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libtgvoip/controller/net/NetworkSocket.h

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2020-01-22 12:43:51 +01:00
//
// Created by Grishka on 29.03.17.
//
#ifndef LIBTGVOIP_NETWORKSOCKET_H
#define LIBTGVOIP_NETWORKSOCKET_H
#include <stdint.h>
#include <string>
#include <vector>
#include <memory>
#include <atomic>
#include "tools/utils.h"
#include "tools/Buffers.h"
namespace tgvoip
{
// API compatibility
struct IPv4Address
{
IPv4Address(std::string addr) : addr(addr){};
std::string addr;
};
struct IPv6Address
{
IPv6Address(std::string addr) : addr(addr){};
std::string addr;
};
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enum class NetworkProtocol
{
UDP = 0,
TCP
};
struct TCPO2State
{
unsigned char key[32];
unsigned char iv[16];
unsigned char ecount[16];
uint32_t num;
};
class NetworkAddress
{
public:
virtual std::string ToString() const;
bool operator==(const NetworkAddress &other) const;
bool operator!=(const NetworkAddress &other) const;
virtual ~NetworkAddress() = default;
virtual bool IsEmpty() const;
virtual bool PrefixMatches(const unsigned int prefix, const NetworkAddress &other) const;
static NetworkAddress Empty();
static NetworkAddress IPv4(std::string str);
static NetworkAddress IPv4(uint32_t addr);
static NetworkAddress IPv6(std::string str);
static NetworkAddress IPv6(const uint8_t addr[16]);
bool isIPv6 = false;
union {
uint32_t ipv4;
uint8_t ipv6[16];
} addr;
private:
NetworkAddress(){};
};
struct NetworkPacket
{
TGVOIP_MOVE_ONLY(NetworkPacket);
Buffer data;
NetworkAddress address;
uint16_t port;
NetworkProtocol protocol;
static NetworkPacket Empty()
{
return NetworkPacket{Buffer(), NetworkAddress::Empty(), 0, NetworkProtocol::UDP};
}
bool IsEmpty()
{
return data.IsEmpty() || (protocol == NetworkProtocol::UDP && (port == 0 || address.IsEmpty()));
}
};
class SocketSelectCanceller
{
public:
virtual ~SocketSelectCanceller();
virtual void CancelSelect() = 0;
static SocketSelectCanceller *Create();
};
class NetworkSocket
{
public:
friend class NetworkSocketPosix;
friend class NetworkSocketWinsock;
TGVOIP_DISALLOW_COPY_AND_ASSIGN(NetworkSocket);
NetworkSocket(NetworkProtocol protocol);
virtual ~NetworkSocket();
virtual void Send(NetworkPacket packet) = 0;
virtual NetworkPacket Receive(size_t maxLen = 0) = 0;
size_t Receive(unsigned char *buffer, size_t len);
virtual void Open() = 0;
virtual void Close() = 0;
virtual uint16_t GetLocalPort() { return 0; };
virtual void Connect(const NetworkAddress address, uint16_t port) = 0;
virtual std::string GetLocalInterfaceInfo(NetworkAddress *inet4addr, NetworkAddress *inet6addr);
virtual void OnActiveInterfaceChanged(){};
virtual NetworkAddress GetConnectedAddress() { return NetworkAddress::Empty(); };
virtual uint16_t GetConnectedPort() { return 0; };
virtual void SetTimeouts(int sendTimeout, int recvTimeout){};
virtual bool IsFailed();
virtual bool IsReadyToSend()
{
return readyToSend;
}
virtual bool OnReadyToSend()
{
readyToSend = true;
return true;
};
virtual bool OnReadyToReceive() { return true; };
void SetTimeout(double timeout)
{
this->timeout = timeout;
};
static NetworkSocket *Create(NetworkProtocol protocol);
static NetworkAddress ResolveDomainName(std::string name);
static bool Select(std::vector<NetworkSocket *> &readFds, std::vector<NetworkSocket *> &writeFds, std::vector<NetworkSocket *> &errorFds, SocketSelectCanceller *canceller);
protected:
virtual uint16_t GenerateLocalPort();
virtual void SetMaxPriority();
static void GenerateTCPO2States(unsigned char *buffer, TCPO2State *recvState, TCPO2State *sendState);
static void EncryptForTCPO2(unsigned char *buffer, size_t len, TCPO2State *state);
double ipv6Timeout;
unsigned char nat64Prefix[12];
std::atomic<bool> failed;
bool readyToSend = false;
double lastSuccessfulOperationTime = 0.0;
double timeout = 0.0;
NetworkProtocol protocol;
};
class NetworkSocketWrapper : public NetworkSocket
{
public:
NetworkSocketWrapper(NetworkProtocol protocol) : NetworkSocket(protocol){};
virtual ~NetworkSocketWrapper(){};
virtual NetworkSocket *GetWrapped() = 0;
virtual void InitConnection() = 0;
virtual void SetNonBlocking(bool){};
};
class NetworkSocketTCPObfuscated : public NetworkSocketWrapper
{
public:
NetworkSocketTCPObfuscated(NetworkSocket *wrapped);
virtual ~NetworkSocketTCPObfuscated();
virtual NetworkSocket *GetWrapped();
virtual void InitConnection();
virtual void Send(NetworkPacket packet) override;
virtual NetworkPacket Receive(size_t maxLen) override;
virtual void Open();
virtual void Close();
virtual void Connect(const NetworkAddress address, uint16_t port);
virtual bool OnReadyToSend();
virtual bool IsFailed();
virtual bool IsReadyToSend()
{
return readyToSend && wrapped->IsReadyToSend();
};
private:
NetworkSocket *wrapped;
TCPO2State recvState;
TCPO2State sendState;
bool initialized = false;
};
class NetworkSocketSOCKS5Proxy : public NetworkSocketWrapper
{
public:
NetworkSocketSOCKS5Proxy(NetworkSocket *tcp, NetworkSocket *udp, std::string username, std::string password);
virtual ~NetworkSocketSOCKS5Proxy();
virtual void Send(NetworkPacket packet) override;
virtual NetworkPacket Receive(size_t maxLen) override;
virtual void Open() override;
virtual void Close();
virtual void Connect(const NetworkAddress address, uint16_t port);
virtual NetworkSocket *GetWrapped();
virtual void InitConnection();
virtual bool IsFailed();
virtual NetworkAddress GetConnectedAddress();
virtual uint16_t GetConnectedPort();
virtual bool OnReadyToSend();
virtual bool OnReadyToReceive();
bool NeedSelectForSending();
private:
void SendConnectionCommand();
enum ConnectionState
{
Initial,
WaitingForAuthMethod,
WaitingForAuthResult,
WaitingForCommandResult,
Connected
};
NetworkSocket *tcp;
NetworkSocket *udp;
std::string username;
std::string password;
NetworkAddress connectedAddress = NetworkAddress::Empty();
uint16_t connectedPort;
ConnectionState state = ConnectionState::Initial;
};
} // namespace tgvoip
#endif //LIBTGVOIP_NETWORKSOCKET_H