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libtgvoip/controller/net/NetworkSocket.h

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//
// Created by Grishka on 29.03.17.
//
#ifndef LIBTGVOIP_NETWORKSOCKET_H
#define LIBTGVOIP_NETWORKSOCKET_H
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#include "tools/Buffers.h"
#include "tools/utils.h"
#include <atomic>
#include <memory>
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#include <stdint.h>
#include <string>
#include <vector>
namespace tgvoip
{
// API compatibility
struct IPv4Address
{
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IPv4Address(std::string addr) : addr(addr){};
std::string addr;
};
struct IPv6Address
{
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IPv6Address(std::string addr) : addr(addr){};
std::string addr;
};
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enum class NetworkProtocol
{
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UDP = 0,
TCP
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};
struct TCPO2State
{
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unsigned char key[32];
unsigned char iv[16];
unsigned char ecount[16];
uint32_t num;
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};
class NetworkAddress
{
public:
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virtual std::string ToString() const;
bool operator==(const NetworkAddress &other) const;
bool operator!=(const NetworkAddress &other) const;
virtual ~NetworkAddress() = default;
virtual bool IsEmpty() const;
virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress &other) const;
static NetworkAddress Empty();
static NetworkAddress IPv4(std::string str);
static NetworkAddress IPv4(uint32_t addr);
static NetworkAddress IPv4(const BufferInputStream &in);
static NetworkAddress IPv6(std::string str);
static NetworkAddress IPv6(const uint8_t addr[16]);
static NetworkAddress IPv6(const BufferInputStream &in);
bool isIPv6 = false;
union {
uint32_t ipv4;
uint8_t ipv6[16];
} addr;
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public:
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NetworkAddress(){};
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};
struct NetworkPacket
{
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TGVOIP_MOVE_ONLY(NetworkPacket);
std::shared_ptr<Buffer> data;
NetworkAddress address;
uint16_t port;
NetworkProtocol protocol;
static NetworkPacket Empty()
{
return NetworkPacket{std::make_shared<Buffer>(), NetworkAddress::Empty(), 0, NetworkProtocol::UDP};
}
bool IsEmpty()
{
return !data || data->IsEmpty() || (protocol == NetworkProtocol::UDP && (port == 0 || address.IsEmpty()));
}
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};
class SocketSelectCanceller
{
public:
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virtual ~SocketSelectCanceller();
virtual void CancelSelect() = 0;
static std::unique_ptr<SocketSelectCanceller> Create();
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};
class NetworkSocket
{
public:
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friend class NetworkSocketPosix;
friend class NetworkSocketWinsock;
TGVOIP_DISALLOW_COPY_AND_ASSIGN(NetworkSocket);
NetworkSocket(NetworkProtocol protocol);
virtual ~NetworkSocket();
virtual void Send(NetworkPacket &&packet) = 0;
virtual NetworkPacket Receive(size_t maxLen = 0) = 0;
size_t Receive(unsigned char *buffer, size_t len);
virtual void Open() = 0;
virtual void Close() = 0;
virtual uint16_t GetLocalPort() { return 0; };
virtual void Connect(const NetworkAddress address, uint16_t port) = 0;
virtual std::string GetLocalInterfaceInfo(NetworkAddress *inet4addr, NetworkAddress *inet6addr);
virtual void OnActiveInterfaceChanged(){};
virtual NetworkAddress GetConnectedAddress() { return NetworkAddress::Empty(); };
virtual uint16_t GetConnectedPort() { return 0; };
virtual void SetTimeouts(int sendTimeout, int recvTimeout){};
virtual bool IsFailed();
virtual bool IsReadyToSend()
{
return readyToSend;
}
virtual bool OnReadyToSend()
{
readyToSend = true;
return true;
};
virtual bool OnReadyToReceive() { return true; };
void SetTimeout(double timeout)
{
this->timeout = timeout;
};
static std::shared_ptr<NetworkSocket> Create(NetworkProtocol protocol);
