![Build Status](https://travis-ci.org/SRI-CSL/gllvm.svg?branch=master)](https://travis-ci.org/SRI-CSL/gllvm)
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[![Go Report Card](https://goreportcard.com/badge/github.com/SRI-CSL/gllvm)](https://goreportcard.com/report/github.com/SRI-CSL/gllvm)
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**TL; DR:** A drop-in replacement for [wllvm](https://github.com/SRI-CSL/whole-program-llvm), that builds the
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bitcode in parallel, and is faster. A comparison between the two tools can be gleaned from building the [Linux kernel.](https://github.com/SRI-CSL/gllvm/tree/master/examples/linux-kernel)
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## Quick Start Comparison Table
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| wllvm command/env variable | gllvm command/env variable |
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|-----------------------------|-----------------------------|
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| wllvm | gclang |
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| wllvm++ | gclang++ |
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| wfortran | gflang |
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| extract-bc | get-bc |
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| wllvm-sanity-checker | gsanity-check |
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| LLVM_COMPILER_PATH | LLVM_COMPILER_PATH |
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| LLVM_CC_NAME ... | LLVM_CC_NAME ... |
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| | LLVM_F_NAME |
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| WLLVM_CONFIGURE_ONLY | WLLVM_CONFIGURE_ONLY |
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| WLLVM_OUTPUT_LEVEL | WLLVM_OUTPUT_LEVEL |
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| WLLVM_OUTPUT_FILE | WLLVM_OUTPUT_FILE |
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| LLVM_COMPILER | *not supported* (clang only)|
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| LLVM_GCC_PREFIX | *not supported* (clang only)|
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| LLVM_DRAGONEGG_PLUGIN | *not supported* (clang only)|
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| LLVM_LINK_FLAGS | LLVM_LINK_FLAGS |
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This project, `gllvm`, provides tools for building whole-program (or
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whole-library) LLVM bitcode files from an unmodified C or C++
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source package. It currently runs on `*nix` platforms such as Linux,
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FreeBSD, and Mac OS X. It is a Go port of [wllvm](https://github.com/SRI-CSL/whole-program-llvm).
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`gllvm` provides compiler wrappers that work in two
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phases. The wrappers first invoke the compiler as normal. Then, for
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each object file, they call a bitcode compiler to produce LLVM
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bitcode. The wrappers then store the location of the generated bitcode
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file in a dedicated section of the object file. When object files are
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linked together, the contents of the dedicated sections are
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concatenated (so we don't lose the locations of any of the constituent
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bitcode files). After the build completes, one can use a `gllvm`
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utility to read the contents of the dedicated section and link all of
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the bitcode into a single whole-program bitcode file. This utility
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works for both executable and native libraries.
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For more details see [wllvm](https://github.com/SRI-CSL/whole-program-llvm).
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## Prerequisites
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To install `gllvm` you need the go language [tool](https://golang.org/doc/install).
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To use `gllvm` you need clang/clang++/flang and the llvm tools llvm-link and llvm-ar.
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`gllvm` is agnostic to the actual llvm version. `gllvm` also relies on standard build
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tools such as `objcopy` and `ld`.
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## Installation
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To install, simply do (making sure to include those `...`)
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```
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go get github.com/SRI-CSL/gllvm/cmd/...
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```
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This should install five binaries: `gclang`, `gclang++`, `gflang`, `get-bc`, and `gsanity-check`
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in the `$GOPATH/bin` directory.
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If you are using `go 1.16` you may be forced to install it like this:
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```
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GO111MODULE=off go get github.com/SRI-CSL/gllvm/cmd/...
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```
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Hopefully we will have a better fix for this [soon](https://github.com/golang/go/issues/44776)?
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## Usage
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`gclang` and
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`gclang++` are the wrappers used to compile C and C++.
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`gflang` is the wrapper used to compile Fortran.
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`get-bc` is used for
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extracting the bitcode from a build product (either an object file, executable, library
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or archive). `gsanity-check` can be used for detecting configuration errors.
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Here is a simple example. Assuming that clang is in your `PATH`, you can build
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bitcode for `pkg-config` as follows:
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```
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tar xf pkg-config-0.26.tar.gz
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cd pkg-config-0.26
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CC=gclang ./configure
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make
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```
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This should produce the executable `pkg-config`. To extract the bitcode:
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```
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get-bc pkg-config
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```
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which will produce the bitcode module `pkg-config.bc`. For more on this example
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see [here](https://github.com/SRI-CSL/gllvm/tree/master/examples/pkg-config).
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## Advanced Configuration
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If clang and the llvm tools are not in your `PATH`, you will need to set some
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environment variables.
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* `LLVM_COMPILER_PATH` can be set to the absolute path of the directory that
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contains the compiler and the other LLVM tools to be used.
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* `LLVM_CC_NAME` can be set if your clang compiler is not called `clang` but
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something like `clang-3.7`. Similarly `LLVM_CXX_NAME` and `LLVM_F_NAME` can be used to
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describe what the C++ and Fortran compilers are called, respectively. We also pay attention to the
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environment variables `LLVM_LINK_NAME` and `LLVM_AR_NAME` in an
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analogous way.
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Another useful, and sometimes necessary, environment variable is `WLLVM_CONFIGURE_ONLY`.
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* `WLLVM_CONFIGURE_ONLY` can be set to anything. If it is set, `gclang`
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and `gclang++` behave like a normal C or C++ compiler. They do not
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produce bitcode. Setting `WLLVM_CONFIGURE_ONLY` may prevent
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configuration errors caused by the unexpected production of hidden
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bitcode files. It is sometimes required when configuring a build.
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For example:
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```
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WLLVM_CONFIGURE_ONLY=1 CC=gclang ./configure
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make
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```
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## Extracting the Bitcode
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The `get-bc` tool is used to extract the bitcode from a build artifact, such as an executable, object file, thin archive, archive, or library. In the simplest use case, as seen above,
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one simply does:
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```
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get-bc -o <name of bitcode file> <path to executable>
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```
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This will produce the desired bitcode file. The situation is similar for an object file.
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For an archive or library, there is a choice as to whether you produce a bitcode module
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or a bitcode archive. This choice is made by using the `-b` switch.
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Another useful switch is the `-m` switch which will, in addition to producing the
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bitcode, will also produce a manifest of the bitcode files
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that made up the final product. As is typical
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```
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get-bc -h
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```
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will list all the commandline switches. Since we use the `golang` `flag` module,
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the switches must precede the artifact path.
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## Preserving bitcode files in a store
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Sometimes, because of pathological build systems, it can be useful
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to preserve the bitcode files produced in a
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build, either to prevent deletion or to retrieve it later. If the
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environment variable `WLLVM_BC_STORE` is set to the absolute path of
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an existing directory,
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then WLLVM will copy the produced bitcode file into that directory.
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The name of the copied bitcode file is the hash of the path to the
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original bitcode file. For convenience, when using both the manifest
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feature of `get-bc` and the store, the manifest will contain both
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the original path, and the store path.
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## Debugging
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The gllvm tools can show various levels of output to aid with debugging.
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To show this output set the `WLLVM_OUTPUT_LEVEL` environment
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variable to one of the following levels:
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* `ERROR`
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* `WARNING`
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* `INFO`
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* `DEBUG`
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For example:
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```
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export WLLVM_OUTPUT_LEVEL=DEBUG
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```
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Output will be directed to the standard error stream, unless you specify the
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path of a logfile via the `WLLVM_OUTPUT_FILE` environment variable.
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For example:
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```
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export WLLVM_OUTPUT_FILE=/tmp/gllvm.log
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```
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## Dragons Begone
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`gllvm` does not support the dragonegg plugin.