static NetworkAddress ResolveDomainName(std::string name);
static bool Select(std::vector<std::shared_ptr<NetworkSocket>> &readFds, std::vector<std::shared_ptr<NetworkSocket>> &writeFds, std::vector<std::shared_ptr<NetworkSocket>> &errorFds, const std::unique_ptr<SocketSelectCanceller> &canceller);
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protected:
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virtual uint16_t GenerateLocalPort();
virtual void SetMaxPriority();
static void GenerateTCPO2States(unsigned char *buffer, TCPO2State *recvState, TCPO2State *sendState);
static void EncryptForTCPO2(unsigned char *buffer, size_t len, TCPO2State *state);
double ipv6Timeout;
unsigned char nat64Prefix[12];
std::atomic<bool> failed;
bool readyToSend = false;
double lastSuccessfulOperationTime = 0.0;
double timeout = 0.0;
NetworkProtocol protocol;
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};
class NetworkSocketWrapper : public NetworkSocket
{
public:
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NetworkSocketWrapper(NetworkProtocol protocol) : NetworkSocket(protocol){};
virtual ~NetworkSocketWrapper(){};
virtual std::shared_ptr<NetworkSocket> GetWrapped() = 0;
virtual void InitConnection() = 0;
virtual void SetNonBlocking(bool){};
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};
class NetworkSocketTCPObfuscated : public NetworkSocketWrapper
{
public:
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NetworkSocketTCPObfuscated(const std::shared_ptr<NetworkSocket> &wrapped);
virtual ~NetworkSocketTCPObfuscated();
virtual std::shared_ptr<NetworkSocket> GetWrapped() override;
virtual void InitConnection() override;
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virtual void Send(NetworkPacket &&packet) override;
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virtual NetworkPacket Receive(size_t maxLen) override;
virtual void Open() override;
virtual void Close() override;
virtual void Connect(const NetworkAddress address, uint16_t port) override;
virtual bool OnReadyToSend() override;
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virtual bool IsFailed() override;
virtual bool IsReadyToSend() override
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{
return readyToSend && wrapped->IsReadyToSend();
};
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private:
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std::shared_ptr<NetworkSocket> wrapped;
TCPO2State recvState;
TCPO2State sendState;
bool initialized = false;
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};
class NetworkSocketSOCKS5Proxy : public NetworkSocketWrapper
{
public:
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NetworkSocketSOCKS5Proxy(const std::shared_ptr<NetworkSocket> &tcp, const std::shared_ptr<NetworkSocket> &udp, std::string username, std::string password);
virtual ~NetworkSocketSOCKS5Proxy();
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virtual void Send(NetworkPacket &&packet) override;
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virtual NetworkPacket Receive(size_t maxLen) override;
virtual void Open() override;
virtual void Close() override;
virtual void Connect(const NetworkAddress address, uint16_t port) override;
virtual std::shared_ptr<NetworkSocket> GetWrapped() override;
virtual void InitConnection() override;
virtual bool IsFailed() override;
virtual NetworkAddress GetConnectedAddress() override;
virtual uint16_t GetConnectedPort() override;
virtual bool OnReadyToSend() override;
virtual bool OnReadyToReceive() override;
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bool NeedSelectForSending();
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private:
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void SendConnectionCommand();
enum ConnectionState
{
Initial,
WaitingForAuthMethod,
WaitingForAuthResult,
WaitingForCommandResult,
Connected
};
std::shared_ptr<NetworkSocket> tcp;
std::shared_ptr<NetworkSocket> udp;
std::string username;
std::string password;
NetworkAddress connectedAddress = NetworkAddress::Empty();
uint16_t connectedPort;
ConnectionState state = ConnectionState::Initial;
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};
} // namespace tgvoip
#endif //LIBTGVOIP_NETWORKSOCKET_H