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## Sanity Checking
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Too many environment variables? Try doing a sanity check:
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```
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gsanity-check
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```
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it might point out what is wrong.
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## Under the hoods
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Both `wllvm` and `gllvm` toolsets do much the same thing, but the way
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they do it is slightly different. The `gllvm` toolset's code base is
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written in `golang`, and is largely derived from the `wllvm`'s python
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codebase.
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Both generate object files and bitcode files using the
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compiler. `wllvm` can use `gcc` and `dragonegg`, `gllvm` can only use
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`clang`. The `gllvm` toolset does these two tasks in parallel, while
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`wllvm` does them sequentially. This together with the slowness of
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python's `fork exec`-ing, and it's interpreted nature accounts for the
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large efficiency gap between the two toolsets.
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Both inject the path of the bitcode version of the `.o` file into a
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dedicated segment of the `.o` file itself. This segment is the same
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across toolsets, so extracting the bitcode can be done by the
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appropriate tool in either toolset. On `*nix` both toolsets use
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`objcopy` to add the segment, while on OS X they use `ld`.
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When the object files are linked into the resulting library or
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executable, the bitcode path segments are appended, so the resulting
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binary contains the paths of all the bitcode files that constitute the
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binary. To extract the sections the `gllvm` toolset uses the golang
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packages `"debug/elf"` and `"debug/macho"`, while the `wllvm` toolset
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uses `objdump` on `*nix`, and `otool` on OS X.
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Both tools then use `llvm-link` or `llvm-ar` to combine the bitcode
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files into the desired form.
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## Customization under the hood.
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You can specify the exact version of `objcopy` and `ld` that `gllvm` uses
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to manipulate the artifacts by setting the `GLLVM_OBJCOPY` and `GLLVM_LD`
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environment variables. For more details of what's under the `gllvm` hood, try
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```
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gsanity-check -e
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```
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## Customizing the BitCode Generation (e.g. LTO)
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In some situations it is desirable to pass certain flags to `clang` in the step that
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produces the bitcode. This can be fulfilled by setting the
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`LLVM_BITCODE_GENERATION_FLAGS` environment variable to the desired
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flags, for example `"-flto -fwhole-program-vtables"`.
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In other situations it is desirable to pass certain flags to `llvm-link` in the step
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that merges multiple individual bitcode files together (i.e., within `get-bc`).
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This can be fulfilled by setting the `LLVM_LINK_FLAGS` environment variable to
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the desired flags, for example `"-internalize -only-needed"`.
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## Beware of link time optimization.
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If the package you are building happens to take advantage of recent `clang` developments
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such as *link time optimization* (indicated by the presence of compiler flag `-flto`), then
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your build is unlikely to produce anything that `get-bc` will work on. This is to be
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expected. When working under these flags, the compiler actually produces object files that are bitcode,
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your only recourse here is to try and save these object files, and retrieve them yourself.
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This can be done by setting the `LTO_LINKING_FLAGS` to be something like
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`"-g -Wl,-plugin-opt=save-temps"` which will be appended to the flags at link time.
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This will at least preserve the bitcode files, even if `get-bc` will not be able to retrieve them for you.
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## Developer tools
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Debugging usually boils down to looking in the logs, maybe adding a print statement or two.
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There is an additional executable, not mentioned above, called `gparse` that gets installed
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along with `gclang`, `gclang++`, `gflang`, `get-bc` and `gsanity-check`. `gparse` takes the command line
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arguments to the compiler, and outputs how it parsed them. This can sometimes be helpful.
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## License
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`gllvm` is released under a BSD license. See the file `LICENSE` for [details.](LICENSE)
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---
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This material is based upon work supported by the National Science
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Foundation under Grant
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[ACI-1440800](http://www.nsf.gov/awardsearch/showAward?AWD_ID=1440800). Any
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opinions, findings, and conclusions or recommendations expressed in
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this material are those of the author(s) and do not necessarily
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reflect the views of the National Science Foundation.
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